V1.01 Quinn�s Infiltrator is a single player NWN module for rogue class characters. It follows on directly from The Avenger of Quinn and is designed for level 9 characters. The character should really be the character used in the first two modules. This module is a coda to the Quinn series. It will give the full story of the PC�s father and how he was murdered, reveal the plan of the drow and explain something of the mysterious character Y�steriao who was touched on in part two. It is a lot shorter than part two. The necessary Hak is included in the module zip. One thing missing in the read me, is just to say that the in-game comment re the Vethboro Dragon is a reference to the excellent module of the same name, here on the vault.
i played the firdt two un the seris and i loved it but i seem to be stuck on the third one when i tell the gnome he better get ready at the start before we teleport he disappears and i cant find him and that woman wont talk to me unless his there
Posted by Jonesy14 at on12/08/04
Short, and not as complex as the previous installment, but still a well-designed mod
Posted by Dags at on10/15/04
A good conclusion, but after the massive second part this seemed a little quick and wasn't too challenging. The murder quest is well executed, but most of the others seemed underwhelming. I appreciated the alternate endings, though!
Posted by acamantor at on10/10/04
a great crescendo for the serie
Posted by Amasius at on09/30/04
Good Ending of the great Rogue-Series
Posted by MadNo at 2004-08-0506:23:00
Thanks Taliesin. Since this happened relatively early in the story, I thought I would just replay it from the start, this time trying to do things in a slightly different order, and it worked. I may be wrong about this, but I believe the way you have scripted things, the player needs to first check out the chest against the wall in the crypt (with the belt), BEFORE clicking on the graffiti, otherwise the password variable doesn't register properly. Could this be right? I know nothing about scripting so this is just a theory derived from my experience with your module. Anyways, thanks for a great adventure. I finished Quinn 3 yesterday and I'm just starting Shaddowe. Although I liked the whole Quinn series, I can definitely see that your work is getting better and better.
Posted by Taliesin_ttlg at 2004-08-0504:31:00
MadNo thanks for playing, for some reason it sounds like the variable hasn't been set when you've clicked on the grafitti. easiest work around is as follows. Drop the console using the "`" key type (exactly but without quotes) "DebugMode 1" then return open the console again type "SetVarInt nYsteriao01 10" then return click on the pc type "DebugMode 0" then return The option to use the password should now appear.