Characters starting at level 7 should reach level 11 by the end of the mod.
Races
Story works best with human, half-elf or half-orc. Dwarf, elf, gnome, or halfling not recommended.
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
Single-classed wizards/sorcs and rogues may have a tough time. Blackguards highly recommended!
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
11
Max # Players
01
Min # Players
01
Min Character Level
07
Content Rating
Mature
Alignments
LE or NE recommended/required.
Description
This mod is part three of 'The Infernal Crown,' a four-module campaign set in the Forgotten Realms. It is intended for single-player use with first level characters. You begin the campaign as a member of a secret society of vigilantes, whose motto is 'evil unto evil' (think Dirty Harry or the Punisher), so your character should be evil or neutral in alignment (lawful evil is ideal). Humans, Half-Elves, and Half-Orcs are ideal choices for character races. Dwarves, elves, halflings, and gnomes are not recommended. Single-class wizards, sorcerors, and rogues may have a tough time with the module, but henchmen are available to help you. No Hak-Paks are required. The Shadows of Undrentide and Hordes of the Underdark expansion pack are both required to play this campaign (older SOU-only versions are available on my website).
Good dungeon romp. The Kryptgarden Forest and the undead-filled catacombs were pretty entertaining. Good fights, nice and balanced items, very good - this is the kind of hack and slash module that I like. I do still think that the module falls a bit short from its premise to allow for roleplaying of a totally evil character. Also, the henchmen are badly lacking in personality. The whole sub-quest with Drakhold was... meh, felt a bit out of place. Otherwise good. :)
Posted by ericdoman at on11/29/05
Even thoug it is a little buggy and Viviana is a pain (you tell her to stand her ground or attck from distance and she just rushes into combat) It enables a player to attempt o look after 4 other henchmen. Supposedly Evil in nature didn't feel like it excpet 1st bit of I
Posted by ericdoman at on11/29/05
As below about bugs still. Fandral in particular would attack members of party. Couple of issues. As I used all 4 hench I am only just past 10th lvl. Ibelieve you nedd to be 11th for IV. I would have liked to prevent Viviana summoning creatures (played a mod? that enables this). As xp is split into 6. Although I eneded up killing them just to have a better xp. Tried it a while ago and was seriously struggling againbst the uber bad guys in keep. But with all 4 hench it was a breeze and yes guards would go hostile and I could not attack them. Didn't investigate forest thoroughly is it worth doing so. I doubt I'm going to gain enough xp to get up another lvl.
Posted by perforin at 2005-11-2423:03:22
SPOILER AHEAD *** When I enter the shack near the docks in Iriaebor, Kara and the other Zhents attack me within seconds without "provocation". What could be triggering this? I'm not attacking or engaging in any hostile activity like pickpocketing or spellcasting....?
Posted by Lariam at on10/25/05
Cool series - thanks for building. _________________________ Forgotten Realms Weave
Posted by CWASI at 2005-07-0718:25:21
Ignore my last. I figured it out. SPOILER Don't forget the books.
Posted by CWASI at 2005-07-0518:07:33
WTF? I killed the vampire and burned the heart, but I can't complete the mod. What is missing. The gameplay's good, but this is the single buggiest game I've played yet.
Posted by Anonymous at 2005-06-1401:01:57
I had an interesting problem in the Zhent keep: after you kill "Fighter Leader," as I leave his keep, the supposedly friendly guards outside start beating on me, then the whole place goes freaking hostile: I think it's a password issue or something. I managed to bypass this by hitting pause as I clicked on the exit to the fort so that I enter the next area in pause mode. This gives me enough time to click on the guard captain before they turn around and attack me, I give the right password, they don't bother me after that. I too am having problems with my henchmen going hostile on me, but in my case, Samar no longer has the convo option to spawn the henchmen (he instead talks about how I haven't completed my mission to Candlekeep.) Which, in short, means that I am right proper **censored** since all my henches died in that !@#!@#ing ambush and I can't exactly see myself completing the module with a solo level 8 monk. I love the module, but these bugs can really kill the joy of playing.
Posted by willster at 2005-06-0517:50:58
Help! I have killed both of the Zhentarim chiefs in the darkhold, but don't seem to have a signet ring for one of them. When i go to the woman in the shack there is no option to tell her i have killed the two. How much experience have i missed out on? is it worth starting it up all again? is there another way to get the ring? i have searched the body of the first leader (the Cyric guy) but no ring is there.
Posted by oomab at 2005-05-1613:49:04
Hi -- SPOILERS AHEAD I'm stuck with the three parts of the skeleton key (and can't seem to find a fourth, if there is one). I noticed that Trank had the same problem, although he/she worked out of it pretty quickly. Any help would be appreciated! Thanks, Oomab