After the defeat of Heurodis in the tower of the winds, you stepped into the Shadow Portal, and disappeared into legend.... or did you?
You find yourself trapped in the Plane of Shadow with assassins and foes around every corner, not knowing who you can trust... or why. Yet you know you must escape, as you feel your life force ebbing the longer you remain in this shadowy domain. Also, you have a new adversary to contend yourself with... a young shadovar priestess, determined to do everything in her power to keep you there - or destroy you.
With the upcoming release of patch 1.69, I got inspired to update Shadohaunt! This is the biggest update since the module's original release, and has been play tested with a rogue, warrior, paladin, druid, and sorcerer. If you note any bugs, please report them here, as I will be checking this page on a daily basis.
********UPDATE: 2/22/08*************
-Removed summon spells from Shadovar
-Removed death spells from Shadovar
-Tweaked *all* Shadovar encounters
-Made Shadovar Mage in Library non-hostile for cutscene.
-Tweaked difficulty. It might be too easy for some classes now, but I'd rather that over it being impossible for others.
-Created new potions and added to stores.
-Made paint for Amelad quest a plot item.
-Changed appearance of Relic of the Reaper to fit trilogy.
-Created description for the Relic of the Reaper.
-Added poisons to select merchants.
-Added potions of Heal to merchants.
-Added "Wind Capsule" on merchants to give haste to any item (works in this module only)
-Added more powerful jewelery/armor/weapons to be more in keeping with the theme of HotU.
-Changed Underground Crypt to give Smugglers a separate area away from the Restless Elven Spirits.
-Adjusted Keepers & Embodiment of the Reaper difficulty.
-Fixed OnAcquire teleportation in Datson's Cellar.
-Added portals to the next door in Datson's Cellar.
-Added a waitress in both taverns.
-Made Walian & Sara temporarily immortal. (plot dependent)
Dawnseeker - Working on another as we speak :) Steve_Savicki - All the mini quests give you items that you need to fix the lever. Calgach - Yeah, I know it's very hack & slash... was going for the Bioware theme. ;) Olga - You're welcome! Purple Aki - The restless spirits don't care who is in their "realm". You're disturbing their sleep just as much as the smugglers. Jamro - I might go back and update the combat, but not any time soon, I'm afraid. Busy, you know... =p
Posted by Jamro at on06/06/06
A decent piece, but considering how hack&slash this was, the combat was very repetitive. Endless groups of cloned invisible shadow mages casting their summons.
Posted by Purple at 2006-05-1717:41:22
Decent module, though the shadow mages get a little bit much for non-casting PCs (as already noted). One niggle is with one of the crypt quests ( *spoiler *): The baelnorn asks you to deal with the smugglers. Why on earth do you have to fight them alongside the restless elven dead that inhabit the tomb? They practically team up with the smugglers to kill you, which is just silly. Really, the restless elven spirits should've been in another area, or simply not set as hostile.
Posted by olga at 2006-04-1606:23:12
Great. Thanks!
Posted by Calgach at on03/05/06
This was as good as any other hack and slash community made mod I've played, at least the good ones. I guess it's not really fair to say it's as good as the bad ones.
Posted by Steve_Savicki at 04:56:09 Voted10.00
A bunch of mini tasks and some sexual content. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at 03:54:39 Voted10.00
Regarding the cellar quest, what do I do now that I have the first seal? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Dawnseeker at on11/10/05
Sweet bridging module. Hope to see more from the author, kudos! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill
Posted by Xxtayce at 09:57:26 Voted10.00
Dabifo - I'm very glad you enjoyed my module! I'm working on another, but my free time is currently very limited, unfortunately. We'll see how that goes. Manny Jabrielle - (see below for comments on rogues/rogue hybrids.... it's not gonna happen with this mod, unfortunately.) m452shakespeare - I've had a few criticisms about the ranger/rogue aspect of my module, and I must admit... I'm terrible at playing both classes, so it's not something I even really think about when designing a module. Definitely something I'll keep in mind for future creations. I'll look into that infinite money thing... (though all your items are stripped at the beginning of HotU) Floran - Thanks! It's pretty impossible to make it challenging for certain classes (especiallly paladin or cleric hybrids) while keeping it playable for others (rogues, etc). I tried the best compromise possible. Ezzetabi - Lo siento, I'll look into adding Clarity Potions with my (eventually forthcoming) future version. Amywien - Gah! I had it that way for a while, I think I saved over an old file name with dashes. You just need to show hidden files and you'll find it, if you're having any difficulties. Can always rename when it's unzipped. PawnMover - Working on a Wheel of Time based one right now, but time is a luxury I find myself without, at the moment! It'll probably not come out till well after my winter break from school, at least. :( Zandor - Flattery gets you everywhere! I'd love to work for Bioware, le sigh. Maybe one day..!
Posted by CJN at on09/04/05
Very good! I enjoyed this one a lot. I will use it as my default bridge module. Could use some polishing in some places however. For example there is a quest to rescue someone wife, that I can't finish because the slaver is already dead and I have no access to his main lair.