Ummm, I'm sure it'll work for you - it works for everyone else. *spoiler* Does the Ringmaster appear when you approach either tent? He should, and then ask for a ticket.
Posted by Elmorwen at 2009-02-0912:01:13
Seems I accidentally put some NWN2 stuff in there. The nosferatu works now, but the ticket still doesn't do anything. I'm quite stuck unless I cheat.
Posted by thegeorge at 2009-02-0822:33:44
Should be fine Vista-wise (that's what I have). It's hard to say why things don't trigger for one player and do for another - is there anything in your override folder?
Posted by Elmorwen at 2009-02-0817:48:02
I think I'm having problems with this mod, bug-wise. I couldn't get the Nosferatu thing to trigger no matter what I did, and the circus ticket I got off my corpse didn't open any doors. I've had trouble with NWN1 in the past because of Vista... could that be the case? Or is it something more fixable?
Posted by LeslieMS at on02/08/09
Top Notch Spooky jaunt through the mind of a madman... And its only the begining! I love the fact that its got more than one ending and outcome for quests based on alignment. _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie
Posted by thegeorge at 2008-12-2522:50:54
Well thank you then!
Posted by CAP at on12/25/08
Great job and I'm not one for the SP mods. But his one, I played start to finish and that alone is worth a 10. _________________________ Vox Populi. Vox Dei The Community Adventure Project
Posted by thegeorge at 2008-10-2818:49:36
Thanks. :)
Posted by AnthroPlayer at on10/28/08
This was sure an amazing and spooky module. While the puzzles and traps were easy to figure out to bypass/complete it was nonetheless fun. _________________________ @===============================================@ Vinchenzo made a post here. Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff. This is Vinchenzo, finishing his post with the following advice: Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh... Don't vote for Beta things unless told they are finished, unless posted specifically by the author. Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass. There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol) @===============================================@
Posted by prattlepate at on10/12/08
The graphics (new tiles, creatures, etc.) and atmosphere were the strongest part of this module, and were really superlative. I did enjoy the module, but found I had to resort to the walk-through in order to to get out of Chapter 2, as it wasn't clear to me at first that the greek fire was intended for the gate (barn) rather than the locked house (zombie Jacob). Overall, it was an engaging play, and I actually appreciated the shorter length, as I don't have as much time these days as I used to.