I don't think there's anything preventing multi-play, but the story is written for one character
Language
English
Races
Any
Tricks & Traps
Non-existent
Roleplay
Medium
Hack & Slash
Light
Classes
Any
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Movie Link
Included in RAR-file
Alignments
Any
Description
You have spent most of your life within the walls of Candlekeep, a library fortress on the Sword Coast. You know little of your true parents, but have been told that they are both dead. Instead you were raised by Gorion, a kind old mage who was as good a father as anyone could wish for. Life's quiet for about 20 years, until one day when Gorion suddenly tells you to prepare for a journey, but refuses to say where you are going and why. You stand outside the Candlekeep Inn with what money Gorion could spare, about to equip yourself for the travel. And you had better pick your gear carefully - all hell is about to break loose... This is a remake of Bioware's excellent RPG Baldur's Gate. So far it's only the prologue, but if there's enough interest I might do the rest too. I have taken the basic storyline from Baldur's Gate, as well as characters, subquests, portraits, etc, but dialogues are heavily edited. See ReadMe for more info.
In some months I'm expecting another Hall of Fame mod ;)
Posted by KainNinja at on07/31/04
Awesome. Please do the whole game!
Posted by steelfiredragon at on07/31/04
I would definately say to finish this, phoenix put up an incomplete one,maybe you could use it, and save some time????the choices you make today, you will sleep with tonight and then deel with consquences tommorow.
Posted by Squire at 2004-07-3107:32:00
I think I prefer yours...the conversations are much more interesting. The original dialogue, which Phoenix has decided to use, feels dry in comparison. btw I'd just found out that it was unzipping your module to a sub-folder so I was still running the first version before you updated it, which is why I couldn't see the changes.
Posted by Mystoffelees at 2004-07-3107:04:00
Hey, Tiggs.. ..the person who just released the other BG module says it's unfinished, and would someone please finish it..? (See his mod description..) ..I think you did a very good job on this one overall.. the only thing I found not to my liking was that the building interiors seem ed a bit oversized..they could do with being MUCH smaller. ..Otherwise, I think this is an excellent start, IMO. Gave me the feel of BG all over agin.
Posted by Tiggs at 2004-07-3104:12:00
I separated the hak and the mod into two separate downloads and it took a while for the Vault to upload the hak, but now everything's in place, so you can go nuts playing this little mod over and over again. Apparently someone else has made a BG mod, so I'm not sure if I'll bother completing mine. Depends on how good the other one is, I suppose. Anyways, my little prologue is up for anyone to download and enjoy.
Posted by Overmind at 2004-07-3019:57:00
cant wate for more of this mod always wanted to be able to play bg in 3d hehe sorry about the pun lol tol somw of my friends about this one is realy is good he played this one a fue times just to bother imeon he my male human paladin always got a kick out of her lolMy honor is my life
Posted by iced1138 at 2004-07-3014:59:00
I just tried to load it, but I couldn't, this is from the error log - [Fri Jul 30 16:57:26] Loading Module: Baldur's Gate - Prologue Couldn't load the Hak Pak File "bgprologue.hak" Could not load the Module. Missing required HAK file.
Posted by Tiggs at 2004-07-3004:10:00
Squire - yep, pretty sure. Could be that the Vault hasn't updated yet or something. Or it could be me, obviously, but I'm fairly certain it's the right version I uploaded. The assassins just have perfectly common daggers. In the original BG they're fighters, but it might be a good idea to turn them into rogues here. I'll wait for a few more opinions on that. Glad you like the Fuller dialogue - I'm quite satisfied with the other option to solve the quest myself if I'm allowed to say so. =) As for the six party members - that's one of my huge grievances. I have seen the Dragonlance mod, and I think I've seen other mods having more henchmen too (obviously I can't recall which =P) so I'll do some research and see what I can do about it. I'll leave that for later however - for now I'm writing dialogues and building areas. The Bogeyman - You might be right - but I'm not a man. ;) I'm not pretending to believe that I'll be able to finish this on my own, but I'll work on it for as long as I'm enjoying it and for as long as I'm able to, and we'll see what'll become of it. As for help - no thanks. I'm an independent one, and as I've mentioned further down I'm not nice enough to work with others (I get mad at people if they don't think my ideas are the best and so on =P). Psycho_Drake_AD - At least in BGII it's possible to force locks with your fist or weapon - honestly I'm not sure if it's the same in BGI. But in any case I don't think it's worth making all chests and doors unbashable. It actually makes more sense to be able to smash a chest open, so I'll leave all doors and chests bashable (unless they're plot, of course). Thanks for the comments again - keep 'em coming. =)