extradimensional demi-plane acessible via a city building entrance by brave adventurers only
Gameplay Length
Average multiplayer stay time is 15 minutes to 2 hours.
Language
English
Level Range
Monster Arena is level+gear balanced with adjustable monster power and count. This module can level characters up to level 120 worth of XP. Single level increments to level 40 plus a hacker's menu with 5-10 level increments to level 120.
Races
Any.
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Teen
Alignments
Any. Includes Alignment Changer. Monster arena contains only evil creatures or nonsentient true neutral monsters. Undead, vermin, constructs, and demons are particularly plentiful.
The ultimate character creation and customization module. You may create a character, make him/her any level you so choose and equip that character with any gear you wish from all the standard items in the standard NWN game and the HotU + SoU expansions plus many more custom items. There is also a pawn shop that collects copies of unique custom items from the inventories entering players. You may also change your alignment to any that you choose and tweak your ability scores. This is all done in a fully fleshed out setting with NPC's and navigational aids. There is also a large PvP Arena and a script powered level + gear balanced monster arena with customizable difficulty via adjustments to average party level and total party level. In addition there is a rogue training house to test your rogue's lock picking and trap skills and a testing hall to benchmark your character's battle capabilities with combat dummies and archery targets.
The hakpak link just brings up the mod again for me. Anyone else have that problem?
Posted by wyvernsu@hotmail.com at 2005-07-0901:58:20
nice
Posted by ASH1951 at on07/07/05
Best character development module around
Posted by TheSnowman at on06/12/05
I have some requests. First, I think it might be better to split up the central store area into multiple areas to avoid slowdown from all those merchants. Second, it would be nice to split up the scroll store into divine and arcane scrolls, maybe even by level range (arcane 1-3, 4-6, 7-9, etc). This would make it much easier to find spells. Overall I really like this mod and I use it quite a bit to test out character builds and when I feel like skipping the first chapter or two of the OC. Thank you for your hard work building this module.
Posted by Dama at 2005-03-0312:38:00
Yeah, armor gets armor ac, boots get deflection, etc. I found out the armor type is predefined by the by the item. That means my people that can't use a shield will never know the ac benefit of shield AC. ;/ Oh great Inca, when will the new masterpiece of divine inspiration be witnessed, experienced & DOWNLOADABLE? ;)
Posted by ummmm..... at 2005-03-0115:51:00
"I have yet to see items that are not shields with AC bonus type of shield" you mean like a pair of boots with a bonus to shield ac? that isn't actually possible, each item type can have only one type of ac bonus on it (well maybe with some special scripting?) if you didn't mean that then just ignore this post :)
Posted by Dama at 2005-02-2800:42:00
Would you update the items in the shop to reflect what is being used? I see +7 items, not many servers have higher enhancements on items except for attributes & skills. There's keen kama's, kukri & rapiers for dev. crits/weapon masters, keen weapons in the 20 x3 & 20 x4 crit. range. Weapons seem to have a rainbow of elemental damage - 1d6 of acid/cold/electric/fire or more, but rarely have additions to the other types of damage. Non-weapons almost always have AC bonuses & haste. I have yet to see items that are not shields with AC bonus type of shield. I would love it if there were items with a combination of immune to death, immune to level drain & immune to necromancy but the spellcasters union banned immune to necro a long time ago. :( TY, great work, I bow to the Great Inca!
Posted by GreatInca at 2005-01-1417:19:00
Oh yeah this version is pretty much final except for minor bug fixes (like outdated descriptions). My current WIP has the CEP integrated and already am almost doubling the monster variety in the monster arena. I will be put up as a separate module. The entry, training, and entry hall are 1 are in the new CEP version and i'm also going to integrate and customize the forge of wonders. THere are 5 rooms in the 6x6 consolidated area - Entry (2x3), Training (2x3), Merchant (4x3), Doorways (2x2), NWN Campaign Gate (2x1), and Forge (2x3)
Posted by GreatInca at 2005-01-1417:14:00
I checked the file and it is the up to date one. I know I forgot to update the readme sign. I'll go update it. I forgot to look at the module's description field. All 3 are copies of the readme. I think the module's description is for the new version but I updated the module description inthe mod page and the readme file but forgot to in the module description. THe readme sign inside the module is old and obsolete. I'll update it all and re-upload. The module itself is up to date though.
Posted by Dovucoe at 2005-01-1406:43:00
Not sure if your mod was updatd properly. From what I can tell, the Readme file was updated, but the .MOD file doesn't actually reflect the changes you mentioned. Perhaps you could look into this? Nonetheless, good work. I prefer this to the one listed in the Hall of Fame actually :)