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NWN MODULES

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Title  The Halls of Advanced Training Deluxe - HotU+SoU Edition
Author  GreatInca
Submitted / Updated  12-24-2003 / 08-02-2005
Category  PvP
Expansions  Requires Both Expansions (SoU & HotU)
Setting  extradimensional demi-plane acessible via a city building entrance by brave adventurers only
Gameplay Length  Average multiplayer stay time is 15 minutes to 2 hours.
Language  English
Level Range  Monster Arena is level+gear balanced with adjustable monster power and count. This module can level characters up to level 120 worth of XP. Single level increments to level 40 plus a hacker's menu with 5-10 level increments to level 120.
Races  Any.
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Dependant on Module
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Teen
Alignments  Any. Includes Alignment Changer. Monster arena contains only evil creatures or nonsentient true neutral monsters. Undead, vermin, constructs, and demons are particularly plentiful.
Hakpak  WinRar Info

Download WinRar 3.42

Description
The ultimate character creation and customization module. You may create a character, make him/her any level you so choose and equip that character with any gear you wish from all the standard items in the standard NWN game and the HotU + SoU expansions plus many more custom items. There is also a pawn shop that collects copies of unique custom items from the inventories entering players. You may also change your alignment to any that you choose and tweak your ability scores. This is all done in a fully fleshed out setting with NPC's and navigational aids. There is also a large PvP Arena and a script powered level + gear balanced monster arena with customizable difficulty via adjustments to average party level and total party level. In addition there is a rogue training house to test your rogue's lock picking and trap skills and a testing hall to benchmark your character's battle capabilities with combat dummies and archery targets.

Files

NameTypeSizeDownloads
GreatInca07The_Halls_of_Advanced_Training_Deluxe_HotUSoU_Edition.txtGreatInca07The_Halls_of_Advanced_Training_Deluxe_HotUSoU_Edition.txt
Submitted: 12-24-2003 / Last Updated: 01-08-2005
txt9.72Kb34117
--
TheHallsOfAdvancedTrainingDeluxeHotUSoUEdition11.rarTheHallsOfAdvancedTrainingDeluxeHotUSoUEdition11.rar
Submitted: 12-24-2003 / Last Updated: 05-05-2005
rar878.21Kb11091
--
TheHallsOfAdvancedTrainingDeluxeHotUSoUEdition11.zipTheHallsOfAdvancedTrainingDeluxeHotUSoUEdition11.zip
Submitted: 12-24-2003 / Last Updated: 05-05-2005
zip1.8Mb11877
hakpak
SCORE OUT OF 10
9.64
9 votes
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Comments (29):

1 2 3

Posted by NeoMandalore at 2005-08-0217:37:32    
The hakpak link just brings up the mod again for me. Anyone else have that problem?

Posted by wyvernsu@hotmail.com at 2005-07-0901:58:20    
nice

Posted by ASH1951 at on07/07/05
Best character development module around

Posted by TheSnowman at on06/12/05
I have some requests. First, I think it might be better to split up the central store area into multiple areas to avoid slowdown from all those merchants. Second, it would be nice to split up the scroll store into divine and arcane scrolls, maybe even by level range (arcane 1-3, 4-6, 7-9, etc). This would make it much easier to find spells. Overall I really like this mod and I use it quite a bit to test out character builds and when I feel like skipping the first chapter or two of the OC. Thank you for your hard work building this module.

Posted by Dama at 2005-03-0312:38:00    
Yeah, armor gets armor ac, boots get deflection, etc. I found out the armor type is predefined by the by the item. That means my people that can't use a shield will never know the ac benefit of shield AC. ;/ Oh great Inca, when will the new masterpiece of divine inspiration be witnessed, experienced & DOWNLOADABLE? ;)

Posted by ummmm..... at 2005-03-0115:51:00    
"I have yet to see items that are not shields with AC bonus type of shield" you mean like a pair of boots with a bonus to shield ac? that isn't actually possible, each item type can have only one type of ac bonus on it (well maybe with some special scripting?) if you didn't mean that then just ignore this post :)

Posted by Dama at 2005-02-2800:42:00    
Would you update the items in the shop to reflect what is being used? I see +7 items, not many servers have higher enhancements on items except for attributes & skills. There's keen kama's, kukri & rapiers for dev. crits/weapon masters, keen weapons in the 20 x3 & 20 x4 crit. range. Weapons seem to have a rainbow of elemental damage - 1d6 of acid/cold/electric/fire or more, but rarely have additions to the other types of damage. Non-weapons almost always have AC bonuses & haste. I have yet to see items that are not shields with AC bonus type of shield. I would love it if there were items with a combination of immune to death, immune to level drain & immune to necromancy but the spellcasters union banned immune to necro a long time ago. :( TY, great work, I bow to the Great Inca!

Posted by GreatInca at 2005-01-1417:19:00    
Oh yeah this version is pretty much final except for minor bug fixes (like outdated descriptions). My current WIP has the CEP integrated and already am almost doubling the monster variety in the monster arena. I will be put up as a separate module. The entry, training, and entry hall are 1 are in the new CEP version and i'm also going to integrate and customize the forge of wonders. THere are 5 rooms in the 6x6 consolidated area - Entry (2x3), Training (2x3), Merchant (4x3), Doorways (2x2), NWN Campaign Gate (2x1), and Forge (2x3)

Posted by GreatInca at 2005-01-1417:14:00    
I checked the file and it is the up to date one. I know I forgot to update the readme sign. I'll go update it. I forgot to look at the module's description field. All 3 are copies of the readme. I think the module's description is for the new version but I updated the module description inthe mod page and the readme file but forgot to in the module description. THe readme sign inside the module is old and obsolete. I'll update it all and re-upload. The module itself is up to date though.

Posted by Dovucoe at 2005-01-1406:43:00    
Not sure if your mod was updatd properly. From what I can tell, the Readme file was updated, but the .MOD file doesn't actually reflect the changes you mentioned. Perhaps you could look into this? Nonetheless, good work. I prefer this to the one listed in the Hall of Fame actually :)

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