This is where your part starts.
You have been earning your living as a mercenary for hire and guard for rich merchants, earning you a small amount of fame and an experienced swordarm.
When Councilman Frey of Mallisport issued a call for mercenaries to deal with the orc-raiders, you immediately travelled to Mallisport and applied for the job, as did many others eager to earn both the gold and the goodwill of the council..
You now stand in front of the council and await its decision.
(see background story for the full..well..background story!)
Single- or multiplayer module for all classes. Features recorded voices for many NPCs. Originally designed for multiplayer games, but has a henchman for games with 1 or 2 players. Uses DMFI wands 1.07 and comes with a pre-equipped DM-character for DM-run sessions.
UPDATE 1.52: Small bug-fixes. All DMFI wands now work properly in the mod. Changes to some areas. Added another puzzle.
IMPORTANT: If you feel you can do the voice for one of the characters with no recordings sofar, then please send me an email or comment here.
If you find any bugs, please send me an email or comment here. Please vote so I know if you like it...
About part 2...it's actually complete for NWN 1, but requieres a DM to run properly...and it will take a lot of work to make it "safe" to play without a DM. I'm still debating whether or not to release it for NWN1 or port both of them to NWN2.... _________________________ Tales of Ardara: Link
thx for playing and voting! I'm glad you liked it! _________________________ Tales of Ardara: Link
Posted by jbaudrand at 2007-01-27 11:45:20 Voted 9.25 on 01/27/07
about the bug on MAC, maybe it would be useful to report it to bioware, i will see if i have a save game of this part to make a snapshot... _________________________ You want an intro for your mod? Link
Contact us: Link
Posted by jbaudrand at 2007-01-27 11:43:33 Voted 9.25 on 01/27/07
Spoiler
we finish it, the sequence at the wizards towers were good (we liked the guardian door), we enjoyed the final confrontation with lions, it is sad that their leader die, because it should add spiccy situation in the next chapter..
The only thing we didn't like was the return to the room with the DM between each part, nor the ending to this room too.. we don't like it because it break the immersion of the player in the story...
will you do chapter 2 on never 1 or 2? (we prefer 1, because we can play it on mac...)
;d
Keep modding _________________________ You want an intro for your mod? Link
Contact us: Link
Thx for reporting it. I've never had anyone report that the icon image didn't work. They're bioware standard icons, not from a hak. Glad you got through though.
About the gate closing: It's supposed to close before the last player can get out! :D The team needs to work together to get last player out...
In singleplayer the gate doesn't close so fast, there's time enough to get out.
Posted by jbaudrand at 2007-01-26 06:32:08 Voted 9.25 on 01/27/07
ok we have soved this puzzle.
[spoiler]
Bug report:
the next one with the little pic on the ground to open the door doesn't work on Mac.
the pic are justlike a blood tracks, unreadable.
We play it in multi with a pc as a server.
Maybe you can report it to bioware..
In multi this part is strange: because when we escape from the place, the opening doesn't work correctly:
- the fisrt PC active the apporpriate brasero, the second passe the door, it close automatically; then the first one re activate the brasero, and when he reach the door, it close in front of him.
The second player must activate his own brasero to allow the first to escape the place, I hope people play in solo succed to escape this trapdoor...
_________________________ You want an intro for your mod? Link
Contact us: Link
Sorry, walkthrough is not complete. I'm writing it now, if you still want it, send me an email:
nwn(at)candelaria.dk
Spoiler!
Think sudoku...only with colors. (only one of each color in all vertical and horizontal line). The "rules" are on the tombstone next to the puzzle.
You already have one gem placed(the green one thats stuck), the parchment gives hints to some of the others (red gem in South-East corner etc.)
Posted by jbaudrand at 2007-01-13 12:11:28 Voted 9.25 on 01/27/07
Hi thanks for the answer!
Spoiler,
sorry if we look totally lost, but, in the temple of Ka'nich
we can't solve the lights enigma
We try to put four red ones in the south east, but one of the light always still green...
Is there a walkthrough of your module?
Sorry to ask all these question, but we always play a module from start to the end, and we want to finish it :) _________________________ You want an intro for your mod? Link
Contact us: Link
Posted by jbaudrand at 2007-01-06 05:11:31 Voted 9.25 on 01/27/07
NEED help, Spoiler inside
hello, we play your module in multi, we have a problem with "the problem of Castle whitehouse" quest, we are in the catacombs, garret run and say "i know how to open this door", he die. we open the brasero room's door, and.. What next?
We can't health him... _________________________ You want an intro for your mod? Link
Contact us: Link
OMG!
I did it as soon as I posted I thought a little more and tried $$%^*%$ and it worked...
My hubby thought I was nutts lol as I got so excided for figuring it out haha...
I placed the $$%^*%$ instead of the answer so not to give it away..
AWESOME Riddles BTW:)
OK back to playing I go...
Hiya:)
I am enjoying the Mod so far.
I need MAJOR help here Pleaseeeeeeeee Anyone!....
Little Spoiler Sorta Below....
I am trying to answer the third riddle from the
Smalljon Spirit. I answered the other 2 with alot of
thinking...
But, I REALLY want this Reward lol.. I worked so hard Pleaseeee...
If you do not want to post it here my email is.... [email protected] I am on my KNEES here begging.....
well if u tell me how to burn it i have another computer but i cant put games on it. its alot faster than this one and i could get CEP on it and burn it if i knew how so keep me posted. _________________________ "Noobs are people to"
NoobsRus
Sorry, it will take too much time for me to make a version without CEP and make new HAKs etc. Maybe you could have someone with a faster connection burn the CEP to a cd-r for you? _________________________ Tales of Ardara: Link
hey do you by chance think you could make a version without CEP because i would like to try this mod but i cant cuz i cant get CEP it takes way to long to download on my comp. keep me posted please. _________________________ "Noobs are people to"
NoobsRus
UPDATE 1.52: Small bug-fixes. all DMFI wands now work properly in the mod. Changes to some areas. Added puzzle. _________________________ Tales of Ardara: Link
Got them thanks and now stuck again. The temple, can not open gate, journal states to search area have done so but nada. I,ve missed something but what?
Having a problem in trying to kill deadjohn (What book? Found a book in library history of. Got lucky with braziers so what book?)
Playing as a single player nd in crypt there are 2 doors that can not be opened while in the temple there is a chest. My email is [email protected]
Posted by sumi at 2006-02-14 09:31:32 Voted 9.25 on 02/14/06
Excellent adventure. Nice touch with the custom voices and a good story. I'd like more choices for the sequel though, but overall a very enjoyable mod. I played it single-player, but I can imagine it could be very fun with a DM and a group too.
Cheers!
I'm sorry to hear that the second part of the mod disappointed you. That's actually the part I like best, which just goes to show that taste differs :D Thanks for the vote, however. I'm glad I at least got your interest. Cheers. _________________________ Tales of Ardara: Link
Posted by lebowski at 2006-01-13 15:30:57 Voted 6.00 on 01/13/06
Very strange mod. I liked the first chapter even if a bit too fast at times at least it was exciting and with many original situation. also it had a nice premise for the continuing story and a good villain. The second chapter wasn't that worse technically speaking but the plot na dhte character become so sketchy and predictable to be awful. I've never seen a mod being so strange and yet promising falling so badly. Still you got my interest and I'll sure give your chp. 2 a chance if you'll ever publish it.
cheers _________________________ The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods
Posted by lebowski at 2006-01-13 15:27:21 Voted 6.00 on 01/13/06
Actually I'd vote 8 for the first part and 5 for the second. So half this mod is actually good or at least interesting and fresh while the second half is just terrible. _________________________ The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods
Ahem.. you could also just use the Book of rules to do the same. That is, set the number of players to 1, exit the gate, then set the number of players back to the correct number.
First player to enter the mod has the book in his inventory.
I've discovered a weak spot in the code for the gate, which in certain situations could give problems in multiplayer-games and cause the braziers not to work right. This will is fixed in 1.52. It has not been a problem in any of the multiplayer-sessions and -testing I've made and should only happen rarily. _________________________ Tales of Ardara: Link
Finally someone commenting on the multiplayer aspect! Unfortunately it's a bug-report... :)
------ MULTIPLAYER SPOILER ----------------
Yes, the gate is supposed to shut before everybody can get out and someone has to re-light the braziers on the other side before the last can escape. Are you sure the right braziers were lit? I'll take a hard look at the code and see if there's any weak spots...
If you still can't get out here's a workaround:
In the chatbar write the following:
##DebugMode 1 (press enter)
##SetVarModInt nrPC 1 (press enter)
##DebugMode 0 (press enter)
That will give you enough time to get out before the gate closes. When all have escaped you need to reset the number of players registered. For example, if you are 3 players playing the mod do this:
##DebugMode 1 (press enter)
##SetVarModInt nrPC 3 (press enter)
##DebugMode 0 (press enter)
This is important, because you will run into problems later if you don't set nrPC to the actual number of players present.
Hope that helps you. I'm eager to hear how the multiplayer game goes, as nobody has commented on that aspect sofar...
Posted by Samus22 ( 216.196.xxx.xxx ) at 2005-12-18 11:50:17
Started playing this multiplayer last night and we couldn't get out of the Whitstone tomb. Whenever we would throw the lever to unlock the gate it would shut before we could all get out. Lighting the braziers didn't seem to work any more either. Did we miss something?
Posted by cegli at 2005-12-14 05:53:36 Voted 9.00 on 12/14/05
Hehe yes and sadly I haven't had the time to read the last book yet...I thought of removing the names that refer to them, but then some of the lines had already been recorded so...
It's just a couple of names, the persons and places are nothing similar however...
cheers,
Miguel _________________________ Tales of Ardara: Link