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NWN MODULES

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Title  Birthright of the North (FINAL o)
Author  B G P Hughes
Submitted / Updated  04-11-2003 / 02-20-2007
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The world of the author B G P Hughes
Gameplay Length  25-40
Number Players  1 or 2 players best - not more than 5 in a party as certain XP scripts won't work.
Language  English
Level Range  Best started at levels 1 to 3
Races  Play any race, as with class, alignment and deity it will effect play but not negatively so. Single playing a monk, wizard or rogue is toughest (you were warned!)
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - although druids are not recommended to take bear (or dire wolf)as a companion as it is too powerful. All classes and alignments can make a difference.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  12
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  More scope for good/neutral players - particularly in the main quests.
Gameplay Hours  40
Description
Version: SoU + HotU
Description: This module starts with the most traditional of beginnings on your farm, but nothing is as it seems. The Borderlands are being overrun, and soon you are caught up in it as your farm is attacked. When you discover your father is not really your father, who can you turn to to trust?
Designed for: Non linear, starting module, for those who like a Baldur's Gate style go anywhere world. Single or single party play. No HAK required.
Not designed for: Not for those that prefer a strong central plot, linear play, or feel lost with a lot of choice. Not for those who need strong henchman characterisation.
Rules: Limited Rest (optional), Death options included, xp for kill and for skill/alignment/class/ability/deity use. You are recommended to take at least one point in several skills by level 3 (see readme)
Tasters: Plenty of custom content, illusions, crafters, rumours, language...
Comments:Feedback, especially from multiplayer, will be very well received. There will however not be a part II until NWN2.
Last Update: October 2006 - cloak update.



Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-02-07Alazander7.45Huge, detailed gameworld; impressive design; lots of replayability; extremely ambitious.Unbelievable plot; awful monster spawns; player respawning is handled poorly; a bit bland.

Interviews

SubmittedTitleAuthor
2005-07-01Interview with B G P Hughes (Birthright of the North)Maximus

Files

NameTypeSizeDownloads
Birthright.zipBirthright.zip
Submitted: 04-11-2003 / Last Updated: 10-08-2006
zip7.4Mb40997
Birthright & Readme
Birthright_of_the_North.docBirthright_of_the_North.doc
Submitted: 04-11-2003 / Last Updated: 09-24-2005
doc1.1Mb3673
version o readme
SCORE OUT OF 10
9.11
138 votes
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Comments (30):

1 2 3

Posted by Scythe-man at on10/19/06
Just started playing this module 3 days ago and I'm enjoying the freeform exploration and the world you've created. My PC and Marcus came close to dying against some bosses, but so far no fatalities. Good job on the combat balance. I do want to point out that the script "cu_trig_druidplu" causes a divide by zero error. Looking back at some posts dated in 2003 this should have been fixed in version G. I'm playing version O. I'm no expert at scripting but wouldn't calling the line "AdjustReputation (GetNextPC(), OBJECT_SELF, -50);" 5 times in a row cause an error if there is only 1 player? According to the lexicon, GetFirstPC() must be called before using GetNextPC(), and it also returns OBJECT_INVALID if there are no PCs. You are then adjusting the reputation on OBJECT_INVALID after. Maybe looping through the party would solve the problem? Just a thought. Will vote when I'm finished playing.

Posted by BenWH at 06:56:01    Voted10.00
Invisible models happen from time to time in all modules - I've seen it all over the place, but it's very rare (if you get what I mean). With all the additional understanding gained on Wyvern Crown, I now understand it's an engine level bug caused on updating appearances. I'm curious though, are you missing every one, or some are showing, some not? _________________________ Works of B G P Hughes: Link AME Chairman

Posted by doo-monster at 2006-09-0916:49:29    
No one else has commented on this. Maybe I am the only person with this problem. The Kobold models are not present. Hitting the tab key shows the name box over their location but they are not visible or selectable. I am playing v1.67. This is the only module I have that has this problem. The Kobold models are in the Wanderer.

Posted by BenWH at 09:43:21    Voted10.00
Thanks - my pleasure. I also appreciated the very detailed feedback that you gave in the email. _________________________ Works of B G P Hughes: Link AME Chairman

Posted by dostwald at on07/28/06
A VERY underrated module, this module was, by far, one of the most enjoyable I?ve ever downloaded from the Vault! While not for everyone (because of its ?non-linearity?), I would highly recommend it to any who desire to ?play? their character and have the patience to discover their world through exploration and contact with others. An excellent module that doesn?t even require a hak -- thanks for the entertainment! [I played a human Bard-Rogue-Dragon Disciple; final levels: 6/3/2. Kept Marcus for the entire mod.] Dave

Posted by foo at on07/27/06
this really is better than a lot of modules. Especially in terms of breadth, go anywhere, do anything style.. half my kingdom for regenerating monsters tho. once an area is clear. it's clear! wah.

Posted by Jando at on05/15/06
Just wanted to add my praise for this outstanding module - very well done indeed. Highly recommended!

Posted by hannya at on02/23/06
I just couldn't get into this. I had no idea what to do, or where to go. The readme only gives a little hint on where to go if you want to get to a certain level, but after that it just lists all the areas and what you'll find. But that doesn't help if we can't even figure out how/when/why we can reach those areas. The areas are beautifully designed, but pretty scenery wasn't enough and in the end, i just said "they can keep this bloody birthright!"

Posted by wurm657 at on01/29/06
Enjoyable, but not without its' flaws. Still better than most.

Posted by BenWH at 08:41:10    Voted10.00
OK - understnad. Apart from the bug, the other stuff is mostly fair (I don't go for the brackets thing - they've existed in the English language for ages). Much of this is more about the age of the mod than anything else - basically my skills have hopefully improved somewhat since this mod, although villains that talk is a personal hate of mine because it prevents archers from using their bows! _________________________ Works of B G P Hughes: Link AME Chairman

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