Thanks. I don't recall there being a certain order...
Posted by Carlo at 2009-10-10 21:50:26 Voted 9.50 on 10/10/09
Outstanding story-driven module, with excellent use of custom content and scripting. Intelligent use of conversations and books to move things along and make the player think hard about what is actually going on. Thanks very much for continuing to update this over the years.
Incidentally, about the Ringmaster (as posted below), he didn't appear at first in front of the tents, I had to go talk to the other NPCs in the area first.
Posted by edosan at 2009-10-03 22:12:59 Voted 9.00 on 10/03/09
Good creepy adventure -- downloading the sequel now.
Thank you! (There's something like 18 different endings...)
Posted by Mr. Versipellis at 2009-07-04 16:24:48 Voted 9.75 on 07/04/09
Brilliant - scared my socks off! (especially the first two chapters...)
Some of the fights were a tiny bit hard for my lvl-10 monk.
The music was great and you've done wonders with the toolset. The only real reason it loses marks is the ending (too quick), though the only reason I won't elaborate is because I'm off to download the sequel this second! So, all may be amended. _________________________ I knowing the teachings of Zerthimon, I have become stronger.
Yep, that's why you're stuck. There's still no reason why it wouldn't work for you though. I could try to work out some debug commands for you if you like.
Should be fine Vista-wise (that's what I have). It's hard to say why things don't trigger for one player and do for another - is there anything in your override folder?
I think I'm having problems with this mod, bug-wise. I couldn't get the Nosferatu thing to trigger no matter what I did, and the circus ticket I got off my corpse didn't open any doors. I've had trouble with NWN1 in the past because of Vista... could that be the case? Or is it something more fixable?
Posted by LeslieMS at 2009-02-08 14:53:20 Voted 10.00 on 02/08/09
Top Notch Spooky jaunt through the mind of a madman... And its only the begining!
I love the fact that its got more than one ending and outcome for quests based on alignment. _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Posted by CAP 9fires at 2008-12-25 10:17:04 Voted 10.00 on 12/25/08
Great job and I'm not one for the SP mods. But his one, I played start to finish and that alone is worth a 10. _________________________ Vox Populi. Vox Dei The Community Adventure Project
Posted by AnthroPlayer at 2008-10-28 11:31:50 Voted 10.00 on 10/28/08
This was sure an amazing and spooky module. While the puzzles and traps were easy to figure out to bypass/complete it was nonetheless fun. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by prattlepate at 2008-10-12 12:44:18 Voted 9.00 on 10/12/08
The graphics (new tiles, creatures, etc.) and atmosphere were the strongest part of this module, and were really superlative. I did enjoy the module, but found I had to resort to the walk-through in order to to get out of Chapter 2, as it wasn't clear to me at first that the greek fire was intended for the gate (barn) rather than the locked house (zombie Jacob).
Overall, it was an engaging play, and I actually appreciated the shorter length, as I don't have as much time these days as I used to.
Ah yes, you got it right (and the walkthrough agrees). If you're using the wrong targeting cursor or not clicking on the barn door then the module tells you not to waste it.
SPOILER -----
Really enjoying the module so far, but stuck after defeating the scarecrow and trying to use Greekfire on the barn door. I assume its the barn since its the only locked building. A message pops up saying that I shouldn't waste it. Any pointers would be appreciated.
Thanks
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Posted by LordNoctifer at 2007-11-23 02:23:25 Voted 9.50 on 11/23/07
Remembering Sanitarium ((which I'm going to play again now))and looking at the screenshots I think I missed some scenes ((e.g. the chessgame)). Anyway a very good mod, which I enjoyed playing, thanks for the work.