Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Final Fantasy 1 CEP by Rey Neval V2
Author  ReyNeval
Submitted / Updated  02-10-2005 / 02-10-2005
Category  Official Campaign
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Final Fantasy
Gameplay Length  60+
Language  English
Level Range  I recommend starting off at level 1. Brings more to the game.
Races  none
Tricks & Traps  Light
Roleplay  Non-existent
Hack & Slash  Heavy
Classes  Monks have been fixed.
Scope  Epic
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  01
Content Rating  Everyone
Alignments  LG is preferable
Description
This is the re-release of my Final Fantasy 1 CEP with a few added features. Custom content is big in this game so be careful where you put the files that come with it (see read-me). I hope you enjoy it as much as I have making it.

Files

NameTypeSizeDownloads
ReyNeval1108057679562Final_Fantasy_1_CEP_by_Rey_Neval.zipReyNeval1108057679562Final_Fantasy_1_CEP_by_Rey_Neval.zip
Submitted: 02-10-2005 / Last Updated: 02-10-2005
zip321.1Mb3101
--
SCORE OUT OF 10
9.58
8 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (36):

  1  2 Next>

Posted by werelynx2 at 2011-08-19 09:19:16    
it custom talk table from CEP 1.x
_________________________
Thanks Rolo:)

Posted by Mousey484 at 2007-08-23 08:03:36    
I can not play this. It tells me when i go to create a character that i am missing a 'custom talk table' Help me if you can. please=)

Posted by kenpo_kid31 at 2006-08-06 16:34:30    Voted 10.00 on 08/06/06
this mod is the bomb i love it
_________________________
Time is the Fre in Which we Burn

Posted by Asramantal at 2006-08-05 04:35:52    
OK I doubt I'll get a reply to this but many people have mentioned the Online version of this mod and I was wondering where I can find it at? If that isnt possible can someone tell me where I can get the custom talk file at? I have CEP v2.0 currently and thats not working so I am trying to download like v1.52....

Any info can help.
Thanks

Posted by xeleophad at 2006-05-29 04:12:26    Voted 9.75 on 05/29/06
i lOVE it. prob is after getting the fire orb and cone orb (or someting simular) i dont know where ot go. i looked online for a walkthrew or faq or even the guy's (rey) email. in the nes game i go and get the iarship but now i go to the desert where the airship would be and a temple is ther with locked doors....

Posted by Tynor at 2006-05-10 17:44:27    Voted 10.00 on 05/10/06
its been 7 months since anyone posted here, is this still alive, i just spent the last few weeks learning the nwn scripting language and tweaking this mod, i implemented tents and cabins (albeit kind of sloppily) and put in an airship, and added like ~30 more areas (added tons of minor bonus dungeons, and one new whole set of areas, accessable only by killing a secret boss). If its cool id like to post my "update" which will be about 20~ megs, since it builds on what you already have (music etc).

Posted by Evanidus ( 24.203.xxx.xxx ) at 2005-10-25 07:05:32    
Well, true that there are a few bugs but not _that_ much (considering original involved almost no scripting, main bug would be the wizard spawn which can stop you from continuing at all if you don't have a high enough level).

Current version on vault main problem is lack of proper balance really (very limited on build and items to be able to do it easily alone).

Originally, update meant to fix only those things, but I'm getting carried away and keep adding new things ;)

I probably added many bugs as well since I've been scripting a lot. But well, it won't show up on vault before a fairly long testing period online when it's ready for sure.

Eitherway, I'm still working on it and trying to speed things up (I'd sure like to finish before something evil like "nwn2" suddenly comes out and takes all the players away ;p).

Posted by Lord Conell ( 71.34.xxx.xxx ) at 2005-10-17 22:59:40    
Please oh please update this mod. IM a big frickin FF fan and i hate bugs sorry this mod has alot of them.

Posted by Lord Conell ( 71.34.xxx.xxx ) at 2005-10-17 22:49:46    
Please oh please update this mod. IM a big frickin FF fan and i hate bugs sorry this mod has alot of them.

Posted by Evanidus ( 24.203.xxx.xxx ) at 2005-10-11 04:11:08    
Heh, online version actually has tents and a few minor added things (dungeons are still pretty rough on mages who want to kill everything though).

There's much less true seeing/crit immune creatures too.. playing with sneaks is actually nice.

Still lacking many things however, those were just quick fixes until real update that is currently work-in-progress (non-online update currently has over 1700 new items, an actual airship, etc... - since rest are still semi-limited, mages will have many +slots items as well as other goodies like a Gem Box in late game (duplicates spells), will also have Elixirs (instant rest anywhere, but those will be hard to come by)).

About shields.. Even in the current version, you eventually see shields btw.. the Aegis Shield is pretty good too. It just takes a while before you see them (in actual update, you'll see them earlier, like in FF1). I won't deny that it's pretty rough before that for some builds though.

Anyhow, will still take a lot of time before update is up though as there's still much work to do and even more till the update is posted on the vault (will have to go through some online testing first since there's a lot of scripts involved now).

In the meantime, can always enjoy the minor changes on the online version and/or help each others when there happen to be other players ;p

Anyway, was just to say that, although not by same person, this module is still being worked on for people that didn't know.

Posted by Morgan_Nightstorm at 2005-10-06 02:49:17    Voted 2.50 on 10/06/05
I Give U a 2.5 be cause it is time wasting for others than HaS

Posted by Nightstorm ( 213.7.xxx.xxx ) at 2005-10-06 02:36:45    
Hi there,
this is an devastating MOD, I was wasting 2 hours on this MOD, No Quest line, No Story, respawning Monsters attacks on sight, no Hide Sneak available, i Hate this.

I thing there was mutch work on this, but bigwork is not the meaning of an good work.
Nightstorm

Posted by WMD ( 208.63.xxx.xxx ) at 2005-10-02 22:44:35    
Bah, i just learned that refreshing the page repeats the post; sorry for the spam.

Posted by WMD ( 208.63.xxx.xxx ) at 2005-10-02 22:42:58    
I agree about the tents. I made it to Elfland with a cleric and was unable to continue due to creatures with True Seeing/Dispel. It is impossible to get a caster past Elfland at all without being able to rest. I think this feature alone is worth a re-release of the module if anyone is willing to do it. I'm not the one, but someone out there is. The mod would be well worth playing otherwise, but as of now it is effectively unplayable. (The simplest option for non-coders is to sit with the toolset and make every area restable, but this cheapens the game.)

Posted by WMD ( 208.63.xxx.xxx ) at 2005-10-02 22:42:43    
I agree about the tents. I made it to Elfland with a cleric and was unable to continue due to creatures with True Seeing/Dispel. It is impossible to get a caster past Elfland at all without being able to rest. I think this feature alone is worth a re-release of the module if anyone is willing to do it. I'm not the one, but someone out there is. The mod would be well worth playing otherwise, but as of now it is effectively unplayable. (The simplest option for non-coders is to sit with the toolset and make every area restable, but this cheapens the game.)

Posted by WMD ( 208.63.xxx.xxx ) at 2005-10-02 22:36:42    
I agree about the tents. I made it to Elfland with a cleric and was unable to continue due to creatures with True Seeing/Dispel. It is impossible to get a caster past Elfland at all without being able to rest. I think this feature alone is worth a re-release of the module if anyone is willing to do it. I'm not the one, but someone out there is. The mod would be well worth playing otherwise, but as of now it is effectively unplayable. (The simplest option for non-coders is to sit with the toolset and make every area restable, but this cheapens the game.)

Posted by Ythaniel ( 68.248.xxx.xxx ) at 2005-10-02 11:39:10    
Erm...my comments below only apply to the version of the mod that comes with the download... I see there are at least tents online. :)

Posted by Ythaniel ( 68.248.xxx.xxx ) at 2005-10-02 10:33:08    
Not a very good mod for a solo character. No shields for fighters (as far as Elfland). No resting outside of town (you could've at least put in tents or something, as in the original game). Fights get rather imbalanced around elfland...particularly with the ogres.

Nice use of tunes from the Final Fantasy universe. Good simulation of the sailing ship with docks. Obviously a lot of work was done to put together a module of this size.

Posted by LUEshi isj00g0d at 2005-09-07 15:13:28    
I downloaded the original to see if I could run it before downloading this one. When I ran it, it says that i'm missing the hak files, but none were included with the download. Where do I get them?

Posted by brenen at 2005-09-06 23:09:17    Voted 9.00 on 09/06/05
I would have given it a 10 had the Crown bug been fixed. It was annoying to wonder around looking for it. A very well put together mod and a must play for Final Fantasy Classic fans. Caution though to bring some brings, or you will spend a lot of time leveling up.

Posted by Dante ( 69.156.xxx.xxx ) at 2005-07-18 15:00:52    
I'm having the same problem -- the error message saying I'm missing the talk file. Looking in the zip file I don't see the file you speak of. No CEP.tlk.

Posted by VortexJ at 2005-04-25 10:48:24    Voted 10.00 on 04/25/05
A nearly flawless rebuild of Final Fantasy I

Posted by Anonymous ( 24.203.xxx.xxx ) at 2005-04-22 20:44:00    
BlanchPrez: You're probably missing CEP (or have it mis-installed -- cep.tlk should be in tlk/)

Posted by BlanchPrez ( 68.7.xxx.xxx ) at 2005-04-20 22:01:00    
So, I just downloaded this and installed it according to the readme file, but I get this message when trying to run it.

Could not load the module.
Missing required custom talk table.

Help?

Posted by Divinity at 2005-04-01 04:47:14    Voted 9.75 on 04/01/05
Sweet hak dude!
_________________________
"Smoking. It's religious. Something about seeing your breath, breathing fire, feeling like a dragon or sinatra. I think sometimes I'll smoke myself new octaves...and dreams."

Posted by VortexJ ( ..xxx.xxx ) at 2005-03-11 18:59:00    
This is possibly a noob question... but you've been mentioning this is online. Where can I find the server? I'm a big FFI fan and would like to try this online.

Posted by DahakaJR at 2005-03-11 11:18:44    Voted 9.00 on 03/11/05
Very good, I love the music. A bit long, but that's ok.

Posted by Evanidus ( 24.203.xxx.xxx ) at 2005-03-04 13:36:00    
Not really worth reposting something so big just for that, more problems might eventually be found too... (can't repost each time)

Although too bad it wasn't posted separated (one for module, one for hak/music)

Anyway, if you don't want to bother you have two options:

1. If solo'ing, you could just use the console, and "DebugMode 1" then "dm_spawnitem crown" which _should_ work fine.

2. Mmethod #2 is much more recommended, online version is fixed.. Just get over there, need players! ;)

I'll prolly be playing on it a lot too (again) once there's more players.

Posted by DahakaJR at 2005-02-28 21:29:00    Voted 9.00 on 03/11/05
Tried to edit the wizard. I didn't work. I'm not too familiar
with editing stuff. Perhaps you could redo it and upload it again. I actually don't mind dl'in it again. Or you could go into more detail on how to edit it.

-DahakaJR

Posted by rey_neval at 2005-02-27 01:14:00    
On another note, Evanidus has posted the game online, I hope to see you all there as I am on it frequently.

Don't forget to join the guild as well, Hall of the Light Warriors!

  1  2 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Other


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters