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NWN MODULES

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Title  The Rogues of Quinn part 3 - Quinn's Infiltrator
Author  Taliesin_ttlg
Submitted / Updated  08-02-2003 / 08-08-2003
Category  Twisted / Dark
Expansions  SOU-1.30
Setting  20 leagues from Jaral City
Gameplay Length  6-8
Number Players  Single Player Only
Language  English
Level Range  Use the character rom parts 1 and 2
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Rogue - from part 1 and 2
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  09
Max # Players  01
Min # Players  01
Min Character Level  09
Content Rating  Mature
Alignments  lawful evil
Description
V1.01 Quinn�s Infiltrator is a single player NWN module for rogue class characters. It follows on directly from The Avenger of Quinn and is designed for level 9 characters. The character should really be the character used in the first two modules. This module is a coda to the Quinn series. It will give the full story of the PC�s father and how he was murdered, reveal the plan of the drow and explain something of the mysterious character Y�steriao who was touched on in part two. It is a lot shorter than part two. The necessary Hak is included in the module zip. One thing missing in the read me, is just to say that the in-game comment re the Vethboro Dragon is a reference to the excellent module of the same name, here on the vault.

Files

NameTypeSizeDownloads
Quinns_Infiltrator_1.01.zipQuinns_Infiltrator_1.01.zip
Submitted: 08-02-2003 / Last Updated: 08-08-2003
zip1.7Mb8028
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Comments (27):

1 2 3

Posted by Tai_Chi at on05/25/05
With its prequels, it's definitely worth HoF award. And its sleuthing quest is just awesome!

Posted by Tai_Chi at on05/25/05
Taliesin, If that's your decision. But skilled rogue shouldn't bother with its weight, IMO since they must have some kind of magical bag. Or you can make Kers require only the journal and the body optional. In this way, adventurer needs to carry the journal alone to complete the quest, and carrying the body will bring some extra reward. You somehow misunderstood about Jarod and Shera thing, I'm afraid. Check the Guildmaster's conversation. ?Why are Jarod and Shera not here?? appears twice on the same screen. I guess you happened to copy and paste it, or does this occur just with me? And ?Letter? I mentioned refers to the one sent to Widow Teston. It was left out in the inventory when Murder in Mind quest was completed. Whoever the authorities need this evidence, right? Well, now I'm finished with v1.01 of this module on v1.65 of NWN with both expansions. No stuck whatsoever. I enjoyed this module as much as its prequels. Thank you for your hard work, Taliesin. Quinn trilogy is definitely one of the best rogue modules, and I hope your next work is even better.

Posted by Taliesin_ttlg at 2005-05-2423:23:38    
Skern Jaral's body weighes so little as I didn't want to weigh the player down (thieves generally are not known for concentrating on strength) not very realistic but I thought it would help the gameplay. Glad you enjoyed murder in mind. Take the point re the skill checks. There should be an answer from the guildmaster re Jarod and Shera (though the answer was convenience, Jarod has gone away to heal and Shera is looking after the guild, but I couldn't find a use for the characters!)

Posted by Tai_Chi at on05/25/05
Taliesin_ttlg, I wonder what caused Skern Jaral's Body only to weigh 0.5 lbs. Is it just a very small portion rather than the whole? ?Why are Jarod and Shera not here?? dialog option appears twice in conversation with Guildmaster Tane. Letter should be confiscated from the adventurer as well as other evidence. It must be needed in the upcoming trial, I imagine. The NPC's in this module seem more active than in the prequels as a commoner visits a temple to prey and then goes back home. This is great. I pretty much enjoyed Murder in Mind quest. It alone deserves 9.5 to me. Thank you for the wonderful experience. I wish you would build more modules of that sort. And please consider more use of skill checks when you make one. For example, a successful heal check reveals the cause of death, and a lore the type of the murder weapon. I believe it makes one's experience quite unique. I'll add more comments when I finish this module. Thanks.

Posted by Vimsen at on05/15/05
.

Posted by x1134 at on05/11/05
One problem I noticed. If you play using keys (WASD) for movement you miss some of the dialog. YOu do have a warning that applies, but it was already too late to stop pressing the W before missing the conversation. (The hallway towards the end especially.) The first two modules seemed a little more polished, but I would guess that comes from being around less time to be caught.

Posted by Taliesin_ttlg at 2005-04-0422:54:00    
Just tried it and it downloaded fine. Must have been a site error. Try again, and if you still have problems e-mail me and I'll mail a copy across to you.

Posted by Anonymous at 2005-04-0422:52:00    
I keep getting errors just trying to download this. Is it just me?

Posted by Anonymous at 2005-04-0422:52:00    
I keep getting errors just trying to download this. Is it just me?

Posted by Taliesin_ttlg at 2005-01-1723:23:00    
When Rado disapears it's because he was upgrading his level. However, the module was designed for specific character ranges and if you are using a character of too high a level there are no Rado models available. In otherwords, you're playing with a character of too high a level and I suggest you try with a character of level 9 (and no more than around level 11)

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