This adventure will make most sense if you play it like a good guy. But there are no actual restrictions.
Gameplay Hours
06
Description
This is Part 1 of the The Light Reborn (TLR) Series. However, all TLR modules are also stand alone adventures. This was a starter module for me and is not my best work, so if you aren't playing the whole series, I recommend TLR - The Children, which is the Hall of Fame module in the series. A shadow has fallen across the world of Harthe. The arrival of a man claiming to be a Veranite, the lost race of kings blessed by the Creator of Harthe with divine power, causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, as he says, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it?
I got some reports that after the fight with Broc Samuel and company were attacking PCs. This seemed to be a new bug, so I did some testing and found that it somehow got introduced via one of the Bioware patches. In any case, it's fixed now. If you are playing a verison of the module where this problem still persists, the workaround is to let Samuel kill you and then respawn and walk back to talk to him.
Posted by Anonymous at 2004-10-0505:53:00
Bruce, Thanks so much for spending the time to look into that problem. I was able to get Samuel to talk to me once. I somehow was in the right place at the right time. I'm glad you were able to fix the bug in the module. Thanks, Kevin
Posted by bnielson at 07:44:00 Voted10.00
Kevin, The new release of this module should fix the problem. However, this doesn't do you any good, because you'd have to replay it. Here is a suggestion you can try. In the final scene, set the following variable on Samuel using the built in cheats (they are available in single player.): bAllowConverse = 1. This will hopefully free up Samuel to speak to you and allow the story to continue.
Posted by bnielson at 11:46:00 Voted10.00
So Kevin, did any of my suggestions end up working for you?
Posted by Anonymous at 2004-09-2206:27:00
Bruce, Thank you for your feedback. I will try your suggestion. I will also send the saved game to you when I get back to my gaming computer. Kevin
Posted by bnielson at 15:36:00 Voted10.00
Kevin, I had a thought. Have you tried talking to Samuel once he arrives? The problem may not be Broc, it may be that Samuel is not coming over to talk to you and you'll have to initiate the conversation. Give this a shot. Bruce
Posted by bnielson at 21:22:00 Voted10.00
Kevin, Yes, could you send me your saved game before the freeze? I want to see if it happens on my machine. My machine does not have the expansions installed either. (I actually have two machines, one with and one without.) I may need to play through to that part and test it out. Bioware has broken my scripts before via their expansions, so it's always possible that Broc is not working. I can also try rewriting him and see if that helps. In any case, please send me your saved game and I'll try to replicate the problem.
Posted by Anonymous at 2004-09-1818:59:00
I keep seeing the problem with the frozen Broc. I've tried many times. I never make him suffer a ton of damage all at once. So I don't think I'm killing him with one shot while he's at 60%. I don't even think I'm killing him. I'm slowly taking him down to where he ends up calling his friends. Sometimes he even drinks potions while I'm whittling away at him. This freezing happens repeatedly. I've never been able to get him to not freeze up. Perhaps it's because I don't have any of the expansion games. I only have the basic Neverwinter Nights game. I do have the most up to date version of it. 1.62 something or other. Are you able to configure your test environment such that the expansions aren't installed? Would you like me to send you saved games before and after Broc freezes? Kevin
Posted by John at 2004-09-1709:49:00
Thanks very much for the tip! John
Posted by bnielson at 14:48:00 Voted10.00
The following code placed in the on spawn script for a creature will cause them to become cowardly if they are a commoner: if (GetLevelByClass(CLASS_TYPE_COMMONER) == GetHitDice(OBJECT_SELF) ) { SetCombatCondition( X0_COMBAT_FLAG_COWARDLY ); SetLocalInt(OBJECT_SELF, "X0_COMBAT_CONDITION", 4); }