Characters should start at level 1 and will reach level 4 by the end of the mod..
Races
Story works best for humans, half-elves, and half-orcs. Dwarves, elves, gnomes and halflings not recommended.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Classes
Single-player wizards/sorcs and rogues may have a tough time. Blackguards highly recommended!
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
04
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
LE or NE recommended/required.
Description
This module is part one of 'The Infernal Crown,' a four-module campaign set in the Forgotten Realms. It is intended for single-player use with first level characters. You begin the campaign as a member of a secret society of vigilantes, whose motto is 'evil unto evil' (think Dirty Harry or the Punisher), so your character should be evil or neutral in alignment (lawful evil is ideal). Humans, Half-Elves, and Half-Orcs are ideal choices for character races. Dwarves, elves, halflings, and gnomes are not recommended. Single-class wizards, sorcerors, and rogues may have a tough time with the module, but henchmen are available to help you. No Hak-Paks are required. The Shadows of Undrentide and Hordes of the Underdark expansion pack are both required to play this campaign (older SOU-only versions are available on my website).
Wow, that was good challenging mod! I especially liked the storyline of the cult of Saint Mallusar, with their highly questionable morality. The fact that you can kneel down in a room full of green light and meditate to your ruthless saint really enhances the religious fervor of these people. Combat difficulty was very good, extremely challenging. I played a monk, and refused to take henchmen, so I had a very hard time. I assume the mod was designed with henchmen in mind, so I can't complain about the really rough spots...but in the end I triumphed anyway. One of the things I really liked was the scarcity of treasure. Too many mods have you all decked out with magic items by the time you're 3rd level. This one, I really had to count my coins to see if I could afford a healing potion or a little more AC. My favorite area was the village of Priapul...the houses with corpses lying around was a really nice touch. The main bug I had trouble with was the cutscene, which others have mentioned. I enjoyed the cutscene, but it would launch as soon as I approached the locked door in the Westernmost room (the small one with 3 orcs in it) and it would also cancel all my buff spells. Further, it would relaunch if I closed and opened the wooden gate to the main orc compound. Overall, I had a ripping good time and I am looking forward to developing my evil monk assassin throughout the rest of the series! THanks again for making this
Posted by Son at 2005-03-1723:13:00
This module is sick and I do not understand how it got into the hall of fame. Killing children for pleasure is not acceptable nor is blind obediance to a "higher authority" that gives an unnaceptable order.
Posted by bigt27 at on01/08/05
just finished this module and I must say I enjoyed it a lot. I played with a cleric and 3 henchman and found that it was challenging (which it should be) but well balanced
Posted by bigt27 at on01/08/05
just finished this module and I must say I enjoyed it a lot. I played with a cleric and 3 henchman and found that it was challenging (which it should be) but well balanced
Posted by stratdriverl at on11/17/04
Excellent module. First module I have played in a while where I actually had to plan encounters and died a few times. Good concept and good execution.