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NWN MODULES

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Title  Rites of Ascension, Chapter 1: Turmoil in Sosiane
Author  Jeff Carpenter
Submitted / Updated  03-08-2003 / 07-20-2005
Category  Dungeon Adventure
Expansions  NWN-1.62
Setting  Greyhawk Campaign Setting
Gameplay Length  12+
Number Players  Single Player: Lvl 3
Language  English
Level Range  Single PC: Lvl 3
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  02
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  The primary quest scenario includes threads for evil characters to complete the quest.
Hakpak  No Hak Paks required
Description
Rites of Ascension, Chapter 1: Turmoil in Sosiane - The PCs arrive at the normally peaceful town of Sosiane during a time of martial law. The gates are locked, and no one may leave the city without the consent of the Town Council. Shortly before the PCs arrived, a band of unknown thieves committed a terrible crime: the theft of the legendary Shield of the Dragoneye, the symbol of the strength and unity of the people of the area. Now that the PCs are confined within the city walls, an important question seems to keep coming up: was the theft an act of simple greed, or is there something more behind the theft of this national treasure? Notes: 1. Henchmen are available to round out the party; they use the Pausanias_Auldar Henchmen AI, but the Henchman Inventory management system has been updated with options from NWN 1.62. 2. This is the FINAL version of the adventure. DM's Guide, complete with walkthrough, provided as the README link below

Interviews

SubmittedTitleAuthor
2005-07-01Hall of Fame Interview with Jeff Carpenter (Rites of Ascension)Maximus

Files

NameTypeSizeDownloads
Jeff_Carpenter31DM_Guide_RoA1.zipJeff_Carpenter31DM_Guide_RoA1.zip
Submitted: 03-08-2003 / Last Updated: 08-31-2003
zip11.7Kb10538
--
RoA1Turmoil_in_Sosianev149bFINAL.zipRoA1Turmoil_in_Sosianev149bFINAL.zip
Submitted: 03-08-2003 / Last Updated: 05-01-2004
zip2.9Mb11322
--
SCORE OUT OF 10
8.91
50 votes
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Comments (152):

  1  2  3  4  5  6 Next>

Posted by werelynx2 at 2011-03-13 08:58:47    Voted 6.75 on 03/13/11
The ending of the first part is the best of all parts from this campaign
_________________________
Thanks Rolo:)

Posted by ericdoman at 2009-01-20 08:22:23    Voted 9.00 on 01/20/09
Don't think I have voted on this. Anyway really enjoyed the game very very tough, especially as I used a wiz/ftr to become an AA (The first emergency service in my view). No magical bow, please can I have a comp longbow, about 8 acid arrows as well, hence very challenging.

Used the ranger as hench as Trantus was a nightmare. I would give this a better vote if AI of henchmen was better

Posted by namiph at 2007-08-14 11:18:16    Voted 9.25 on 08/14/07
enjoyed breaking a few heads with my monk.

Posted by Astero at 2007-06-24 04:52:22    Voted 9.00 on 06/24/07
Ah, forgot to vote :D

Posted by Astero at 2007-06-24 04:52:03    Voted 9.00 on 06/24/07
A well-build module. Solid story with a pinch of a mystery. Challenging battles if not somewhat difficult for my wizzy :). Resting restriction can be a killer for spellcasters. I read the instructions but what can I say, I have a soft spot for wizards and it's a little bummer when I play modules that have limits for resting.

A variety of henchmen to choose from. I picked the fighter. I liked their mini quests. I finished them all. It would have been great if there was some interaction with them.

I didn't notice any bugs. Stores weren't filled with uber equipment and I liked that. I also liked the way the inn-keepers welcomed you when you entered their inns and I believe some shopkeepers too.

Now, I'm gonna play part 2 :)


Posted by ralebeau at 2006-04-28 12:13:32    Voted 8.75 on 04/28/06
Nice module, I needed a little more henchman interaction with my single player PC to keep me involved however. Thanks for all your work.

Posted by Shin Okada at 2006-02-09 04:56:18    
I found that not only the people in the temple, but all the town folks are now hostile.

And I think now I understand what is going on. I have attacked the bodyguard ogre before talking to the ogre mage. When I first fought against that ogre mage, the henchman was killed quick because she was attacked by the bodyguard ogre. Then my PC has killed by the ogre mage, too. So in the second attempt, I have attacked the bodyguard ogre first and eliminated him quick.

But it seems that, if PC starts a combat from his side, even against evil monsters, the entire friendly NPCs turn to hostile against the PC. This means surprise attack is impossible.

Anyway. Having only one saved date, I have to just quit this module or re-start from the beginning. This is rather annoying.

Posted by Shin Okada at 2006-02-09 04:42:48    
Hello. I am playing this mod right now but meeting a problem. I just killed the ogre mage and saved the game. Then I got his treasure, and then used the stone of recall. Now, NPCs in the temple of St. Cuthbert are hostile and start to attack. Is it a part of story or is it a bug?

Posted by Kshatriya at 2006-01-29 12:12:09    Voted 5.00 on 01/29/06
Generic hack and slash boredom. There's an evil cult trying to revive an evil demigod, you go on various quests which consist of cutting through dozens of rooms of interchangeable stuff and unlocking doors and chests. Bad guys keep turning out to be followers of even more powerful bad guys, and nothing ever comes out of the quests you do, you are always too late or have been betrayed or tricked and it's on to the next dungeon for a repeat.

Posted by Qilue at 2005-12-16 04:28:13    Voted 8.75 on 12/16/05
Some areas were too large. The recall system was a nice addition though.

A good story.

Posted by jerryku at 2005-12-11 23:50:29    
Hello, great mod so far. Only problem I've run into so far is that my party only received one Stone of Recall. I got the Stone, but the 2nd player wasn't able to get one. The Stone giver (Warden) doesn't give out other stones.

Posted by ointmental at 2005-10-13 00:44:41    Voted 8.75 on 10/13/05
Nice module but... I made it through to the Crossroads and did what I had to in the country, then returned (Recalled to the Gallery and also back through the dungeon) to the city. When I got back everyone(!) attacked me. Guards, citizens, clergy, dwarves... everyone. I don't know what triggered it. I saved the dwarf, didn't side against the church... someone should have still loved me... surprised my own henchman and familiar didn't attack. Very good mod up to that point. I was satisfied with amount of treasure and difficulty etc... Henchmen didn't talk to me but I played with a higher strength character, well done.

Posted by Drive42tality ( 80.116.xxx.xxx ) at 2005-09-24 05:51:11    
I'm in trouble: after having accepted the quest from Mygeroth the dwarf, I went to the art gallery and showed the silver arrowhead to the guard; then the dialogue blocks and doesn't show the list of answers I can give; and if I quit the dialogue and retry, I can't show the arrow anymore because the guard alresdy took it. How can it be? Maybe a bug?

Posted by Steve_Savicki at 2005-04-24 17:54:34    Voted 10.00 on 04/24/05
The plot object containers placed on all ends of the rooms made it easy to miss something, but I guess that's part of being thorough.
Some bugs, but I think it may have to do with the age of this module versus the 1.65 patch.
A great story with many different environments and monsters.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2005-04-22 20:03:00    Voted 10.00 on 04/24/05
Oh, also, where are the solutions to the elf and halfling quests?

I found the cleric' symbol and the head of the lizardman for the fighter, but could not find the other 2 quests.

Thanks,
Steve
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2005-04-22 19:58:00    Voted 10.00 on 04/24/05
How do I get past the metal door on the bottom level of the sunken hideout on that east wall?

I have the cast iron key, but nothing happens to this unbashable door.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2005-04-19 07:25:00    Voted 10.00 on 04/24/05
Hi,

Where is the missing dwarf I'm supposed to look for?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by tom_bombadil at 2005-03-01 01:52:34    Voted 10.00 on 03/01/05

Posted by kas1 at 2004-10-27 22:53:00    Voted 8.00 on 10/27/04
have finished roa1,overlooked riddle in chest. how i did not see it earlier. don't need any reply have started #2

Posted by kas1 at 2004-10-27 22:53:00    Voted 8.00 on 10/27/04
have finished roa1,overlooked riddle in chest. how i did not see it earlier. don't need any reply have started #2

Posted by kas1 at 2004-10-27 19:20:11    Voted 8.00 on 10/27/04

Posted by kas1 at 2004-10-27 19:13:00    Voted 8.00 on 10/27/04
PLAYING ROA1 CLOSE TO FINISH CANNOT FIND STATUE TO PLACE GREATSWORD TO GAIN ACCESS TO SECRET DOOR. I SEE PORTAL THROUGH CRYSTAL DOOR KEY BUT DOES NOTHING WHAT AM I MISSING? I cannot find telgoroe's after he disappears in battle. Have completed all quests.very good module would like to finish

Posted by krinje at 2004-10-15 05:32:00    
We're also having the load save game crash bug. We're playing with new characters and we can't load any of our saves. We're using servervault and as soon as we select our characters and are given the option to load saved game or character list, the client hangs.

We just upgraded to 1.64 (yay) on both the server and the client. Any suggestions for recovering our saved game would be appreciated!

Posted by Jess_ at 2004-10-10 04:19:00    Voted 10.00
For the first point, I get no idea :-?

But for the second one, I already post about it ;) It is probably due to certain items tied to a script that is not accepted by the mod. To avoid this, you should put on the floor all the items with scripts and save after.

Posted by KevinKrynna ( 24.193.xxx.xxx ) at 2004-09-25 17:41:00    
Hello,

A friend and I are playing ROA1 in multiplayer mode across a LAN. It's a fantastic module. We're running into two problems, however, that are frustrating:

1) Whenever we get together to play, we load up the save game and are immediately knocked down to 10 HP each. Now that we're level 3, we're both down 20 or 21 hit points each time we load the game, even if we saved it fully healed just a moment ago (or the previous evening). Combined with not being able to rest for several hours, this makes playing the game very difficult.

2) We keep running into an issue where if we choose certain local characters when loading the game, even if we say "used saved version", NWN crashes. It's like the local characters become corrupt after a time.

Any advice would be appreciated! Thanks.

Posted by Goatishfiend at 2004-08-15 10:50:35    Voted 7.00 on 08/15/04
Very hack and slash focused mod. Sets up a sweeping bit of intrigue and prepares you for a really interesting storyline. Maybe I missed it, but there was no method for waiting around for the shops to open up, and I really dislike it when you have to stop and wait forever for a shop to open up to buy some healing pots or sell off a load of loot. I got a lot of dishes done while waiting. Very limited shops for a city, too.

Posted by Qlippoth at 2004-08-08 14:18:00    Voted 9.00 on 08/08/04
(Copy of rating comment)
Ok, I finally had to post. I'm not quite done yet, but I have to say this is the best module I've played in a long while. It is well balanced, the enemies are mostly cunning with occasional strange behavior. They sneak up on you (I played a Paladin), their casters are effective, and the way the module is crafted it has a VERY PnP feel. It is well written and scripted, the areas aren't too sprawled, nor too small, I could go on and on.

The only thing I could see improved is more personalized armor and equipment for the henchmen and in shops. I thought I noticed some nice chainmail on the Hench Bard on level up, but then he donned the normal Bioware chainmail... If you want some designs I'd be happy to help.

I'm so glad there's still two more chapters just waiting for me! Keep it up, you have a fine gift for module craft.

The only reason I gave it a 9 is I can _imagine_ what a 10 might be like, but I've yet to see it. So a 9 from me is as close to perfection as I've seen (and I'm a picky snob). ;)

- Qlippoth(at)speakeasy.net

Posted by Qlippoth at 2004-08-08 14:15:49    Voted 9.00 on 08/08/04
Ok, I finally had to post. I'm not quite done yet, but I have to say this is the best module I've played in a long while. It is well balanced, the enemies are mostly cunning with occasional strange behavior. They sneak up on you (I played a Paladin), their casters are effective, and the way the module is crafted it has a VERY PnP feel. It is well written and scripted, the areas aren't too sprawled, nor too small, I could go on and on.
The only thing I could see improved is more personalized armor and equipment for the henchmen and in shops. I thought I noticed some nice chainmail on the Hench Bard on level up, but then he donned the normal Bioware chainmail... If you want some designs I'd be happy to help.
I'm so glad there's still two more chapters just waiting for me! Keep it up, you have a fine gift for module craft.
The only reason I gave it a 9 is I can _imagine_ what a 10 might be like, but I've yet to see it. So a 9 from me is as close to perfection as I've seen thus far (and I'm a picky snob). ;)
- Qlippoth(at)speakeasy.net

Posted by Anonymous ( 67.115.xxx.xxx ) at 2004-08-07 19:53:00    
I think I made a mistake in charging into the home where the deliveries go and slaughtering everyone, I've checked everything inside and found nothing. Was I not supposed to have done that...

Posted by darren at 2004-07-29 00:54:05    Voted 9.50 on 07/29/04

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