Some players have taken a buddy. Let one person do the talking. See ReadMe
Language
English
Level Range
15 or 16 (seeReadMe)
Races
any
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Heavy
Classes
tested with Monk, Druid, Ranger, Paladin, Fighter/Rogue
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
16
Max # Players
02
Min # Players
01
Min Character Level
15
Content Rating
Adult
Alignments
any
Description
You have fought for your country, defeating the plague, finding fortune and fame. Your companion, Hai Tsien, healed you, saved your life as you did for her. The NeverWinter wars are over, but you haven't heard from your friend for months. A letter comes to you from the new commander at Luskan. He tells you of HaiTsien's disappearance, asking for your help. You agree to look for her. How hard can it be? Hai Tsien is probably playing house with some Elf. But, you don't really even know her name. She never revealed it when you met those many months ago. She said that her father was murdered and that she would use his name until his killer was found and honor was restored to her family. This mystery and your duty to your companion in arms takes you on a Journey of A Thousand Miles.
This mod is at the same time quite interesting and very frustrating there are a few good ideas and but the plot is at the same time very linear and the comments your character do about him/herself are somewhat "out of place" in style and pertinence. Alas, i found most of the humorous passages quite dull and it's a little too bad for consistence that most npcs do not even react to your presence anymore once they've gone through their initial routine. Either that or they keep telling you useless things (like Verte who keeps saying you need to talk to Ruby after you did it) the initial town is pretty lame, and i totally fail to understand why there are bookshelfs in the wilderness the fact that almost everyone knows you by name and has at the same time almost nothing to provide is perplexing and frustrating. the overall feeling is one of weirdness and the mod appears to be a sequence of unrelated ideas put together for dubious reasons or because there is a meta-plot i've not found. I do hope this is the case. in fact, the whole affair looks a lot like several mini-mods put together with a wrap-up story and too much inconsistencies there are enough good ideas to keep me interested in playing the next part but this mod suffers from a lot of inconsistencies and fails to provide a feeling of immersion in the story
Posted by PaulBlay at on04/27/07
This had most of the right ingredients to be a great module but somehow it didn't quite grab me. Not sure why.
Posted by PaulBlay at on04/27/07
@ katclanman, otherwise known as 'dude who's never going to come back here and read this'. I think you just missed a transition behind a previously locked door in the basement. If it's still locked use the DebugMode 1 and + jump over the door.
Posted by Vladisvok at on02/11/07
Nice module with a good storyline and interesting characters. A few fairly large bugs i noticed but nothing that actually stopped me from completing the module (see below). SPOILERS 1. if you talk to the sailor then he takes your cruise ticket before asking if you'd like to get on board or not, this means that if you say no or ask for a magic bag then you will have to go back and complete the rudder quest all over again. 2. Several quests don't realise you've already completed them, so if you go back and talk to the NPC again you can get multiple rewards (talking to the people in thunder village inn is a good example of this, you can keep getting the reward for convincing the old man to come to the village) 3. General spelling/grammar in some of the dialogue could be tidied up a bit. Overall it was a very nice module and really makes you want to download the second chapter (which i'm doing right now :) ) with a little more tweaking it could probably be even better.
Posted by Barek at 2007-01-2902:26:01
That was good stew. :D This is so witty and charming... I'm loving it! Wonderful story telling with amusing, quirky characters. I tried a couple of those other mid-teen level, end-of-OC-character mods and they lost me in about 5 minutes. Eh, to each their own. Or maybe I'm currnetly just in the mood for something humorous. I'm still in the middle of this one, but I wanted to say how much fun I'm having with it. Past my bedtime for now, but I can't wait to get back to this tomorrow. "They sing songs about me back there, so I can't just give up." Heheheh... good stuff.
Posted by mox_13 at on01/23/07
FYI For me JOTM 1&2 were fully functional and playable using the 1.66 patch. When I first started I was using the 1.67 patch but incountered several errors. after reverting to 1.66 everything was fine. Mox
Posted by redheart at on10/18/06
Gratuitous sex (as opposed to story-driven, which would be fine with appropriate warnings as supplied with this module) is bad enough, but the silly names, and especially the out-of-place language in the dialogue are just too much. Interesting story or not, this module just cannot warrant a decent rating.
Posted by macmkaz at on10/11/06
Very nice module
Posted by Steve_Savicki at on07/07/12
katclanman, I believe the author of this module is a she. ;) _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on07/07/12
Hi Barbara, Thanks for writing back. May I please be e-mailed a workaround module that removes the mature content and possible uses another hak that doesn't involve nudes. I really want to play your module series because it's in the Hall of Fame, but that sort of stuff offends me. Thanks either way, Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve