1 or 2 players best - not more than 5 in a party as certain XP scripts won't work.
Language
English
Level Range
Best started at levels 1 to 3
Races
Play any race, as with class, alignment and deity it will effect play but not negatively so. Single playing a monk, wizard or rogue is toughest (you were warned!)
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Any - although druids are not recommended to take bear (or dire wolf)as a companion as it is too powerful. All classes and alignments can make a difference.
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
12
Max # Players
05
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
More scope for good/neutral players - particularly in the main quests.
Gameplay Hours
40
Description
Version: SoU + HotU Description:This module starts with the most traditional of beginnings on your farm, but nothing is as it seems. The Borderlands are being overrun, and soon you are caught up in it as your farm is attacked. When you discover your father is not really your father, who can you turn to to trust? Designed for: Non linear, starting module, for those who like a Baldur's Gate style go anywhere world. Single or single party play. No HAK required. Not designed for: Not for those that prefer a strong central plot, linear play, or feel lost with a lot of choice. Not for those who need strong henchman characterisation. Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. You are recommended to take at least one point in several skills by level 3 (see readme) Tasters: Plenty of custom content, illusions, crafters, rumours, language... Comments:Feedback, especially from multiplayer, will be very well received. There will however not be a part II until NWN2. Last Update: October 2006 - cloak update.
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
hmmm i was really hoping he wasn't the magesmith. What can i do to pass a language check? I have a translation dictionary... surely i should be able to talk to him.
Posted by SpiderSilk at 2007-07-0515:43:02
can someone please tell me what skill language is? I assumed lore and got it as high as i could but it still said I couldn't communicate with the gorkali man in the sewers of kharg island, i have the dictionary (which i assume lowers the difficulty a fair bit)but nothing..
Posted by BenWH at 11:46:48 Voted10.00
SPOILERS The door opens only at midnight - be there then. The stronghold is at the south end of the Tye-Nar - follow the river south as far as you can. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Razgríz4 at on04/26/07
Not bad mod , but i think I have backtrack a lot. I'm stucked idon't know where to find the orc stronghold and how can I open the dwarve stone door.
Posted by BenWH at 09:23:12 Voted10.00
The house is in the area to the north of the village, not in the village itself. Be ready when you go downstairs... _________________________ Works of B G P Hughes: Link AME Chairman
Posted by katclanman at 2007-03-1310:23:46
I have run into a bug. I accept the quest to retrieve the ring from the farmer's basement after killing the wolf for him. THe only trouble is the house is locked, the foor is indestructible and requires a specific key to open. I have tried to talk with everyone in the village including the farmer who gave me the quest. All I get from him is thanks for your help. How do I get into the house -- Where is the key????
Posted by bernvault at on10/23/06
Very nicely crafted. Odd bit of trouble with selecting trapdoor zones.
Posted by BenWH at 10:03:29 Voted10.00
Yes - he does indeed. THe lack of depth on Marcus is feature of the age of the module. At the time it was built, henchman AI was very bad - it was difficult to reconcile an intelligent henchman with their behaviour once a fight started! _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Scythe-man at on10/19/06
Finished! I'm really enjoying a lot of these open-ended NWN modules recently. Unlike Oblivion, they don't bore me after an hour or so. This one has it all: A believable custom world with it's own peoples and histories, immersive use of sounds (a big plus for me), plenty of nooks and crannies to explore, and well-crafted combat situations. Yes, you face tons of humanoids, but the fights make sense and staying alert will keep you alive. On a few occassions my rogue and her henchmen were nearly killed, but we managed to survive and triumph. Combat should make you feel like your life is in danger, but not to the point where it becomes frustrating. This module pulls it off beautifully. All the complaints that appear in this module's official review regarding spawns have been corrected. My only regret is the lack of henchman interaction. Surely Marcus warrants a more important back story? After all, he's supposed to be your step-brother!
Posted by BenWH at 12:36:06 Voted10.00
Yes - it's known, I thought I'd fixed it years ago, but apart from the message, it won't do you any harm. _________________________ Works of B G P Hughes: Link AME Chairman