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NWN MODULES

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Title  Midsummer Knights' Dream
Author  Marc Price
Submitted / Updated  10-01-2003 / 06-28-2006
Category  City Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Desert City of Yylarium
Gameplay Length  10 - 15 hours
Number Players  Designed and balanced for single player
Language  English
Level Range  Use character from Midwinter Festival (or optionally a new 10th level character)
Races  Any - see Readme
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - see Readme
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Alignments  Any good or neutral. See Readme
Description
This adventure is a sequel to the module Midwinter Festival, and a character exported from the conclusion of that module should be used for this game. Alternatively, a new 10th level character can be used. Troubled times are plaguing the desert city of Yylarium. An unnaturally harsh winter and prolonged drought concern a populace fearful of thirst, starvation, and the possibility of war. With political tensions running high, the PC must take sides in a fierce internal struggle to determine who will be the next ruler of the desert Emirates. The PC becomes reacquainted with Kama, a Knight Panther who is first encountered in Midwinter Festival. For this module, it is intended that Kama is treated as a traveling companion, and not merely as a henchman/henchwoman. She will have valuable contributions to make to this adventure once she is asked to join you, and she provides much of the motivation for the module Midsummer Knights' Dream.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-03-23William Hughes8Excellent story and high quality.Lots of information in short time space.

Interviews

SubmittedTitleAuthor
2005-09-27Hall of Fame Interview with Marc Price (Midnight Calling)Steve Savicki
2005-07-01Interview with Marc Price (Hall Of Fame Author)Maximus

Files

NameTypeSizeDownloads
Midsummer_Knights_Dream_v200.zipMidsummer_Knights_Dream_v200.zip
Submitted: 10-01-2003 / Last Updated: 01-29-2005
zip2.2Mb29932
--
Marc_Price29Readme_for_MSKD.txtMarc_Price29Readme_for_MSKD.txt
Submitted: 10-01-2003 / Last Updated: 01-29-2005
txt11.58Kb27360
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Airships! v1.1Some_ux2004-04-19--Some choose to travel by sea, others prefer to sail the heavens.This hak will add both docked and �f
SCORE OUT OF 10
9.58
188 votes
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Comments (30):

1 2 3

Posted by jml at on04/06/08
A 10, just for one of my favorites around. I was really surprised and amazed by such a quality, imagination, writing and the very " the author is a player himself " feeling you get as soon as you run into a few ideas he had to make your journey easier and funnier, very surprised by the quality of the very first module already, as It's most of the time the training one, the scratchy feeble one before the masterpiece. The story is one of those who interest me the most from the few I went through within the NWN world. The writing is strong, smart, with many dialog options and everyone of them followed 'till the different endings. Any time something happens, you feel like you've never seen it before. I mean, almost... And if you ever come to a dream as you're playing this module, be careful as it might simply... happen. Marc Price, the author, not only wrote a very intensive storyline here, but, as if it wasn't enough, he really took care of providing one of the most difficult combats I ever faced. Nothing like tons of easy ones jumping on you from nowhere at the same time, but just one or maybe two, but... strong, the kind you can see from a distance... but doesn't run away. And even keeps talking about this and that as you're approaching, you and your weapons. You know, the confident kind. Well, they ended up dying at some point anyway, as being a hero I'm supposed to make this world better. But so did I, a couple of times. One thing I'll remember here was entering that village and thinking that could be a real one. Those people were so true, walking, chatting, arguing, shouting.... Almost breezing. And if you ever happen to talk to some beautiful witch, beautiful but seated, you'll realize when you're done speaking that you have to get up. As Marc made you seat to talk to her... Simple, human, elegant. Necessary. Essential. This is where I see the difference. Another trigger from 5000, just for something which is not plot-important. So you think you could just skip that one. Some do. Some don't. Huge difference. A difference between laziness and talent. Or passion. Or desire. Enjoy. As much as the goblins... As much as I loved Part 1 & 2, I didn't feel as much about the 3rd one and I hope I will be forgiven for saying this. My cleric ( perfect class in my opinion. ) was probably so exhausted after all she went through, she couldn't see the beauty of anything anymore. I had the best time. Thanks Marc. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by Marc at 2008-02-2007:33:23    
Hi there is both a waterskin to be found, and one available from the merchants - check Raynor the Ranger if memory serves. Good luck! -Marc

Posted by Mr_Spicoli at 2008-01-2915:25:11    
Here's one I couldn't find, maybe someone can answer this. I don't know how but I did not bring a waterskin into the module, nor can I find one anywhere, and so I cannot enter the desert. Is there a waterskin availble to buy or find anywhere, or do I need to restart with one already on the character? None of the merchants in Ylarium had one. _________________________ NWN, Elder Scrolls, KOTOR, Arcanum, Indiana Jones

Posted by madarchon at on01/04/08
Great! _________________________ "They're not taking advantage of me! I'm the one taking advantage of them! I'm the one using them for my own benefit!"--VICE BOZEG

Posted by soarom at 2007-12-2322:27:41    
whoops, sorry for double post.

Posted by soarom at 2007-12-2322:25:17    
Seems like a bug there: ***Spoiler*** I saved a game at the Panthers' fortress. When loading it, the first thing that happens is a quest update about me recovering the Flight Crystal from the Midnight Fortress. I have been to the Midnight Fortress, but I sure don't remember finding the crystal there, and I got no quest update there even if I did.

Posted by soarom at 2007-12-2322:12:43    
Seems like a bug there: ***spoiler*** I saved a game at the Panther's secret fortress, and now when I load it the first thing that happens is that I get a quest update about recovering the Flight Crystal from the Midnight Fortress, and it actually appears in my inventory. I've been to the Midnight Fortress, but I'm sure I did not recover any crystal from there (I only got as far as the big locked door).

Posted by Rosa at on08/27/07
very good

Posted by dwong1207 at on08/23/07
Another great module. Love the plot and thought that it was really creative. A few typos here and there, but it doesn't detract from the story itself. It really pulls you in. A must play. Now I'm looking forward to part 3!

Posted by Marc at 2007-07-0704:58:55    
Elhanan, Riona, jb4479, and Astrea, Thank you so much for your comments. It warms me when I see you've enjoyed the series to this extent. I've tried to create a memorable set of adventures with interesting plots and unique characters. I am happy to be able to share it! Best regards, -Marc

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