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NWN MODULES

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Title  Honor Among Thieves
Author  Baldecaran
Submitted / Updated  01-12-2004 / 07-14-2012
Category  City Adventure
Expansions  HOTU-1.64
Setting  The Runelands (custom world)
Gameplay Length  20-30 hours
Number Players  NOTE: The module should be played in Hardcore mode
Language  English
Level Range  If you're a very cautious player, you can start at level 1. But level 5 is recommended in general.
Races  Any (pure-blooded elves are rare in this part of the world)
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Light
Classes  Rogue (other classes ok, but rogue skills are critical)
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  06
Max # Players  01
Min # Players  01
Min Character Level  04
Content Rating  Teen
Alignments  Any (there are many temptations toward chaotic behavior)
Gameplay Hours  <1
Description
They say there can be no honor among thieves. They say that human greed is stronger than human loyalty, and that no promise is safe from the corruption of gold and power. But even within the shadows, some order must be held. Here, knowledge is more powerful than the sharpest blade, and alliances are kept through a careful balance of lies. And though indeed there may be no honor among the thieves, there is respect amid distrust... A chance meeting at a country inn leads you into the dark underbelly of the city of Endorr. There, you become entwined in a tangle of lies and deceit, as you infiltrate a local thieving guild in search of a stolen artifact. And as you discover the truth of the shadowy world around you, you learn the nature of your own conscience. Who around you deserves your trust? And what is the price of your own honor?


A Chinese version of the module, translated by Lisha_sun and Saltius, is available here: Link

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-11-27codepoetz8Great role-playing options for rogues, juicy plot, very polished presentationVery slow game pace, not much combat action

Interviews

SubmittedTitleAuthor
2006-07-21Hall of Fame Interview - Baldecaran (All His Modules)Steve Savicki
2005-06-30Hall of Fame Interview with Baldecaran (The Cave of Songs)Maximus

Files

NameTypeSizeDownloads
Baldecaran12ReadMe.pdfBaldecaran12ReadMe.pdf
Submitted: 01-12-2004 / Last Updated: 12-12-2004
pdf416.37Kb28515
--
Honor_Among_Thieves_v.2.2.zipHonor_Among_Thieves_v.2.2.zip
Submitted: 01-12-2004 / Last Updated: 12-12-2004
zip5.3Mb34959
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Honor Among Thieves HAKBaldecaran2004-09-04--This HAK is required for version 2.0 of the module 'Honor Among Thieves'.
SCORE OUT OF 10
9.73
202 votes
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Comments (30):

1 2 3

Posted by amers1015 at on12/09/08
I had a pretty good time playing this mod. I thought it was very well put-together and I did not encounter any bugs of any kind. I liked the multiple endings quite a bit. It always makes me feel more satisfied when there are different outcomes depending on the decisions you've made. On the downside I HATE it when there aren't henchies. I know I was warned ahead of time though so I'm not lowering your score because of that, it's just something I wanted to say to make myself feel better. :) Henchmen provide depth to the story and make me actually care about what happens so I'm not so disconnected from the city to which I just moved. My only other beef is that IMO it should have taken more work for me to get 'in' with the guild. I only did a couple of missions and although my journal was filled with additional optional quests I was able to be promoted and move on with the main storyline and be trusted more quickly than I think thieves and assassins would allow. At any rate, this was a very solid mod and I appreciate all of your hard work. On a side rant: I'm giving it a 9 which is a very good score but due to the fact that it seems like almost EVERYONE gives EVERYTHING a 10 around here it's actually going to lower your average. And that's messed up... Just a pet peeve of mine, nothing to do with the mod... Again, just to make me feel better. :) _________________________ The less you know, the more you believe.

Posted by herrjeff at on08/14/08
This is an excellent module, with plenty of subquests and different methods to complete the story. A number of scripts improve many aspects of the game with respect to sleep, death, diversion, etc. and I like how the author avoided the risks that my PC would find the main quest item too early. Some NPC scripts might no longer be working as originally planned as a result of latest patches, but in other cases, there were dialog and logbook inconsistencies that are most likely due to the complexity of the plot. Although my PC was able to complete the module without cheating, often the next step was hard to determine.

Posted by Copperhawk at on07/25/08
The story is very captivating and it can grasp my attention all the way if not for the buggy pass time logic. Often I have to rest until next morning but then it rest until next night? I asked to rest for 8 hours but then it rest for more than 10 hours?? And then I waited outdoors hoping the time will pass but in fact the light changes and yet the time doesn't pass? Such buggy pass time logic often requires me to reload the game because I have missed the schedule. And this thing really wore off my patience. Fortunately the story and the characters are so well written, otherwise I'll abandon it. If you got the patience, this game is very nice to play!

Posted by jml at 2008-06-2006:58:39    
Impossible lag. 'never happened before with any module. I had to give up half way... Too bad. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by jml at 2008-06-1507:18:37    
And I really understand why he made such a choice. I mean, if you emit light... you're not the best at hiding. But still, it's just I never saw that anywhere else... Just in case you were facing the same problem. I used a PC from another module with some stats decreased already, so it wasn't that obvious maybe... _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by jml at 2008-06-1507:14:00    
Warning & Spoiler It took me a little while to figure out why my elf was so bad at hiding. Very low on Hide skill, 7 for a level 10 rogue! Now I know why... Baldecaran made some very highly customed scripts for that module, and one of them is looking full time for any item which provides any type of light... like the most basic Ring of Resistance I use all the time, or a simple torch. I played with that " Skills decreased " icon until half of the module, and finally took the time to take care of that... situation. I couldn't understand I was forced to kill almost anyone. Now I do... ( I checked and there is something about it in the Read me actually... My fault if I never read those things... until I have to. ) _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by Glarm at on06/10/08
Good fun. Enough freedom to do what you want, pretty much. Curiosity can get you killed!

Posted by Morgennes at on05/30/08
True masterpiece. Played as a 1st lvl CE elven rogue, ended level 10. The city is amazing. The scripts are amazing. Thanks a lot ! (I'm already a big fan, eager to play the sequel to Prophet!)

Posted by Odranoel at on04/28/08
One of the best mods I've played after The Cave of Songs

Posted by filofax at 2008-03-3005:15:46    
Hope my question doesn't give too much away how do I walk backwards? Enjoying it so far, but I'm stuck in the cellar! All help greatly appreciated thanks in advance filofax

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