NOTE: The module should be played in Hardcore mode
Language
English
Level Range
If you're a very cautious player, you can start at level 1. But level 5 is recommended in general.
Races
Any (pure-blooded elves are rare in this part of the world)
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Light
Classes
Rogue (other classes ok, but rogue skills are critical)
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
06
Max # Players
01
Min # Players
01
Min Character Level
04
Content Rating
Teen
Alignments
Any (there are many temptations toward chaotic behavior)
Gameplay Hours
<1
Description
They say there can be no honor among thieves. They say that human greed is stronger than human loyalty, and that no promise is safe from the corruption of gold and power. But even within the shadows, some order must be held. Here, knowledge is more powerful than the sharpest blade, and alliances are kept through a careful balance of lies. And though indeed there may be no honor among the thieves, there is respect amid distrust...A chance meeting at a country inn leads you into the dark underbelly of the city of Endorr. There, you become entwined in a tangle of lies and deceit, as you infiltrate a local thieving guild in search of a stolen artifact. And as you discover the truth of the shadowy world around you, you learn the nature of your own conscience. Who around you deserves your trust? And what is the price of your own honor?
A Chinese version of the module, translated by Lisha_sun and Saltius, is available here: Link
I'm playing it for the second time. Though it has some bugs, I give it 10 points.
Posted by Forrestwolf at on06/27/10
So many choices, so very wonderfully nonlinear. You really brought the city to life - so much lies under the surface to be discovered by the player. Thanks very much for an incredible story; I'm looking forward to Prophet.
Posted by dachrisma at on02/25/10
Very interesting and difficult quests, but I really hate to be the idiot for everyone. What about the player? The player doesn´t get anything for all the quests, no money, wheapons or armor, no interesting items. There musn´t be overpowered things, but a little thank for all the work is not too much! The other thing is if you play is as I usually play a RPG, you often finish quests before you get them and then you can´t finish them official, because no one wants to take the items you had to steal. You really have to follow the storyline. I hope my old school-english is enougth to explain it!
Posted by wes471 at on09/15/09
Best rogue and/or assassin module!
Posted by DavidtheGnome at on06/05/09
There are a lot of rogue based mods out there and out of all the ones I've tried this is definitely one of the best. Has lots of great sidequests that put rogue skills to the test. I'd say this is my 2nd favorite after "A Dance with Rogues" and it's a close second. There's a lot of choices in this mod and its very non-linear which is great. I played through with a Chaotic Good character and will probably try it again with an evil one sometimes. Because of all the moral choices you get to make and the multiple endings this mod actually has a lot of replay value.
Posted by Delf at on05/01/09
This is an extraordinary module, and really provides a very different experience from what's typical with some unusual thieving quests. Enjoyed it very much. *possible spoiler*-I did find it a little unfair though that in a storyline where you're forced to be a thief, consistently roleplaying an appropriately greedy character leads to one of the less satisfactory endings. But it certainly was interesting the way different decisions could lead to radically different endings and if the author intended the story to be a moralistic one then I can't really blame him for this.
Posted by Penombre at on03/23/09
Excellent mod, on all aspects. Most NPCs were well depicted and the web or relations and consequences well defined. Some missions required original planning or execution and the overall feeling of gaining influence within the League was pretty well rendered My two cents or criticism : avarice was not that interesting since simply by careful management of my acquisitions (and the fact i went back in every building previously cased after i was no longer supposed to keep refraining from taking everything i liked...) i ended with about 150.000 gold and all the magic items available i wanted to acquire. All in all, a very impressive mod
Posted by snowdog at on03/31/12
Finished now. Great module, but not the best for me or the character (lawful good) I was playing. ************* Spoiler Warning ****************** I think this module is not the best for very good characters. I felt there was just too much corruption, I figured out right away (as previous post) that I was being played, I wanted to confront my employer but he wouldn't talk to me until I played my part for a while in the guild, which did mostly distasteful business. I wanted out almost from the beginning. I learned that while I play fighter/Rogues all the time. It is more an adventuring skill set for me. I am not a thief. I generally don't like organized crime, and I don't make a good undercover operative when working with distasteful characters. I was annoyed that I had to work with Gareth to advance the plot. But all these thing that I didn't like are a testament to the realism of the world. I loathed these people and wanted to be away from them. This is great mod. Just not entirely my cup of tea.
Posted by snowdog at on03/31/12
Just started, but right away I feel I am being played.... *** Potential Spoiler ****** . . . When I follow that poor sap that steals his "orders", here appears surprised to get something like that and right before I killed him, he seemed to be asking his superior to read something for him... My character is a good thinking he is doing an undercover mission with the bad guys but now I am worried I may have killed an innocent dupe to get in. I don't know if that is intended or I mis-interpreted something, but congratulations on starting the paranoia early
Posted by Jamro at on01/04/09
Playing this through left me flabbergasted. Wow what an experience. Didn't quite manage the heroic solution, but survived with a bag full of treasure and a morale crisis. I'm amazed everything didn't break down catastrophically anywhere, assasinating friendlies usually does that. I loved how this kept me guessing all along the way, still surprising at every second turn. There were a few things I'd have liked differently. I'd have preferred all assasination missions to at least have a chance to try and save/warn off the target, refusing the mission is not good enough for a good character, there'd always be someone else. Second and more important, while this seems to cater for a sneaky type, sneaking past an opponent is actually not rewarded in any way, while fighting every unfriendly yields hefty dose of XP. I'd really think "no xp for killing" would serve this module best. Now I just couldn't bring myself to not whack every spider and skeleton, when there were a few levels worth of xp inside them. Anyway, the voting standards in NWN1 vault are broken and I really, really appreciate the way this module got under my skin. So straight 10 and nothing dropped for the stuff above.