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NWN MODULES

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Title  'A Harper's Tale' 2 - Hooknose Crag v1.10 (Overhauled)
Author  Dave Mason
Submitted / Updated  09-06-2003 / 10-27-2004
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  4-10 hours, depending on play style and number of quests completed.
Number Players  Single player only. Not tested or intended for multiplayer.
Language  English
Level Range  Depending on class and difficulty wanted.
Races  Human, Elf, or Half-Elf. All other races will be imprisoned.
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Heavy
Classes  All classes welcome (except those prestige classes requiring an evil alignment).
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  13
Max # Players  01
Min # Players  01
Min Character Level  11
Content Rating  Teen
Alignments  All non-evil. (Evil characters will be imprisoned.)
Description
After finding out the truth about the prisoner, your focus turns toward another adversary, one Albertus Magister of Selgaunt. Of course, life is what happens while you're making plans. You still owe the Archenpriest for the truth spell, and he has a little favor to ask. It doesn't sound like that big of a deal when he first tells you about it; a little investigation, that's all... but you've learned that by helping the Harpers, you tend to get more than you bargained for...

Files

NameTypeSizeDownloads
Dave_Mason27Chap_2_Short_Read_Me_v1.10.txtDave_Mason27Chap_2_Short_Read_Me_v1.10.txt
Submitted: 09-06-2003 / Last Updated: 10-27-2004
txt7.13Kb36684
--
A_Harpers_Tale_2_Hooknose_Crag_v1.10.zipA_Harpers_Tale_2_Hooknose_Crag_v1.10.zip
Submitted: 09-06-2003 / Last Updated: 10-27-2004
zip2.4Mb42068
--
SCORE OUT OF 10
9.39
214 votes
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Comments (30):

1 2 3

Posted by Caller_in_Darkness at on11/06/08
Great mod, very entertaining!

Posted by incognitus at 2008-08-2619:27:58    
Help, when Darla was petrified she was removed from the party. There is no conversation option to have her join up again... after using the stone to flesh scroll. Its odd, I can converse with her as if she was still in the party but there's no option for her to join up again. I restarted the module from an earlier save but it happened a second time as well. This is a show stopper for me. Incognitus Also odd, _________________________ "Space is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is."

Posted by Pegasorn at on07/20/08
Amazing mod, great experience, good story. No bugs that I found. Maze was pretty tricky, monsters in one area much harder. The two dragon fights were much more difficult than the big fight at the end, which was odd. Beefing up your characters as much as possible is a requirement, instead of breaking the game. Looking forward to the next chapter.

Posted by ashar at 2008-06-0609:50:04    
Looking (hoping?) for some help! I have played through the Prelude and Part 1, but when I talk to the Archenpriest to start Part 2 the conversion just ends after the first 'continue' click in the dialog with him. Lucas shows up, and I can talk to him, but I can't advance the conversation with him either. Every time I talk to the Archenpriest, I can't get farther than '...there is Lucas now." Can someone please help? I looked at the conversation scripts in the .mod and I can see that the dialog with the Archenpriest is supposed to continue with him telling me about what he divined with his truth spell and with Lucas entering into the conversation, but I am unable to get that dialog to actually happen while plyaing the module. Thanks in advance!

Posted by edosan at on09/14/09
The Harper's Tale was one of the first user-made campaigns I ever played, and is probably still my favorite.

Posted by edosan at on09/14/09
The Harper's Tale was one of the first user-made campaigns I ever played, and is probably still my favorite.

Posted by Regnum at 2007-09-0800:37:02    
I found a bug in the module (*minor spoiler*): In the secret area in Thunerpeak caves, when I enter the trapdoor, my character spawn on the wrong side of the entrance door on the secret area. If I try to go down the stairs, I pass trough the entrance and go back to the caves. Therefore I can't go down the stairs and explore the secret area... =( Any thoughts?

Posted by zethre at on08/29/07
this was really good - apart from the maze which i just couldnt seem to escape from, even with the hints from the walkthrough. I eventually had to use the jump cheat to teleport myself over to the exit area. Other than that it was really good! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't

Posted by Kymechu at on08/08/07
PS: the walkthrough mentions that you should have enough cash to pay for passage past the witch, on the basis of how much is available thus far. 2 things about the first 2 mods, and the start of this one, that together thoroughly invalidate this justification: plenty of stuff to spend all that cash on, and not one single clue until you actually reach the witch, that you might end up needing to save up for such a thing. i got there with a little over 8 grand (27 after i went back and did the secret area under the preceeding cave, but that's still far too little). i'd not been wasting cash. i sought out the highest prices for where to sell stuff, and am tanky enough to handle the fights easily, so not even running through potions and scrolls. money all went into the gear that helps me not need pots and scrolls, and a bunch of bags of holding, which i'v found are usually a good idea in this game, and which i'm now very glad for, with trips to a shop costing 5k a pop

Posted by Kymechu at on08/08/07
managed to get past the aforementioned bug by going back to an earlier save and replaying the last 2 hrs of the previous mod (i should save more often), now i'v got another problem, and this time, the game's behavior seems intentional. Pay a hundred grand to the witch, or you can't go any further. door's 100DC rather than special key req'd, so knock might work, but the ring of knock from the semper's bag quest won't target doors (might want to check that out), so i can't test that theory. even if it does work, though, only helps a very few chars. What the frell were you thinking?!? here's a hint, if you even consider that it might be necessary to put in the walkthrough a suggestion to cheat as a workaround for design, rather than workaround for a bug, then whatever you'v designed thus is probably a bad idea. but this one isn't just a bad idea. i'v tried to play dozens of truely horrible mods, and this is by far the STUPIDEST thing i'v seen any modder attempt. i was shocked to find it not in a hall-of-shamer, but in what has otherwise been a brilliantly well done series. check my rating vote, then consider that, without this one flaw, this would have been without hesitation only the fourth module, and only the second series, ever to get a perfect 10 from me.

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