This module is for single player, high level, good or neutral characters (level 15 and up). You will start just outside of the gate of a small town by the name of Frostwyche. The basic premise of the module is Dantes' Inferno meets Planescape Torment. You will be adventuring with one of three possible henchmen that you will find familiar from the game Planescape Torment. You will also meet a few other of the characters from that game. If you have not played Planescape Torment no worries at all as you will be given enough background information to be able to enjoy the module regardless. Look at the text file for instructions on where to place unzipped files.
In reply to Grail Quest: Are you really going to call spelling errors when you (in your post, above) spelled weird wrong (you spelled it "wierd")? The companions don't have a hidden agenda. I think that your insistence that they have one is a reflection on you. What's your relationship with your mother like? As for quests being "solved for you"... the creator was trying to accurately re-create the PS:T adventures and their feel. Hey, no one forced you to play the mod. um, as far as the hell quests... you're a big boy, you seem to have figured it out. No harm, no foul. Get over it. You'll live. Kudos, I enjoyed the hell out of it. Ignore the nay-sayers. Keep on converting!!! _________________________ The appearance of sincerity counts for more than actual truthfulness. -Morley Dotes
Posted by sardoniks at on10/29/06
if you're thinking about downloading this module, DO. The story is awesome, the music actually adds to the story (for a change!), and the characters are incredibly well thought-out. You and your character will be pleasantly surprised by this adaptation. _________________________ The appearance of sincerity counts for more than actual truthfulness. -Morley Dotes
Posted by grovil1 at on10/20/06
Very nice story and good writing. Of course, you don't have too many choice in dialogue (often no choice at all :) but it's better than many options that lead nowhere or get in an endless loop. I've played it like i read a book and I've spent a good time. That's all we need, aren't we ? TYVM Beerfish. I'm going to D/L next part. The only things under the general quality of the mod are some dialogues that don't take care of previous actions. Example : the four false worshipers. When you have talked to the first, i think you don't have the same thing to say to the other. something like : "Oh yes, i've still understood that the balance is broken ..." But nothing really annoying.
Posted by Grail at on09/27/06
Whereas the concept is interesting, this module suffers from a number of poor implementations. The main and constant ones are: (a) The lack of good tilesets. Much of what is used has been "seen before", and therein I think lies the main problem. The whole ambience of Hell just isn't captured in the areas presented, and perhaps cannot be with the art available. Each just feels like just another area to be run past, with nothing particularly interesting to see or do. (b) Dialogue is one-track, and almost always extremely irritating in how the character speaks. There is feeble humour, a tiresome high-horse judgemental attitude, and really no dialogue choice at all -- which isn't always a huge drawback as other modules have employed this before, except when combined with the other dialogue faults, it just makes things so much worse. Once the Administration area of Hell is entered, dialogue suddenly switches from straight-arrow anal tunnel-vision lawful good to chaotic neutral bald-faced selfish lying and cheating, combined with task resolutions that are a joke. Dialogue, I think was the main weakness of this module, which otherwise, despite its other faults, might have scored more than 5. (c) The lack of significant interaction with the henchman. There was a lot of hype, but no bite to it after all. GOOD .Interesting concept, and each area tries to give a different gameplay experience. Certainly at least visually they are very different. .Areas generally small and to the point, without too much useless wandering. .The Planescape-related story bits and extrapolations of the Planescape character backgrounds are quite interesting. .The story does start picking up in the latter half of the module, and more things come together. There is some payoff to playing this module, but you will have to yawn through the first half. .There are some nice touches here, such as the mysterious stranger who appears and disappears quietly, and who later has a role. BAD .Lots of spelling errors. .Companions sounded important at the start, but contribute nothing on an ongoing basis, making it rather disappointiing. Where is their hidden agenda? And there were opportunities to have their presence more felt or impacted, such as the Delini Derlson and Annah conversation, but it felt like Annah wasn't there at all. .Almost all quest resolutions are in this way forced on the PC, and end up being hollow. How did *I* solve the quest, when the answer--the full sequence of dialogue--was imposed on me? .Lots of bugs in the quests in the Hell Admin. Nothing that breaks the game, but by skipping the "correct" order, the conversations can be a bit confusing. WIERD .In Frostwych, doors opening from different sides of a building lead to the same entrance in the interior. OVERALL The module plays like reading a book, and not a particularly good one. With a book, you the reader cannot really control who says what and what will happen next, but the work as a whole is supposed to evoke something that gives a payoff for reading it. Here, it feels like a struggle to want to finish the "book" (i.e., the module). The protagonist (i.e., the PC) very quickly loses the reader's sympathy with their simplistic mindset (which seems to essentially be, "Because I think you are bad based on the stereotypes I blindly adhere to, I'm going to butcher you"). The essential tasks that need to be completed are boring until maybe much later in the module. The "puzzles" are solved too obviously or their answers come too easily. _________________________ PC Game Reviews, Hints, and Walkthroughs -- The Fantasy Art of Computer Games
Posted by 12345 at on09/16/06
I am repairing a mistake. _Jones-
Posted by Beemerchick at 2006-05-1507:45:58
I sat down to play and couldn't stop until I finished. Having read and enjoyed Dante's Inferno, this mod had a lot to live up to - and it succeeded. I've never played PS:T so I was a little confused about the backstory, but managed to put things together at the end. I also could talk to the Commander in the War Room before talking to the drow. At the time, I thought my character was doing a really good bluff. :) I found the final fight to be very difficult. However, I was only at lvl 17 and had not seen the comments about running off to the side and letting the bad guys come after me. (I'll try that next time - and there will be a next time.) I would like to have been able to control my henchie's equipment, but having read about the problems others have had, I can see why that was taken out.
Posted by Beerfish at 2006-05-1018:02:43
You should be able to go into the very centre of the area in the middle of the bridges and then teleport from right in the middle.
Posted by Adrock at 2006-05-1011:41:33
I've gotten to the False Prophets. I killed all of Mr. O's worshippers, and heard the bell chime. However, I don't see any gates out. I've looked around quite a bit, and nothing. Help?!?
Posted by xenitenl at on05/10/06
This brings back the good time I had playing PS:T. Which I will install and play again soon.
Posted by monkplayer at on05/08/06
I enjoyed playing this module; it enhanced my understading of Planescape Torment.