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NWN MODULES

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Title  The Light Reborn: The Children - version 2.07
Author  Bruce Nielson
Submitted / Updated  06-23-2003 / 11-04-2006
Category  Dungeon Adventure
Expansions  NWN-1.65
Setting  Shadowglen Woods
Gameplay Length  3-6 hours
Language  English
Level Range  6-8
Races  Any, but humans are dominant in the world
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  05
Min # Players  01
Min Character Level  06
Forums  Link
Content Rating  Everyone
Alignments  Good alignment is prefered for story line
Gameplay Hours  04
Description
If you are playing The Light Reborn (TLR) as a series, this is part 3. However, it can be played standalone. If you are just playing the HoF modules, this is the module that got into he HoF. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite -- the lost race of kings blessed by the Creator of Harthe with divine power -- causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, as he says, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it? You're on your way to Anvid city to hunt down a Servant of Solanor named Tarnn. Having proven your friendship to The Children (i.e. elves) you now have been granted access to their realm. Your group will pass into the realm of The Children - the first non-elves in centuries!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-11-19codepoetz7.89Excellent story-telling neatly packaged with lots of custom scripting. Polished sound and graphics really add to the mood.Combat can be uneven: very slow at the start, and a few very hard fights at the end.

Interviews

SubmittedTitleAuthor
2006-11-04Hall of Fame Interview - Bruce Nielson (The Light Reborn)Steve Savicki
2005-06-30Hall of Fame Interview with Bruce Nielson (The Light Reborn Series)Maximus

Files

NameTypeSizeDownloads
TLR3_Readme.txtTLR3_Readme.txt
Submitted: 06-23-2003 / Last Updated: 07-08-2005
txt6.16Kb13940
--
TLR_3__The_Children_v208.zipTLR_3__The_Children_v208.zip
Submitted: 06-23-2003 / Last Updated: 07-08-2005
zip2.5Mb16258
--
SCORE OUT OF 10
9.51
57 votes
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Comments (28):

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Posted by robert_t_walker at on11/15/04
Great module! Excellent story and unique, sometimes hilarious, side-quests. Great cut scenes. I didn't observe much interaction with the henchmen (they seemed to be little more than meat-shields in my experience), but the other NPCs were a lot of fun to talk to. Very tight, clean area design. I didn't have to run around a lot, but you still gave the impression of travelling distances where necessary. Beautiful elven city. *Extremely* challenging fights for my Wizard-6; I had to resort to a lot of reloading and "run away to split them up" tactics, but it was not as overwhelming as chapter 2 was. Thanks for the ring of invisibility; it made my fireballs much more effective!

Posted by bnielson at 13:37:00    Voted10.00
The henchmen bug is fixed in the current version. However, if they die while not in your employ, they stay dead. This is the Bioware default behavior and I don't want to change it because every time Bioware changes the henchmen something serious breaks. By using their default behavior I'm hoping to avoid this problem.

Posted by dublon at 2004-10-0717:00:00    
Thank you for responding so quickly!! :) Well it looks like there is a bug then, as I did check the quarters.. for both of them... and they weren't there. Hehe.. I started this mod as a cleric 15/fighter 2.... Looks like I might not regret it after all! :) I thought it was going to be way to easy... but I don't think it will be.. judging from the fights that I've been through so far.. Eeeeeeeeeek! :)

Posted by bnielson at 07:35:00    Voted10.00
dublon, Henchmen, if they die in your service, respawn back at your quarters. However, the current build may have a bug where they don't respawn. So you may be on your own. I'll get a fix out soon. The whole Henchman respawn has been broken for a while due to Bioware script changes. It seems like if it isn't one thing, it's another with the poor henchmen.

Posted by dublon at 2004-10-0617:25:00    
Great Mod so far, but I do have a question. I've lost 2 henchmen so far: Joshua and Rebecca, so I'm now left with Shane. My question.. are the henchmen gone for good, or have I missed something in the readme about henchmen dying... I'm at the bottom of the ruins and I think I'll need some help..so if I lose Shane... Oh oh................... :)

Posted by bnielson at 07:57:00    Voted10.00
Blackthorn, SPOILERS You should talk to SharLet and ask about who went into the woods. Then follow up her lead and talk to the next person, etc, until you have more info to take to the sherif. Also, did you ask Niro about the dagger? Who did he say he lent it to?

Posted by Blackthorn at 2004-10-0112:36:00    
Looking for advice to continue. Spoiler?s small The quest to find the murder of Annsen is at a stuck position for me. I can?t persuade any town folk to give information have low charisma and very low persuade. Have found promise amulet (Un-inscribed) in cocoons outside town, Journal at campsite outside town, Journal pages and (Niro?s dagger) on Annsen?s body outside town, Journal in Annsen?s room, Jeweler did testify that it was a promise amulet bought as a pair. The sheriff has acknowledged all of this but wants more, no one else will say anymore and all persuade checks are auto fails. Thinking of giving the town a once over and give them a few good reason to hate humans what else is needed this is frustrating. The read me says I need three of the six clues I got more then that and still nothing. Blackthorn

Posted by yewbow at on09/11/04
Enjoyed this mod better than the first two in the series, although they were very good.Really liked the use of cut-scenes.

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