Now that the dragon cult is taken care of and the truth spell repaid, it's time to find the one who was responsible for all of this in the first place. Be careful, though. You may wish you never found him!
Posted by PyroDrew at 2012-05-27 21:05:32 Voted 9.00 on 05/27/12
Played the whole series and enjoyed it. Glad there was no full item strip that many modules use. Harpers3 was very generous on items with multiple immunities, haste, etc. and no shortage of items to sell for gold, but overall a good fun module.
SPOILERS:
.
.
.
.
.
In Harpers3 I found other battles (very large quantities of good foes or the pink dragon) much harder than the hyped-up end battle (1 good mage with some thugs in a battle scene advantageous to the player). 4 of the pirates at the end battle also stayed friendly until I attacked them (I doubt my hireling charmed them).
For Harpers3 the forger was more generous for melee weapons than archery, but given how powerful ArcaneArchers can be I guess that's fine.
Sometimes I wonder if I missed something more given the 4 locked doors I could never open (2 in the city asking for specific keys and the 2 in the tower requiring OpenLock58+ so even knock fails) or if that was just artistic design or race/class specific quests/rewards? I felt the ferryman/lich quest also hinted at something more with the lich, but after killing the lich I couldn't find anything in the area or story to go on & the quest said completed.
Overall I recommend it.
Posted by ra0313 at 2011-07-31 09:22:08 Voted 10.00 on 07/31/11
Jumped back into some NWN1 for a bit and decided on the Harpers series. Played through the entire series with a simple Elven fighter. This third module is an excellent module, and the best of the series. I really enjoyed the module. Much thanks to the author for the hard work.
Posted by sechs at 2011-07-17 19:07:43 Voted 9.75 on 07/17/11
Love the city in all details!
Game crashed a few times, this is one of the best mod I've ever played. Great enjoyment!
Posted by shuurai at 2011-03-01 14:41:54 Voted 9.25 on 03/01/11
Best of the series. Cool story, very nice area design, and combat was very well balanced for the most part with one exception.
SPOILERS
Regarding the combat, the only part I found to be frustrating was the sewers. The bolt attack of the giants seemed a bit high to me (30+ per hit, and they never seemed to miss) but aside from that combat seemed pretty well balanced.
On the quest where I guarded the noble from the assassin in the inn, after the assassin is dead the noble is nowhere to be found so I never got to officially finish that quest.
Posted by The Stinky Dragon at 2010-07-19 18:37:42 Voted 10.00 on 07/19/10
Oh, I almost forgot: I LOVE Selgaunt. It is simply the best city I've ever gamed in terms of area design and colorful passers-by. The portal system allows the area to be (somewhat) big and (very) beautiful without being a pain in the @ss to wander.
Posted by The Stinky Dragon at 2010-07-19 18:33:22 Voted 10.00 on 07/19/10
This is the best mod series I've played since ToA. There's truly nothing not to love. Great area design, *really* great attention to (often humorous) detail, seamless gameplay, excellent dialogue ...
Bottom line: great mix of epic and intimate.
My only criticism isn't really a criticism, just wink-and-nod sarcasm: Where else can I find a hot elf henchwoman who's so eager to fall for me?
Posted by Coverta at 2009-11-09 23:30:15 Voted 10.00 on 11/09/09
I can't help but rate this a 10 for a very good story, henchman interaction and good combat throughout this series. It is a real treat to have a mod series that starts with promise and most importantly ends with 'and' completed.
Very well done.
Posted by edosan at 2009-09-14 14:00:57 Voted 10.00 on 09/14/09
Harpers' Tale is the first custom mod I ever downloaded and is still my favorite. Good action and humor. HIGHLY recommended.
Posted by Mortymer at 2009-03-15 10:21:32 Voted 10.00 on 03/15/09
Thank you for a great mod, a bit heavy on the h&s but It was OK.
On a personal note the dungeon you devised (The Maze in chapter 2) made me cry (no seriously, both of frustration and joy once I got out of there), it was one of the best dungeons I've ever encountered.
Posted by guildmasterronald at 2009-03-01 18:28:43 Voted 9.50 on 03/01/09
I really enjoyed this series of modules. All were fun and engaging. This one was certainly the best. Thanks!
Posted by Kilvain at 2009-02-21 14:56:46 Voted 10.00 on 02/21/09
The best of the series. I loved the adventurer's guild, the portal system, and the colorful sidequests. The main story was enjoyable as well, with the final baddie being suitably difficult to smite.
Posted by Kilvain at 2009-02-21 14:56:42 Voted 10.00 on 02/21/09
The best of the series. I loved the adventurer's guild, the portal system, and the colorful sidequests. The main story was enjoyable as well, with the final baddie being suitably difficult to smite.
Posted by deathangel at 2009-01-14 16:07:49 Voted 9.75 on 01/14/09
I really liked this mod it was very entertaining and the romance was a whole lot of fun. _________________________ Dying's easy Living's hard
"Don't fear the dark...fear what's in it."
"Freedom is secured not by the fulfilling of one's desires, but by the removal of desire." -Epictetus
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
Posted by Jamro at 2009-01-12 10:32:16 Voted 9.75 on 01/12/09
The last part was easily the best of the series. And a pretty good one alltogether.
A worthy conclusion with lots of loose ends tied together, even some I didn't guess were loose ends at all.
The parts involving finding out stuff and sneaking about, like the jail or the factory, were quite straightforward and simplistic. The hack&slash parts were quite varied and plentiful. Even if they suffered from a scaling-believability-problems. Meaning we're seeing bandits, bandit dogs and pirates that'd kick the heck out of demons we saw before. But that doesn't seem at all uncommon in Hack&Slash modules.
More varied, better built, better in every way to the previous parts. Exemplary module.
Posted by hfrank at 2008-12-12 10:05:05 Voted 9.25 on 12/12/08
Dear Mr. Mason:
Thank you for an engaging series of modules. The contrivance of establishing an utterly simple premise (e.g., escorting a prisoner) and providing all of the adventure elements (combat, puzzles) in side adventures is a formula that works. I also appreciated the runic and talismanic magic-item system. The gem of your writing was the personality you infused into my henchman, Darlo. Wish I could export her and make her available as a sidekick in further adventures. Speaking of which, do you have any epic-level adventures on the drawing boards so we can continue with our existing characters?
All this being said, there were some problems:
(1) Absence of available weapons. My character is a bastard sword weapon master. I don�t believe I encountered a single high-end bastard sword (�Blazing Bob� is only a +1) until near the end of the trilogy. Why is it that every author assumes that a weapon master wants a katana? I have black belts in two martial arts, both of which involved extensive training with katanas and bokkens. Trust me, the katana is NOT the weapon of choice. If used properly, it is a two-handed weapon, which means no shield. And even the best katana (I know an iaido master in Tokyo with 14th century National-Treasure quality katanas and tachis that are not permitted to leave Japan) is effective only in milieux where armor is constructed of laquered bamboo. In sheer frustration, I wound up taking the first good weapon I found (the katana, Power Death, found in Chapter 2) and using the NWN toolset to create a bastard sword with identical properties. I had my character play that one-room module between Chapters 2 and 3, and exported the character to make him appropriately armed when I began Chapter 3. Archers seem similarly out of luck. Couldn�t find a single bowyer or fletcher in Selgaunt. No fire arrows, no ice arrows, etc.
(2) Signage and mapping. The signage is the most serious and frustrating problem. Many of the most important locations (e.g., the general store in Selgaunt) are identified neither on the map nor by any exterior sign and required my character simply to open every unlocked door until he stumbled into the right place. Likewise the map locations need editing. I spent the better part of a day finding Darlo�s old mentor (whose name escapes me at the moment) in Selgaunt, because his house is not marked on the map. Hint for future projects: PLEASE MARK ENTRANCES AND EXITS ON THE MAP. I spent two full game days in that abominable mountain maze. Actually, I found the exit after about an hour of game play, but after killing the two Dragon Cult mages, I brought my character back in, because there was nothing to distinguish that little patch of green from any of the other outdoor pockets accessible from the maze.
(3) Please edit the journal entries. They currently record too little information. The biggest deficit is that directions given by NPCs when a new quest begins are simply not recorded in the journal entries. Where does a character find a particular location, person, etc.? This information is often furnished in dialogs that cannot be frozen in place so that a player can copy the information to the personal notes page of the journal.
(4) Technical problems. I found absolutely no prisoners in the mountain maze (Chapter 2), and the portal near the main entrance which�according to the walkthrough�should transport characters to the first prisoner location simply did not function. Death magic seems to affect characters wearing items (e.g., Greater Belt of the Guiding Light) that confer immunity from death magic. Didn�t test it against the beholders, but the balors in the crypt beneath Selgaunt killed my death-immune character several times. At least one room in the crypt beneath the temple in Chapter 2 seemed completely inaccessible. I have no idea whether this is an editing flaw or a failure in play. In Chapter 3, merchant reaction often changed from one encounter to the next with no change in either my character�s APPRAISE skill nor his INTELLIGENCE stat.
(5) Finally, I found it annoying that some monsters seemed to be given additional abilities. Water elementals should not be level-draining creatures.
Criticisms notwithstanding, I found your Harper�s Tale series to be one of the best two or three CEP adventures I have played and fervently hope that you will provide your fans with further adventures for veterans of this series.
Posted by Caller_in_Darkness at 2008-11-06 09:02:24 Voted 9.50 on 11/06/08
Great mod, very entertaining!
Posted by Rianna at 2008-04-26 10:44:20 Voted 10.00 on 04/26/08
One of my favorite series. Have played multiple times and recommended it to friends who also enjoyed it.
Posted by ericdoman at 2008-04-23 23:59:22 Voted 9.25 on 04/23/08
Whoops no vote. See below 2008/04/23 for comments
Posted by ericdoman at 2008-04-23 23:58:20 Voted 9.25 on 04/23/08
Just finished this mod again. My 3rd venture, have now used rg/ftr/wpnmstr, clr/ftr and wiz/ftr/aa. Once again thoroughly enjoyed this mod. The use of various items to craft throughout has that element of difference.
In this chapter though could not find one slotted arrow, luckily had held back on using the best arrows. Used the inventory bar to swap between arrows. Dorla ended up being the main frontline fighter (playing hardcore) so she would always have the best defensive eqpt. The cleric combo was the easiest. As below Dorla failed to level up and remained a 7/9 rg/bard as my charcter finished 1/9/10 respectively.
Cheers
Posted by AZVaquero at 2008-02-11 16:21:56 Voted 10.00 on 02/11/08
Thank you Mr Mason for this outstanding group of mods. They are not only excellently driven tales, but they are also well done love stories too. We need more of this kind of adventures. Something with substance. Fancy smancy, will never make a good story... And you have delivered! Excellent story, most excellent ending! Ladies and Gents, if you want a GOOD story, this is it! My best wishes to you and yours! And finally, ah, if I could only present mine as well as you have! _________________________ Durned Elf..
Posted by edosan at 2008-01-17 17:06:43 Voted 10.00 on 09/14/09
The Harper's Tale was one of the first user-made campaigns I ever played, and is probably still my favorite.
Posted by zethre at 2007-08-29 13:10:13 Voted 10.00 on 08/29/07
this was really good - thanks! _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by Kymechu at 2007-08-11 19:39:13 Voted 9.00 on 08/11/07
never did get the door open or find that key, finally used dm_jumptopoint 50 50 to get to other side of the door, then trying to open it from inside triggered quest to continue, and dm_jumptopoint'ed back out to continue the mod.
Posted by Kymechu at 2007-08-11 09:41:09 Voted 9.00 on 08/11/07
2 problems so far:
first, i'm up to lvl18, but Darlo's still 16. when i tell her to stay behind, then rejoin (which triggers it to try to level her to catch up), get something like "levelling failed for Darlo Marriers in class 9). no such error when i DM myself back a level and back up, she just doesn't level. not a big problem, since with the gear upgrades i'v gotten for us both, either of us dying is only an issue in really big fights, and even then i can generally take the heat off her with my incredibly tanky regenerating fighter/dragon adept.
second one, though, is somewhat more problematic. i'm doing the guild quest for zeb the illusionist, and i'v cleared the first area, and the second one with the metallic stone thing, up to the "specific key req'd" door next to that stone. but i can't open that door, and quest log implies i still need somethingh before going back to zeb, which i figure must be behind that door. both areas are cleared, including the darkbringers in their little cells, and i'v picked up all of what dropped, but no keys anywhere to be found. where should it be found, and if its still not there, how do i DM in a replacement?
Posted by SusanMcKinney at 2007-05-27 17:14:27 Voted 9.75 on 05/27/07
A really fun series to play. Thanks for writing a great storyline. I loved traveling with the total hunkness. :D
Posted by Silvius at 2007-01-26 11:51:19 Voted 10.00 on 01/26/07
The Harper's Tale series is quite frankly, my favorite series on the NWVault. Every one of these modules is fun and enjoyable. No bugs that i found which is a huge plus for me, the plot is excellent and playable by any character. I played a elven ranger and got to lvl 18 by the end. Recommend the series to anyone. Thanks for the wonderful module!
Posted by Neothanos at 2007-01-05 23:13:29 Voted 10.00 on 01/05/07
Loved the series. Shame there couldnt be a part 4 more into the whole time troubles time
Posted by jfoxtail at 2006-12-04 12:41:33 Voted 9.50 on 12/04/06
..So Elorym the Druid travelled on to Selgaunt in continuation of the Harper's work. Still he doubted Calim and all the others. Still they did not seem to accept him at face value...and how could a Druid help in the city? Why not another? If not for his lady love....
Without a doubt the finest mod in the series. Slegaunt is a large city built small. The quests take you to diverse areas that are well designed. Not too big; not too small. Many optional quests. The jailbreak quest is an interesting conundrum for a "Harper" especially a lawful one.. and yet it fits. It is about the balance and the greater good - true Harper lore....
Perhaps the one critic I will level at the finale is: The dungeon crawl leading to the boss fight. Un-neccisarly windy and designed to annoy rather than kill. A way to waste your buffs rather than moving on to the true challenge.
In all excellent work - Dave. This series is a fine fine hall of fame play and I highly recommend everyone give it a try.
Posted by Salish at 2006-10-16 18:31:10 Voted 8.50 on 10/16/06
Pretty good mod. I think part two is the best of the series.
The villiage idiot contest was kinda lame. The final battle was to tough for my character. I didn't feel like reloading and trying 20 times, so I just set the game to god mode and finished it off.
Posted by theskibum at 2006-09-09 15:40:58 Voted 9.50 on 09/09/06