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NWN MODULES

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Title  The Temple of Elemental Evil T1
Author  Heathen
Submitted / Updated  08-20-2003 / 10-01-2009
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  World of Greyhawk
Gameplay Length  4 to 6 hours
Number Players  2 to 4 2nd lvl
Language  English
Level Range  2 to 4 2nd lvl
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  All
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  05
Max # Players  04
Min # Players  01
Min Character Level  02
Content Rating  Teen
Alignments  Should be good or neutral players
Description
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but the sinister force thought long destroyed, stirs from the black hole that spawn it. Like an ebony darkness, it prowls the lands and safety is but an illusion, for it watches from a shadow, and ponders the possibilities.

Files

NameTypeSizeDownloads
Heathen24Read_Me.docHeathen24Read_Me.doc
Submitted: 08-20-2003 / Last Updated: 08-24-2003
doc26Kb12918
--
TOEET1v2.0ByHeathen12.zipTOEET1v2.0ByHeathen12.zip
Submitted: 08-20-2003 / Last Updated: 09-22-2004
zip5.6Mb14070
--
SCORE OUT OF 10
8.6
39 votes
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Comments (29):

1 2 3

Posted by s0laris at 2004-11-0622:55:00    
Heathen, I enjoyed your mod very much, ran into a problem. The raise dead scrolls would not work on my henchman. I ended up playing solo, since I could not raise dead, I was a f/cl. I am on the latest patch 1.64. Any eta on T2? Thanks, Tom

Posted by jorune100 at 2004-10-2910:17:00    
True enough, I was posting to the wrong mod. My apologies.

Posted by Anonymous at 2004-10-2808:57:00    
Yes... Play my mod... you seem to be playing some other mod, other then the one i wrote. Heathen.

Posted by jorune100 at 2004-10-2702:33:00    
I am playing a 37th lvl Monk, Improved Ki Strike +5, alternatively I can wield a Holy +8 Frostbrand. I'm fighting Zuggtmoy in her plane but no matter what I do, I can't damage her. I even tried Holy Water but that had no effect. Anybody got any ideas?

Posted by Turold at 21:00:00    Voted10.00
Thanks (for the spellcheck)! I really enjoy playing this mod. It was my first experience (a long time ago) with D&D. Are you still thinking about doing the others in this series?

Posted by Heathen01 at 2004-09-2206:51:00    
Ok ok? I run the spell checker again I guess when I updated the Henchman system a few weeks ago, I added to the misspellings. The conversation template had many typos in it? plus I found a handful of my own that got over looked last time I ran the spell checker ? some how. Oh well, I got them now? So I updated again. Plz remember to take the time to vote on this mod. Thx, Heathen

Posted by Turold at 11:44:00    Voted10.00
One of my favorites. Played this through a couple of times and have started through this new version again. Glad to see you bring it up-to-date. I know you put a lot of time into this but it really would help to spellcheck the conversations. It's a little tedious but with NWSpellchecker it goes faster than you might think.

Posted by Heathen01 at 2004-09-1607:48:00    
Ok here?s what I did? A gave Brandin the Cleric 3 Raise Dead Scroll. They?re in his inventory. So if you decide to let him keep them for the time being, and he dies on you? remember to look through his drop stuff for them. And think about buying some health kits and raise dead scrolls your self from Jaroo or Terjon. One more point that Dajan made? ?Also, when I started with Elmo & Tordag, they were woefully equipped. I think part of this was due to my unfamiliarity with the henchman system. But they both only had crossbows? Again, this could be my error.? Yes? it was some error on your part? All four Henchmen have very good starting equipment. If you talk to the henchmen you can see and adjust many aspects of their actions. Good Tip: Tell them to switch to Range Weapons? and have them use their best judgment on when to switch back to Melee weapons. They can kick some +blocked+ that way. I added a way to read all about the henchmen options in the Welcome to Greyhawk starting spot. These small changes should help with everything you talked about ? I think. Don?t forget to vote on this mod? Thx Heathen.

Posted by Heathen01 at 2004-09-1417:54:00    
Ok? updated. Thx Dajan for your thoughts. I agree with most of what you said. So today I doubled the time it takes for the bodies to disappear. I took out the limbo. This might help some what. And I will work on a raise the dead for henchmen too. But not tonight? wife needs me. Give me a few more days for that. Thx Heathen. ps. The henchmen are only in the mod so as to let one player play the mod. I made this mod with the idea of multiplayer being the main way of playing. I love the idea of death is death? time for a new character? so long as you had 3 or more other players still in the game. Roll up a new character and get back in there. But I do know how you feel? as I said, I?ll get right on it.

Posted by Heathen01 at 2004-09-1008:46:00    
There is a 10% chance that his God would taken pity on him and raise him. perhaps this was it? But then the corps should have disappeared. You got me? Heathen.

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