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NWN MODULES

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Title  NightHunter Chapter-1 Blood Fued
Author  Kelly Johns
Submitted / Updated  09-02-2003 / 10-06-2004
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  10-15 hours
Number Players  Single Player Only
Language  English
Level Range  Support Classes may want to start at a slightly Higher level than 10
Races  Any Race Allowed
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Front line Classes suggested for 'Easier' play
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  20
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Mature
Alignments  Any
Description
In life you were an Assassin; a killing machine, an engine of Destruction. You were heartless, cold, and calculating. You sold your skills to the highest bidder.That was until you discovered you had a daughter: Fearing for the future of your child, you quit the business and retired to the small farming community of NeverWhere Valley. Your happiness was short-lived. A former employer sent a hit squad to retire you: permanantly. They were successful. It's been 10 years since your death. You Awake in the flaming pits of the Abyss to learn, from a Demon of Ancient and terrible power, That your daughter is in great peril. You are offered a deal: Return to Faerun as a newly empowered minion of the Abyss with the power to save your daughter. In exchange you agree To lead the minions of the Abyss in a future war against Faerun. Can you piece together what has happened to your beloved Genesis? Can you save her in time ?

Files

NameTypeSizeDownloads
NightHunter_Chapter_1_Updated_Version.rarNightHunter_Chapter_1_Updated_Version.rar
Submitted: 09-02-2003 / Last Updated: 10-06-2004
rar1.2Mb1479
--
Kelly_Johns02NightHunter_Chapter_1_BloodFued_READ_ME.txtKelly_Johns02NightHunter_Chapter_1_BloodFued_READ_ME.txt
Submitted: 09-02-2003 / Last Updated: 09-02-2003
txt4.47Kb1397
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
DeathMagick's S... HakPakZanshin&DeathMagick2003-07-06--I took the Whatod Hakpak and Simply removed the .2da Placeable files..This way you get all the cool:
SCORE OUT OF 10
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Comments (29):

1 2 3

Posted by Aijin at on02/28/04
Fun: 9 Layout / Design: 8 Dialogue 7 Originality / Creativity 8 Quality Control 8

Posted by mszar at 2003-10-1208:56:00    
My thanks to you on an excellent module. I really enjoyed the private getaway and my other custom content that was used. A few questions/issues (spoiler warning): After completing the quest in the crypt, the undead you first meet does not seem to recognize you have defeated its "maker" (although the halflings in the village do recognize the competion of the quest). In the mage tower I cant seem to complete it. There are two doors I cant open and the door upstairs is blocked but I have defeated all the other creatures and searched all the other rooms (the hellspawn are just nasty). Any clues on how to complete this area? I received the kindred key but where is this hideaway? I returned to the vampire crypt and just get attacked but respawned vampires. Is it in a different area or did I miss something? At this point I am stuck (got flute, completed quests for clearing crypt, defeating vampire matron, helping merchants in desert, recovered hierloom in troll swamp, cleared crypt, defeated elemental mage, defeated ettercap boss). What do I need to do next to access the ruins in desert or other blocked areas? Thanks!

Posted by Zyk at 2003-10-0407:32:00    
It seems like you did something to tick off all the commoner factioned creatures. You may have to consider restarting the module. Out of the 400 or so people that have played the module no-one else has had this problem. Same thing with the soul forge. The forge has worked perfectly for everyone else. I am not sure what you could have done to make these things malfunction but I would suggest starting a new game. I would suggest that you not perform alot out of character actions like "attacking the towns people..etc" these things will cause the module to malfunction.

Posted by Zyk at 2003-10-0407:26:00    
The Reason you lose certain items when you load up my module is because there is a item filter on the Module that removes anything with Immunities.

Posted by MrKez at 2003-10-0112:30:00    
Sorry for the double, but I forgot to mention that when I load a save game, I lose some items that I buy like dragon slippers, greater belt of light, etc...

Posted by MrKez at 2003-09-3018:41:00    
Ive retrieved the jewell shard from the ruins, and now everyone is hostile, even the genies. Also the soul forge quit working before that.

Posted by Zyk at 2003-09-1307:37:00    
All you need to do is enter the temple a creature will spawn named "intelligent ettercap Volo" kill him and get his head to return to the farmer. There is no need to go in the tree-houses or anywhere else. Hope this helped.

Posted by Lomondra at 2003-09-1214:53:00    
ok, I use noticed you have an update on 9/11 (I downloaded mod on 9/6)....so does this update allow the cattle-spider quest to finish? If so what do I do, redownload and start all over?

Posted by Lomondra at 2003-09-1214:12:00    
I can't seem to finish the woods? Got two tree houses and one tent needing specific keys and none to be found, temple got in one door and had search on and found nothing for a key, so how do I finish the cattle-spider quest?

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