Characters starting at level 4 should reach level 7 by the end of the mod.
Races
Story works best with humans, half-elves, half-orcs. Dwarves, elves, gnomes, and halflings not recommended.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Classes
Single-class wizards/sorcs and rogues may have a tough time. Blackguards highly recommended!
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
07
Max # Players
01
Min # Players
01
Min Character Level
04
Content Rating
Mature
Alignments
LE or NE recommended/required.
Description
This mod is part two of 'The Infernal Crown,' a four-module campaign set in the Forgotten Realms. It is intended for single-player use with first level characters. You begin the campaign as a member of a secret society of vigilantes, whose motto is 'evil unto evil' (think Dirty Harry or the Punisher), so your character should be evil or neutral in alignment (lawful evil is ideal). Humans, Half-Elves, and Half-Orcs are ideal choices for character races. Dwarves, elves, halflings, and gnomes are not recommended. Single-class wizards, sorcerors, and rogues may have a tough time with the module, but henchmen are available to help you. No Hak-Paks are required. The Shadows of Undrentide and Hordes of the Underdark expansion pack are both required to play this campaign (older SOU-only versions are available on my website).
I just finished playing Infernal Crown 2 and overall I thought it was a good module. There are a couple of minor things that took away from the module a bit. Spoilers The biggest problem I had was the Water elementals. The drown attack was just too much for the characters. Using the provided fighter at level 5., he still only had a 45% chance to save and my character 5rogue/1ranger with a +1 ring had a 25% chance. Some of the boss encounters were a matter of whether I could get a sneak attack off before they pounded me and the henchman. The encounters were difficult but were winnable. The only other problem I had was the money and items. I've played parts 1 and 2 and purchased maybe 3000gp worth of items and still most of the things that could make a difference are way out of my price range. I ended up part 2 with approximately 19000 gp. I started this part just short of 5th level and ended at 7th. I've completed all the missions I could find. Like I said overall it was a good module with a couple of minor problems. Keep up the good work, getting ready to start part 3.
Posted by vonZipper at 2004-09-0121:41:00
I don't remember exactly, but I don't remember finding any rest zones in Infernal Crown I or this one, (which admittedly I didn't get very far into).
Posted by bobsmods at 2004-08-3115:53:00
Vonzipper: fair enough, you can't please all the people all of the time. Just out of curiousity, though, can you tell me which dungeon/area you found too hard/tedious because of limited resting? I thought I had put at least one or two rest areas in each dungeon ... Anyway, thanks for giving the mods a try! bob
Posted by vonZipper at 2004-08-3020:38:00
Sorry but I had to stop playing this MOD. The combo of hard encounters AND rest restrictions was just too much. Having to backtrack through an entire dungeon because you have no choice but to rest severely cuts into the fun factor. I did like your low gold/magic item approach. I never have liked Monty Haul adventures. Cheers!