I recommend starting off at level 1. Brings more to the game.
Races
none
Tricks & Traps
Light
Roleplay
Non-existent
Hack & Slash
Heavy
Classes
Monks have been fixed.
Scope
Epic
DMNeeded
Occasional DM Needed
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
40
Max # Players
Any
Min # Players
Any
Min Character Level
01
Content Rating
Everyone
Alignments
LG is preferable
Description
This is the re-release of my Final Fantasy 1 CEP with a few added features. Custom content is big in this game so be careful where you put the files that come with it (see read-me). I hope you enjoy it as much as I have making it.
I Give U a 2.5 be cause it is time wasting for others than HaS
Posted by Nightstorm at 2005-10-0602:36:45
Hi there, this is an devastating MOD, I was wasting 2 hours on this MOD, No Quest line, No Story, respawning Monsters attacks on sight, no Hide Sneak available, i Hate this. I thing there was mutch work on this, but bigwork is not the meaning of an good work. Nightstorm
Posted by WMD at 2005-10-0222:44:35
Bah, i just learned that refreshing the page repeats the post; sorry for the spam.
Posted by WMD at 2005-10-0222:42:58
I agree about the tents. I made it to Elfland with a cleric and was unable to continue due to creatures with True Seeing/Dispel. It is impossible to get a caster past Elfland at all without being able to rest. I think this feature alone is worth a re-release of the module if anyone is willing to do it. I'm not the one, but someone out there is. The mod would be well worth playing otherwise, but as of now it is effectively unplayable. (The simplest option for non-coders is to sit with the toolset and make every area restable, but this cheapens the game.)
Posted by WMD at 2005-10-0222:42:43
I agree about the tents. I made it to Elfland with a cleric and was unable to continue due to creatures with True Seeing/Dispel. It is impossible to get a caster past Elfland at all without being able to rest. I think this feature alone is worth a re-release of the module if anyone is willing to do it. I'm not the one, but someone out there is. The mod would be well worth playing otherwise, but as of now it is effectively unplayable. (The simplest option for non-coders is to sit with the toolset and make every area restable, but this cheapens the game.)
Posted by WMD at 2005-10-0222:36:42
I agree about the tents. I made it to Elfland with a cleric and was unable to continue due to creatures with True Seeing/Dispel. It is impossible to get a caster past Elfland at all without being able to rest. I think this feature alone is worth a re-release of the module if anyone is willing to do it. I'm not the one, but someone out there is. The mod would be well worth playing otherwise, but as of now it is effectively unplayable. (The simplest option for non-coders is to sit with the toolset and make every area restable, but this cheapens the game.)
Posted by Ythaniel at 2005-10-0211:39:10
Erm...my comments below only apply to the version of the mod that comes with the download... I see there are at least tents online. :)
Posted by Ythaniel at 2005-10-0210:33:08
Not a very good mod for a solo character. No shields for fighters (as far as Elfland). No resting outside of town (you could've at least put in tents or something, as in the original game). Fights get rather imbalanced around elfland...particularly with the ogres. Nice use of tunes from the Final Fantasy universe. Good simulation of the sailing ship with docks. Obviously a lot of work was done to put together a module of this size.
Posted by LUEshi at 2005-09-0715:13:28
I downloaded the original to see if I could run it before downloading this one. When I ran it, it says that i'm missing the hak files, but none were included with the download. Where do I get them?
Posted by brenen at on09/06/05
I would have given it a 10 had the Crown bug been fixed. It was annoying to wonder around looking for it. A very well put together mod and a must play for Final Fantasy Classic fans. Caution though to bring some brings, or you will spend a lot of time leveling up.