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NWN MODULES

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Title  Infernal Crown I
Author  bob
Submitted / Updated  10-15-2003 / 07-20-2005
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  4-8
Number Players  This mod is designed for single-player use.
Language  English
Level Range  Characters should start at level 1 and will reach level 4 by the end of the mod..
Races  Story works best for humans, half-elves, and half-orcs. Dwarves, elves, gnomes and halflings not recommended.
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Single-player wizards/sorcs and rogues may have a tough time. Blackguards highly recommended!
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  04
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  LE or NE recommended/required.
Description
This module is part one of 'The Infernal Crown,' a four-module campaign set in the Forgotten Realms. It is intended for single-player use with first level characters. You begin the campaign as a member of a secret society of vigilantes, whose motto is 'evil unto evil' (think Dirty Harry or the Punisher), so your character should be evil or neutral in alignment (lawful evil is ideal). Humans, Half-Elves, and Half-Orcs are ideal choices for character races. Dwarves, elves, halflings, and gnomes are not recommended. Single-class wizards, sorcerors, and rogues may have a tough time with the module, but henchmen are available to help you. No Hak-Paks are required. The Shadows of Undrentide and Hordes of the Underdark expansion pack are both required to play this campaign (older SOU-only versions are available on my website).

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-05-16A. Daniel Spencer4.5Compelling story concept, creepy dungeon layoutFeels unpolished, very limited documentation, overly large towns devoid of life

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with bob (Infernal Crown)Maximus

Files

NameTypeSizeDownloads
infernalcrown.htminfernalcrown.htm
Submitted: 10-15-2003 / Last Updated:
htm--10063
External Website Beyond Our Control
InfernalCrownIHOU.zipInfernalCrownIHOU.zip
Submitted: 10-15-2003 / Last Updated: 08-29-2004
zip1.7Mb12623
--
SCORE OUT OF 10
8.52
75 votes
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Comments (25):

1 2 3

Posted by yuma_bill at 2005-03-2707:00:00    
Wow, that was good challenging mod! I especially liked the storyline of the cult of Saint Mallusar, with their highly questionable morality. The fact that you can kneel down in a room full of green light and meditate to your ruthless saint really enhances the religious fervor of these people. Combat difficulty was very good, extremely challenging. I played a monk, and refused to take henchmen, so I had a very hard time. I assume the mod was designed with henchmen in mind, so I can't complain about the really rough spots...but in the end I triumphed anyway. One of the things I really liked was the scarcity of treasure. Too many mods have you all decked out with magic items by the time you're 3rd level. This one, I really had to count my coins to see if I could afford a healing potion or a little more AC. My favorite area was the village of Priapul...the houses with corpses lying around was a really nice touch. The main bug I had trouble with was the cutscene, which others have mentioned. I enjoyed the cutscene, but it would launch as soon as I approached the locked door in the Westernmost room (the small one with 3 orcs in it) and it would also cancel all my buff spells. Further, it would relaunch if I closed and opened the wooden gate to the main orc compound. Overall, I had a ripping good time and I am looking forward to developing my evil monk assassin throughout the rest of the series! THanks again for making this

Posted by Son at 2005-03-1723:13:00    
This module is sick and I do not understand how it got into the hall of fame. Killing children for pleasure is not acceptable nor is blind obediance to a "higher authority" that gives an unnaceptable order.

Posted by bigt27 at on01/08/05
just finished this module and I must say I enjoyed it a lot. I played with a cleric and 3 henchman and found that it was challenging (which it should be) but well balanced

Posted by bigt27 at on01/08/05
just finished this module and I must say I enjoyed it a lot. I played with a cleric and 3 henchman and found that it was challenging (which it should be) but well balanced

Posted by stratdriverl at on11/17/04
Excellent module. First module I have played in a while where I actually had to plan encounters and died a few times. Good concept and good execution.

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