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NWN MODULES

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Title  The Temple of Elemental Evil T1
Author  Heathen
Submitted / Updated  08-20-2003 / 10-01-2009
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  World of Greyhawk
Gameplay Length  4 to 6 hours
Number Players  2 to 4 2nd lvl
Language  English
Level Range  2 to 4 2nd lvl
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  All
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  05
Max # Players  04
Min # Players  01
Min Character Level  02
Content Rating  Teen
Alignments  Should be good or neutral players
Description
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily for its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but the sinister force thought long destroyed, stirs from the black hole that spawn it. Like an ebony darkness, it prowls the lands and safety is but an illusion, for it watches from a shadow, and ponders the possibilities.

Files

NameTypeSizeDownloads
Heathen24Read_Me.docHeathen24Read_Me.doc
Submitted: 08-20-2003 / Last Updated: 08-24-2003
doc26Kb12918
--
TOEET1v2.0ByHeathen12.zipTOEET1v2.0ByHeathen12.zip
Submitted: 08-20-2003 / Last Updated: 09-22-2004
zip5.6Mb14070
--
SCORE OUT OF 10
8.6
39 votes
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Comments (29):

1 2 3

Posted by Knight_Protector at 2004-09-0915:49:00    
Hi Heathen. Just finished T1 with a Ftr/Mage/Thf. Had a whale of a time. Can't wait to play T2. Only problem I encountered was in the final battle where Torgan died. Only he didn't and I found him hale and hearty next to his own corpse. Saved me some money on the raise dead scroll though and he was happy enough to carry all the enemy armour out as well.

Posted by adilumn1 at 2004-09-0911:44:00    
thanks lets keep on adventuring

Posted by Heatheno1 at 2004-09-0706:20:00    
Oops. You where right, adilumn1. I just updated the mod again. I thought I fixed this problem before? guess not. It works now though? I just play tested it. Now it works as it should. You should be able to run through the conversation as many times as you wish, but only get rewarded once. Thx., again adilumn1? Heathen.

Posted by Heathen01 at 2004-09-0606:34:00    
Thx adilumn1, for your help, but the conversation will play as many times as you like it to, so as to let all players read it, if they like. However, only one reward will be given out, and that will happen when the first player starts the conversation. All the sounds from the conversation will played, so i can see why you might think that. But no other rewards will be paid out. Thx Heathen

Posted by adilumn1 at 2004-09-0521:13:00    
bug in moat quest when you finish you report your findings to recieve your reward if you talk to each in the room you recieve the reward from each one

Posted by myzithra at 2004-09-0512:05:00    
Oh, I completely understand. Sometimes the software fixes as many things as it breaks. We tried to play the module last week and found a rather serious problem, so I am glad that you are on top of the changes. Once the testing is complete, feel free to get the module back on the review queue where it belongs. :) - J'Dai AKA - J'Dai Voisin :)

Posted by Heathen01 at 2004-09-0406:54:00    
Sorry man? this mod was at 100%. Key words is ?was?. I have no control over expansion paks and patches that change how my mod works. I am fairly sure I got it back up to 100% Thx for letting me know your thoughts, Heathen.

Posted by myzithra at 2004-09-0406:29:00    
Heathen, On August 27th, I sent you an email as the NWVault Review Admin Assistant and asked if you wished to have this module remain on the queue. I received no response. Now I see that you have updated this module every day for the last week. That's great from a builders perspective, but that makes it impossible to review the module. Simply put, this module is in a state of flux and needs to be "final" for review consideration. At this time I am taking the module off the queue. Please feel free to resubmit the module once all the changes are made and testing is complete. Your dedication to your work is appreciated and I will be eager to see the finished product. Feel free to contact me should you have any questions. J'Dai AKA - J'Dai Voisin :)

Posted by Heathen01 at 2004-09-0315:42:00    
Did some very simple tweaking? in the hc_defalt file. As I said? it?s been some time since I have done this. Its all coming back to me. Changed how the XP is awarded, and re-adjusted the bleed system. That should do it, thx Heathen

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