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NWN MODULES

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Title  Rites of Ascension, Chapter 1: Turmoil in Sosiane
Author  Jeff Carpenter
Submitted / Updated  03-08-2003 / 07-20-2005
Category  Dungeon Adventure
Expansions  NWN-1.62
Setting  Greyhawk Campaign Setting
Gameplay Length  12+
Number Players  Single Player: Lvl 3
Language  English
Level Range  Single PC: Lvl 3
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  02
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  The primary quest scenario includes threads for evil characters to complete the quest.
Hakpak  No Hak Paks required
Description
Rites of Ascension, Chapter 1: Turmoil in Sosiane - The PCs arrive at the normally peaceful town of Sosiane during a time of martial law. The gates are locked, and no one may leave the city without the consent of the Town Council. Shortly before the PCs arrived, a band of unknown thieves committed a terrible crime: the theft of the legendary Shield of the Dragoneye, the symbol of the strength and unity of the people of the area. Now that the PCs are confined within the city walls, an important question seems to keep coming up: was the theft an act of simple greed, or is there something more behind the theft of this national treasure? Notes: 1. Henchmen are available to round out the party; they use the Pausanias_Auldar Henchmen AI, but the Henchman Inventory management system has been updated with options from NWN 1.62. 2. This is the FINAL version of the adventure. DM's Guide, complete with walkthrough, provided as the README link below

Interviews

SubmittedTitleAuthor
2005-07-01Hall of Fame Interview with Jeff Carpenter (Rites of Ascension)Maximus

Files

NameTypeSizeDownloads
Jeff_Carpenter31DM_Guide_RoA1.zipJeff_Carpenter31DM_Guide_RoA1.zip
Submitted: 03-08-2003 / Last Updated: 08-31-2003
zip11.7Kb10538
--
RoA1Turmoil_in_Sosianev149bFINAL.zipRoA1Turmoil_in_Sosianev149bFINAL.zip
Submitted: 03-08-2003 / Last Updated: 05-01-2004
zip2.9Mb11322
--
SCORE OUT OF 10
8.91
50 votes
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Comments (27):

1 2 3

Posted by krinje at 2004-10-1505:32:00    
We're also having the load save game crash bug. We're playing with new characters and we can't load any of our saves. We're using servervault and as soon as we select our characters and are given the option to load saved game or character list, the client hangs. We just upgraded to 1.64 (yay) on both the server and the client. Any suggestions for recovering our saved game would be appreciated!

Posted by Jess_ at 04:19:00    Voted10.00
For the first point, I get no idea :-? But for the second one, I already post about it ;) It is probably due to certain items tied to a script that is not accepted by the mod. To avoid this, you should put on the floor all the items with scripts and save after.

Posted by KevinKrynna at 2004-09-2517:41:00    
Hello, A friend and I are playing ROA1 in multiplayer mode across a LAN. It's a fantastic module. We're running into two problems, however, that are frustrating: 1) Whenever we get together to play, we load up the save game and are immediately knocked down to 10 HP each. Now that we're level 3, we're both down 20 or 21 hit points each time we load the game, even if we saved it fully healed just a moment ago (or the previous evening). Combined with not being able to rest for several hours, this makes playing the game very difficult. 2) We keep running into an issue where if we choose certain local characters when loading the game, even if we say "used saved version", NWN crashes. It's like the local characters become corrupt after a time. Any advice would be appreciated! Thanks.

Posted by Goatishfiend at on08/15/04
Very hack and slash focused mod. Sets up a sweeping bit of intrigue and prepares you for a really interesting storyline. Maybe I missed it, but there was no method for waiting around for the shops to open up, and I really dislike it when you have to stop and wait forever for a shop to open up to buy some healing pots or sell off a load of loot. I got a lot of dishes done while waiting. Very limited shops for a city, too.

Posted by Qlippoth at on08/08/04
(Copy of rating comment) Ok, I finally had to post. I'm not quite done yet, but I have to say this is the best module I've played in a long while. It is well balanced, the enemies are mostly cunning with occasional strange behavior. They sneak up on you (I played a Paladin), their casters are effective, and the way the module is crafted it has a VERY PnP feel. It is well written and scripted, the areas aren't too sprawled, nor too small, I could go on and on. The only thing I could see improved is more personalized armor and equipment for the henchmen and in shops. I thought I noticed some nice chainmail on the Hench Bard on level up, but then he donned the normal Bioware chainmail... If you want some designs I'd be happy to help. I'm so glad there's still two more chapters just waiting for me! Keep it up, you have a fine gift for module craft. The only reason I gave it a 9 is I can _imagine_ what a 10 might be like, but I've yet to see it. So a 9 from me is as close to perfection as I've seen (and I'm a picky snob). ;) - Qlippoth(at)speakeasy.net

Posted by Qlippoth at on08/08/04
Ok, I finally had to post. I'm not quite done yet, but I have to say this is the best module I've played in a long while. It is well balanced, the enemies are mostly cunning with occasional strange behavior. They sneak up on you (I played a Paladin), their casters are effective, and the way the module is crafted it has a VERY PnP feel. It is well written and scripted, the areas aren't too sprawled, nor too small, I could go on and on. The only thing I could see improved is more personalized armor and equipment for the henchmen and in shops. I thought I noticed some nice chainmail on the Hench Bard on level up, but then he donned the normal Bioware chainmail... If you want some designs I'd be happy to help. I'm so glad there's still two more chapters just waiting for me! Keep it up, you have a fine gift for module craft. The only reason I gave it a 9 is I can _imagine_ what a 10 might be like, but I've yet to see it. So a 9 from me is as close to perfection as I've seen thus far (and I'm a picky snob). ;) - Qlippoth(at)speakeasy.net

Posted by Anonymous at 2004-08-0719:53:00    
I think I made a mistake in charging into the home where the deliveries go and slaughtering everyone, I've checked everything inside and found nothing. Was I not supposed to have done that...

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