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NWN MODULES

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Title  'A Harper's Tale' 1 - Escort Duty v1.10 (Overhauled)
Author  Dave Mason
Submitted / Updated  05-31-2003 / 07-19-2005
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  5 - 15, depending on many factors, including level, class, style of play, depth of exploration, and Easter Eggs found!
Number Players  Single player only. Not tested or intended for multiplayer.
Language  English
Level Range  Character from the 'A Harper's Tale' Prelude recommended, but not necessary. Level 8 is optimum. Lower level characters will be imprisoned.
Races  Story dictates Human, Elf, or Half-Elf. All other races will be imprisoned. (Makes me feel bad to say it, now that I think about it...)
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  All classes tested and welcome (Rogues have the toughest time, but it can be done).
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  08
Content Rating  Teen
Alignments  Any non-evil. All evil characters will be imprisoned.
Description
As a relatively inexperienced adventurer, it comes as a bit of a shock that Calum has sent for you specifically. You cannot resist the call of this old friend, however... he saved your life many years ago, when you were hardly an adolescent. But he has become a Harper now, and seeks your help. Will you join him as a Harper, given the chance? What path will you follow?

Interviews

SubmittedTitleAuthor
2005-07-01Interview with JO Cool (A Harper's Tale)Maximus
2005-07-01Interview with SideStep (A Harper's Tale)Maximus

Files

NameTypeSizeDownloads
Dave_Mason27Chap_1_Short_Read_Me_v1.10.txtDave_Mason27Chap_1_Short_Read_Me_v1.10.txt
Submitted: 05-31-2003 / Last Updated: 10-27-2004
txt6.69Kb43843
--
A_Harpers_Tale_1_Escort_Duty_v1.10.zipA_Harpers_Tale_1_Escort_Duty_v1.10.zip
Submitted: 05-31-2003 / Last Updated: 10-27-2004
zip2.6Mb49630
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Harpers Tale Ha...apter 1Dave Mason2003-05-31--Hak pak for 'A Harper's Tale 1 - Escort Duty'. See the module page for all information. Version 1.02
SCORE OUT OF 10
9.23
369 votes
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Comments (30):

1 2 3

Posted by Muric at 2009-02-2815:52:36    
for some reason this mod refuses to be played. go to start a game only to find it's not showing up on the module list in game. i know its there. but the game doesn't show it. part 2 shows up though. any ideas? im at a loss. checked permissions thinking maybe that was the problem,but it wasn't it either. nvm. i removed the .mod extention and changed it to .nwm, opened the game and it showed up. changed it back to .mod and its still there as it should be...very weird.. never had that happen before. _________________________ jml's list of community addons/overrides, etc. Link

Posted by LeslieMS at on02/25/09
oopsy! Sorry for all my typos, and technically I am on to part 2... but its the third one... silly me =) _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie

Posted by LeslieMS at on02/25/09
While I sort of feel like an easy target for bandits and thieves carrying around all this gold and stuff, I love the continuation of the story. Even for a hack and slash, some of the encounters are a little rough, and I find myself best friends with the quicksave button. Still it is interesting to see just how much loot I can aquire, and I am assuming that the xp from all the kills will come in handy later in the series. I find myself looking forward to putting items together, not only to save space, raise money and experience, but just to see what comes out in the end. Again, the wit and humor are a winner for me. I sort of like the romance idea, even if he is a little forward a little fast... seems kind of 'lusty' not lovey... but that is ok. Can't wait to see how it develops and what sort of back story there is to the past... Over all this is a pretty solid mod, with nice compact maps... just enough to keep you busy, and not enough to overwhelm you. The suprise chests are nice too. I wouldn't mind seeing runes to add other properties besides Stat increases. Like haste or freedom properties, little stuff like that. I do love the fact that its a one time, one enhancement per one item package though, as it prevents uber items. On to three... _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie

Posted by Kilvain at on02/21/09
A great start to a fun series

Posted by brisub at 2009-01-2716:14:17    
I was really enjoying the adventure, but experienced file corruption with any save from the module (just going to the LOAD page in NwN crashed the program unless I deleted all saves from the game). Has anybody else seen this? I was looking forward to playing these through. bri

Posted by Jamro at on01/12/09
Well isn't this a bit of a munchkin adventure. :) Encounters are are one powerful group after another, made up in a "little bit of this and a little bit of that" style. Tigers and bears and wolves hunting in packs! Really now. The adventurers admitting it's odd, doesn't exactly make it right either. The encounters also yield very, very hefty XP and monetary rewards. Never have I had such a load of stuff and cash at such and such level. Not much roleplaying in there to warrant even "medium", mostly just different types of answer with no real difference anyway. Still, it gives a nice amount of flavour, as does the emerging romance. The story and setting are nice, the places suitably compact to make playing pleasant. Despite my few gripes, I enjoyed playing this. Recommended for Hack&Slash fans. PS. Seems rogues don't necessarily have a hard time at all. In fact, I think my Rogue/Shadowdancer/Ranger build is just about perfect. I empathise the strongest animal from the pack and sneak attack the rest with a greatsword. The prisoner stands back, hidden.

Posted by hfrank at 2008-12-0708:07:00    
I didn't mind the unbeatable dragon or the equally unbeatable Doom Knights in the temple catacombs, because neither encounter was essential to completing the adventure. But I have simply given up trying to defeat the Giant Magelings at the conclusion. My fighter character has an AB of 18 with his weapon of choice (bastard sword +2) and he still can't score a single hp of damage. The prisoner is a useless NPC, because the game engine won't let me, essentially say, "Use your wands, you brainless bimbo!" Is there some trick to defeating them or bypassing them? If not, I guess I will just file this module--along with the PnP version of TOMB OF HORRORS--as unplayable. Too bad. I was really enjoying it up to this point.

Posted by Caller_in_Darkness at on11/06/08
Great mod, very entertaining!

Posted by Vaftrudner at on03/03/08
I Really liked this one. I love the idea with the surprise chests and I've always fancied mods where you can build up relations with your henchmen. The only yet minor problem is, that she's a little too eager to get a relationsship with my character... that could be because of her situation being a prisoner? That's of course just my opinion, and not that significant to the overall experience. But indeed a well-made mod with lots of depth... keep 'em coming

Posted by madarchon at on01/04/08
Very good! _________________________ "They're not taking advantage of me! I'm the one taking advantage of them! I'm the one using them for my own benefit!"--VICE BOZEG

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