Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  In The Footsteps Of Dante
Author  Beerfish
Submitted / Updated  01-01-2003 / 04-25-2004
Category  Roleplay
Expansions  HOTU-1.62
Gameplay Length  10 to 15
Language  English
Level Range  15-20
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  15
Content Rating  Teen
Alignments  For players of good or neutral alignment.
Description
This module is for single player, high level, good or neutral characters (level 15 and up). You will start just outside of the gate of a small town by the name of Frostwyche. The basic premise of the module is Dantes' Inferno meets Planescape Torment. You will be adventuring with one of three possible henchmen that you will find familiar from the game Planescape Torment. You will also meet a few other of the characters from that game. If you have not played Planescape Torment no worries at all as you will be given enough background information to be able to enjoy the module regardless. Look at the text file for instructions on where to place unzipped files.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-08-01Ansata Cain7.94Strong story and setting. The visuals and sound are great.The dialogue is rigidly linear and contains some run-on sentences.

Files

NameTypeSizeDownloads
InTheFootstepsOfDante3.zipInTheFootstepsOfDante3.zip
Submitted: 01-01-2003 / Last Updated: 04-25-2004
zip69.4Mb27973
--
SCORE OUT OF 10
8.81
152 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by sardoniks at on10/29/06
In reply to Grail Quest: Are you really going to call spelling errors when you (in your post, above) spelled weird wrong (you spelled it "wierd")? The companions don't have a hidden agenda. I think that your insistence that they have one is a reflection on you. What's your relationship with your mother like? As for quests being "solved for you"... the creator was trying to accurately re-create the PS:T adventures and their feel. Hey, no one forced you to play the mod. um, as far as the hell quests... you're a big boy, you seem to have figured it out. No harm, no foul. Get over it. You'll live. Kudos, I enjoyed the hell out of it. Ignore the nay-sayers. Keep on converting!!! _________________________ The appearance of sincerity counts for more than actual truthfulness. -Morley Dotes

Posted by sardoniks at on10/29/06
if you're thinking about downloading this module, DO. The story is awesome, the music actually adds to the story (for a change!), and the characters are incredibly well thought-out. You and your character will be pleasantly surprised by this adaptation. _________________________ The appearance of sincerity counts for more than actual truthfulness. -Morley Dotes

Posted by grovil1 at on10/20/06
Very nice story and good writing. Of course, you don't have too many choice in dialogue (often no choice at all :) but it's better than many options that lead nowhere or get in an endless loop. I've played it like i read a book and I've spent a good time. That's all we need, aren't we ? TYVM Beerfish. I'm going to D/L next part. The only things under the general quality of the mod are some dialogues that don't take care of previous actions. Example : the four false worshipers. When you have talked to the first, i think you don't have the same thing to say to the other. something like : "Oh yes, i've still understood that the balance is broken ..." But nothing really annoying.

Posted by Grail at on09/27/06
Whereas the concept is interesting, this module suffers from a number of poor implementations. The main and constant ones are: (a) The lack of good tilesets. Much of what is used has been "seen before", and therein I think lies the main problem. The whole ambience of Hell just isn't captured in the areas presented, and perhaps cannot be with the art available. Each just feels like just another area to be run past, with nothing particularly interesting to see or do. (b) Dialogue is one-track, and almost always extremely irritating in how the character speaks. There is feeble humour, a tiresome high-horse judgemental attitude, and really no dialogue choice at all -- which isn't always a huge drawback as other modules have employed this before, except when combined with the other dialogue faults, it just makes things so much worse. Once the Administration area of Hell is entered, dialogue suddenly switches from straight-arrow anal tunnel-vision lawful good to chaotic neutral bald-faced selfish lying and cheating, combined with task resolutions that are a joke. Dialogue, I think was the main weakness of this module, which otherwise, despite its other faults, might have scored more than 5. (c) The lack of significant interaction with the henchman. There was a lot of hype, but no bite to it after all. GOOD .Interesting concept, and each area tries to give a different gameplay experience. Certainly at least visually they are very different. .Areas generally small and to the point, without too much useless wandering. .The Planescape-related story bits and extrapolations of the Planescape character backgrounds are quite interesting. .The story does start picking up in the latter half of the module, and more things come together. There is some payoff to playing this module, but you will have to yawn through the first half. .There are some nice touches here, such as the mysterious stranger who appears and disappears quietly, and who later has a role. BAD .Lots of spelling errors. .Companions sounded important at the start, but contribute nothing on an ongoing basis, making it rather disappointiing. Where is their hidden agenda? And there were opportunities to have their presence more felt or impacted, such as the Delini Derlson and Annah conversation, but it felt like Annah wasn't there at all. .Almost all quest resolutions are in this way forced on the PC, and end up being hollow. How did *I* solve the quest, when the answer--the full sequence of dialogue--was imposed on me? .Lots of bugs in the quests in the Hell Admin. Nothing that breaks the game, but by skipping the "correct" order, the conversations can be a bit confusing. WIERD .In Frostwych, doors opening from different sides of a building lead to the same entrance in the interior. OVERALL The module plays like reading a book, and not a particularly good one. With a book, you the reader cannot really control who says what and what will happen next, but the work as a whole is supposed to evoke something that gives a payoff for reading it. Here, it feels like a struggle to want to finish the "book" (i.e., the module). The protagonist (i.e., the PC) very quickly loses the reader's sympathy with their simplistic mindset (which seems to essentially be, "Because I think you are bad based on the stereotypes I blindly adhere to, I'm going to butcher you"). The essential tasks that need to be completed are boring until maybe much later in the module. The "puzzles" are solved too obviously or their answers come too easily. _________________________ PC Game Reviews, Hints, and Walkthroughs -- The Fantasy Art of Computer Games

Posted by 12345 at on09/16/06
I am repairing a mistake. _Jones-

Posted by Beemerchick at 2006-05-1507:45:58    
I sat down to play and couldn't stop until I finished. Having read and enjoyed Dante's Inferno, this mod had a lot to live up to - and it succeeded. I've never played PS:T so I was a little confused about the backstory, but managed to put things together at the end. I also could talk to the Commander in the War Room before talking to the drow. At the time, I thought my character was doing a really good bluff. :) I found the final fight to be very difficult. However, I was only at lvl 17 and had not seen the comments about running off to the side and letting the bad guys come after me. (I'll try that next time - and there will be a next time.) I would like to have been able to control my henchie's equipment, but having read about the problems others have had, I can see why that was taken out.

Posted by Beerfish at 2006-05-1018:02:43    
You should be able to go into the very centre of the area in the middle of the bridges and then teleport from right in the middle.

Posted by Adrock at 2006-05-1011:41:33    
I've gotten to the False Prophets. I killed all of Mr. O's worshippers, and heard the bell chime. However, I don't see any gates out. I've looked around quite a bit, and nothing. Help?!?

Posted by xenitenl at on05/10/06
This brings back the good time I had playing PS:T. Which I will install and play again soon.

Posted by monkplayer at on05/08/06
I enjoyed playing this module; it enhanced my understading of Planescape Torment.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters