This module is for single player, high level, good or neutral characters (level 15 and up). You will start just outside of the gate of a small town by the name of Frostwyche. The basic premise of the module is Dantes' Inferno meets Planescape Torment. You will be adventuring with one of three possible henchmen that you will find familiar from the game Planescape Torment. You will also meet a few other of the characters from that game. If you have not played Planescape Torment no worries at all as you will be given enough background information to be able to enjoy the module regardless. Look at the text file for instructions on where to place unzipped files.
I haven't played Planescape: Torment (although I've been meaning to for years) and I think I probably would have appreciated this module a lot more if I had. As it was, I didn't really start to enjoy the module until I was halfway through. My biggest gripe is the same as everyone else's seems to be: the dialogue. Some of it is well-written and entertaining, lots of it isn't, all of it is riddled with spelling and grammar mistakes (for anyone who thinks that's pedantic it isn't, these mistakes actually make text hard to read) and perhaps worst of all, there are virtually NO choices for the player during dialogue. It's a high level module and I was using an old favourite character of mine who has had many incarnations and adventures in Neverwinter Nights and The Elder Scrolls games, so in my mind he has a personality by now. It's annoying being told what he would say in a given situation. I much prefer a few brief responses to choose from that at least paint a different picture of your character, to one massive speech. But once I got into it, I found myself really enjoying it. Linear *conversations* bug me but in terms of the overall story, linear is fine by me. I would have liked more fights, but the ones there were were well balanced. (It's true you really need to start with a lifetime's worth of equipment as I did). The Dante's Inferno thing is cool, I found myself reminded of the first volume of the Sandman comics. Overall, good. But the dialogue made it VERY hard to stick with at some points. I think I'll leave the sequel alone until some distant day when I've played Planescape: Torment.
Posted by erinyes at 2007-12-1100:34:04
I liked the mod up until I got to the river lethe. then I was stuck since everyone went hostile to me and I couldn't talk to the people who could get me through. I'll wait for an answer before I give a vote.
Posted by LordNoctifer at on09/13/07
Although a bit too linear I enjoyed playing this mod. It brought back many memories from Planescape: Torment, which is still one of my favourite games. Also the mix with Dantes inferno was well made and great fun. Starting to play part II now
Posted by fire&ice at 2007-09-0512:38:48
Hi. How much gold should a fairly-poorly equipped PC take into this mod? I was going to play with one of the standard L15 guys who come with HotU - planning on taking a bard though they'll probably get wooped. Thanks, f&i _________________________ NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more
Posted by Astero at on07/27/07
I really enjoyed this module. I liked the story, the music was superb, especially the one in the inn. I was delaying my stay there on purpose, just to listen to the wonderful song. The various npcs were all unique in character. The different layers of Dante's inferno made my journey a ride that I never wanted to end. What bothered me a little was that many quests could easily become completed via the dialog. So, before I even get to explore the new area, I had to leave already. Not having various dialog options to choose from, I often caught myself just clicking without even reading the conversation. I felt like reading a book or watching a movie, which of course is not a bad thing but when I play a module I want to become a part of the story, get involved and not be forced to follow a single path. Also, my henchman left my party several times during some battles and I had to add him afterwards. When I was inside the admin building in Hell, I met with an elf prisoner, accepted his request for help and when i clicked on him to talk, I got a dialog saying that I freed him without actually doing anything. The whole admin area was rather buggy, I happened to talk to various npcs without having the slightest clue on what to do next and I was getting quests which I completed without knowing where this would help me. After a while things became clearer, when I found a character that explained things to me. The battles were challenging without being particularly difficult for my level 14 wizard. The last one was the hardest. Overall, despite some things that annoyed me a little, I had a blast. I can't wait to play the next part :).Well done!
Posted by darth_borehd at on07/14/07
This is *THE* module that is a worthy successor to Planescape: Torment. Fans of the original game will be more than pleased to be able to meet with the NPCs from the original game. The author was obviously a fan of that game and he preserves much of the tone and ambience of the original (with a little bit of Dante's Inferno thrown in). The biggest downside is that the dialogue needs a little proof-reading and cleanup here and there. Some of the scripts breakdown occasionally. For example, some of Dak'Kon's dialogue options produced errors. Nothing was so bad it prevented me from finishing any quests. The opponents are challenging enough (occasionally too challenging for my 18th level Rogue/Wizard). I would have liked to see a little more originality in their design. I liked the different environments that you have to travel through. Very nice. The loot and items are appropriate for 15th-20th level characters. The best thing about the module is that it just feels like Planescape. No, we never get to visit Sigil, but everything about the PnP setting is there. Arguing with extra-planar creatures, travelling to fantastic environments, the literary and mythological references, the sombre and serious feel, and the marvellous NPCs. In summary, this is a great module who's only real cons are the dialogue and occasional scripting errors. Some more work on creating more interesting opponents would have been preferred. Also, this module would GREATLY benefit from being upgraded with CEP 2. Just one example of the benefits would be that Fall-From-Grace's wings and Anna's tale could easily be added to the character models.
Posted by wurm657 at on03/18/07
I would love to give this Mod a higher score...there is some really great stuff in it, including some nice custom content. The Mod's shortcomings are far too glaring to overlook, however. I thoroughly read the Mod description and Read Me and nowhere does it mention that one should bring a character who is either fully equipped or has a ton of gold. As others have mentioned, your character is kind of thrust into the story un-equipped and without gold. There is an opportunity to purchase items, but no place to get the gold to buy them. I finally gave up due to complete lack of Healing potions, so I only played partway in...but what I did play needs a serious Proof-reading! It actually got to the point where it was painful to read the dialog. The linear nature of the mod was not a problem for me, as it was for some other players. With very little work, I think this Mod could score a 9+, but in its' present form it just fell flat for me.
Posted by Neothanos at on01/21/07
Linear or not. I felt the whole time like I was visiting an old friend or rereading an old favorite book. Thanks ;-)
Posted by mtv_poison at 2006-12-1622:27:42
Poor dialogue; (it's rushed and just doesn't have an RP feel to it at all, not to mention the numerous spelling and grammatical errors. And when I say big, I don't mean having semi-colons in the right place, for example.), the Planescape characters don't show even a vague resemblance of their actual Planescape: Torment counterparts. Overall, I wasn't really impressed.
Posted by Echodork at on11/11/06
I'm glad so many other people enjoyed this module. I didn't. Here's why: 1. I started the mod with a newly made (unequipped) 15th level character. The game gave me no equipment and no cash, and dropped me into the adventure. Of course, I died on the first monster that attacked me, and had to respawn. An hour into the adventure, I still didn't have any equipment. There isn't much combat anyway... but I like NWN combat, and I was disappointed that there wasn't much of it. 2. The dialogue is poorly written and hard to read. When the text doesn't suffer from spelling errors (and yes, spelling matters), the author is trying to type in an accent. After a while, I got tired of trying to decipher the broken English, and ended up skipping most of the conversations. 3. The conversations are all linear. As it turns out, you don't have to read any of the conversations, because they have no bearing on the game anyway. Your character almost never has a choice during dialogue, and when you do, both choices usually lead to the same response. So no equipment, very little combat, and pointless, poorly written dialogue. I felt like I was watching a movie rather than playing a video game... and that might be ok, if you have solid writing and engaging characters. Footsteps of Dante has neither, so I can't figure out why I would play through to the end. Mid-way through my second hour, I just logged out and erased the mod.