Characters should start at level 1 and will reach level 4 by the end of the mod..
Races
Story works best for humans, half-elves, and half-orcs. Dwarves, elves, gnomes and halflings not recommended.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Classes
Single-player wizards/sorcs and rogues may have a tough time. Blackguards highly recommended!
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
04
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
LE or NE recommended/required.
Description
This module is part one of 'The Infernal Crown,' a four-module campaign set in the Forgotten Realms. It is intended for single-player use with first level characters. You begin the campaign as a member of a secret society of vigilantes, whose motto is 'evil unto evil' (think Dirty Harry or the Punisher), so your character should be evil or neutral in alignment (lawful evil is ideal). Humans, Half-Elves, and Half-Orcs are ideal choices for character races. Dwarves, elves, halflings, and gnomes are not recommended. Single-class wizards, sorcerors, and rogues may have a tough time with the module, but henchmen are available to help you. No Hak-Paks are required. The Shadows of Undrentide and Hordes of the Underdark expansion pack are both required to play this campaign (older SOU-only versions are available on my website).
* MInor spoliers * I am having some troubles with the fights but... wait a minute, from what I am reading here, maximum henchmen is 3 not 1. Also, I am in the ruin tower looking for the Zombie Master. It seems that I am in the wrong place. Where is he then? In the crypt near the graveyard?
Posted by Steve_Savicki at on04/01/12
Why is the content rating mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by UbdU at 2007-01-0408:59:52
Fighting's too hard, IMO. I don't like having to rely on henchmen. Combating the Zhents in the barn even took a few reloads with all henchmen present.
Posted by acamantor at on10/19/06
the background is very interesting, but the adventure has little ties with it.
Posted by Suicide at on07/14/06
Pretty good. I appreciate the FR setting, I always prefer it to the custom worlds. I'm a bit dissapointed that I'm not feeling awfully Evil while playing this mod. I'm just really doing all the same things as playing other modules with my Good heroes.
Posted by Anonymous at 2006-06-1018:22:33
the portal system (going back to point where the stone was activated) does not work for me. any help?
Posted by SpacePony at on01/16/06
Challenging H+S. Good job.
Posted by lummoxybez at 2005-11-2414:12:55
This is a bit of a resurrection of an old thread, but I enjoyed the mod so much I felt I had to comment. I played this mod as a rogue who dual-classed into rogue/wizard straight away (after killing the kid). I chose a panther familiar and didn't take any henchmen and it was extremely hard, but that's what made it so enjoyable. I found that I spent every last penny of my loot on healing potions/kits and nothing else (except a decent crossbow and a nice suit of studded leather.) I found that every encounter was very dangerous and there was no point where I could solve a problem with brawn alone. I usually told my familiar to stand fast whilst I went ahead and used my sneak attack. Then I ran back to my panther and we managed to ambush any bad-guys in pursuit. I needed every wizard spell-slot for buffs such as shield and mage-armour, and finishe dthe mod as rogue/wizard : 2/2. Excellent mod Bob. I'm currently playing Part II and will look for your other mods aswell.
Posted by Lariam at on10/25/05
Very nice - thanks for building. _________________________ Forgotten Realms Weave
Posted by Craze at 2005-07-1716:16:40
How on earth do I get inside the Dareel & Jarendt (hope I spelled them correctly) building? Or isn't that the point of the first quest? Hitting the wall on the first quest, ouch. 8/ Some help appreciated, thanks. :)