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NWN MODULES

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Title  Midsummer Knights' Dream
Author  Marc Price
Submitted / Updated  10-01-2003 / 06-28-2006
Category  City Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Desert City of Yylarium
Gameplay Length  10 - 15 hours
Number Players  Designed and balanced for single player
Language  English
Level Range  Use character from Midwinter Festival (or optionally a new 10th level character)
Races  Any - see Readme
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - see Readme
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Alignments  Any good or neutral. See Readme
Description
This adventure is a sequel to the module Midwinter Festival, and a character exported from the conclusion of that module should be used for this game. Alternatively, a new 10th level character can be used. Troubled times are plaguing the desert city of Yylarium. An unnaturally harsh winter and prolonged drought concern a populace fearful of thirst, starvation, and the possibility of war. With political tensions running high, the PC must take sides in a fierce internal struggle to determine who will be the next ruler of the desert Emirates. The PC becomes reacquainted with Kama, a Knight Panther who is first encountered in Midwinter Festival. For this module, it is intended that Kama is treated as a traveling companion, and not merely as a henchman/henchwoman. She will have valuable contributions to make to this adventure once she is asked to join you, and she provides much of the motivation for the module Midsummer Knights' Dream.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-03-23William Hughes8Excellent story and high quality.Lots of information in short time space.

Interviews

SubmittedTitleAuthor
2005-09-27Hall of Fame Interview with Marc Price (Midnight Calling)Steve Savicki
2005-07-01Interview with Marc Price (Hall Of Fame Author)Maximus

Files

NameTypeSizeDownloads
Midsummer_Knights_Dream_v200.zipMidsummer_Knights_Dream_v200.zip
Submitted: 10-01-2003 / Last Updated: 01-29-2005
zip2.2Mb29932
--
Marc_Price29Readme_for_MSKD.txtMarc_Price29Readme_for_MSKD.txt
Submitted: 10-01-2003 / Last Updated: 01-29-2005
txt11.58Kb27360
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Airships! v1.1Some_ux2004-04-19--Some choose to travel by sea, others prefer to sail the heavens.This hak will add both docked and �f
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9.58
188 votes
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Comments (30):

1 2 3

Posted by Elhanan at on01/30/07
MikeLM9215 - I have to disagree with your comments, esp the environmental effects. While in the village or a city with ready access to water, I would raise a fit if forced to have such penalties applied. But as a desert dweller, I also would know of the hazards of leaving water behind, so carrying a bag is no real cause for concern; more of a habit. While I do not recall the hidden trap door remaining hidden, there are plenty of explanations for having a one way portal, or making it very difficult to relocate. Seen this happen a lot in films. For me, this is the gem of the series, esp with the political plot of the mod. I usually loathe such intririgue, and the author has made this a huge success. I do not understand why you seem a bit harsh on this series, as it far above the standard of most desert mods.

Posted by MikeLM9215 at on05/10/07
Though you have to carry a water bag, there is no penalty for not filling up with water like in the sequel. After you find the hidden base you are returned to the map where it is still hidden after exiting. Lots of little things take from the enjoyment. Still good over-all. _________________________ The road to Ravenloft is paved with good intentions.

Posted by Riona at on04/10/07
Definitely more polished than the original Midwinter Festival module (not that that module was terribly unpolished to begin with), even though the playing time is shorter. So what? It feels like there is more interesting stuff packed into a smaller space this time. I love desert locales, and while it's true that the module is based around what is essentially a scavenger-hunt quest, the experience is a lot more varied than repetitive tomb raiding. The Castle on a Cloud, for example, was a real treat for me. The henchman, Kama, is also a major improvement over the first game's henchman. This time, the player has a human warrior helping her instead of a feline rogue--cats are cute, but Kama beats Notable in the realm of usefulness. Also, she truly is an actual companion instead of just a soulless soldier, and she often will pipe up with something to say. I enjoyed the plot--I've played similar "political" plots before, and while I'm not going to say it was the best example of politics I've *ever* seen in a module, I will say that it was very well-done, and featured interesting personalities.

Posted by taejin at on03/21/07
enjoyed it, but odn't remember much.

Posted by Elhanan at on01/30/07
jb4479 - Catch a tour on the flying airship for a couple of hard to reach locations.

Posted by jb4479 at on02/13/07
Just as enjoyable as the first. However I have a problem ****SPOILER***** I cannot seem to reach the cloud city. There is no option when speaking to the dragon, other than something like, "Oh I'll come back later." Nothing else. PLEASE HELP!!!!!

Posted by Elhanan at on01/30/07
Outstanding! A fine achievment in CRPG storytelling from start to finish, and leaves the player wanting even more.

Posted by Elhanan at on01/30/07
Just getting started, but this is what I am talking about! I am so pleased to see you have the precognitive forsight to implement so many of the suggestions I made in the prequel just this month! What a co-ink-a-dink! :D The depth of the dialogue is amazing, I luv the varied NPC's (both newbies & those who were in MWF), and the strength of the main storyline being tightly woven with the sub-quests. *SPOILER* Absolutely luv the flaming airship and related quests. Because I had played MWF, I was half-thinking that it was Mr Stun Grenades that had accidently torched the craft. Glad to see the levity and humor mixed so well with the the unusually captivating political themes. Most Excellent thus far!

Posted by Astrea at on01/21/07
I thoroughly enjoyed this mod. I especially loved the old characters that resurfaced from the first mod like Tybalt and Jao, and even Vendrill who's rather fun to push around. I love how my character keeps getting more and more immersed in the world around her. So again, great job! Can't wait to dig into Midnight.

Posted by Marc at 2007-01-1409:17:18    
Hi rigby, That's correct; Kama does not level up, but you should find plenty of equipment to improve her fighting skills considerably, so keep her well equipped. This design decision seemed to provide the most balance. Enjoy! -Marc

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