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NWN MODULES

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Title  Glorious Rejuvenation
Author  RJBrightland
Submitted / Updated  12-25-2004 / 02-06-2008
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Not specified, but could fit into any standard campaign world.
Gameplay Length  2 to 4
Number Players  This module is not yet optimized for multiplayer, but is still finishable. Multiple players should use lower levels. See the 'readme' for details.
Language  English
Level Range  Any character in the appropriate level range can find a challenge in investigating the secrets of this land using diplomlacy, stealth, or brute force. Be warned - some forces may be more powerful than the wandering hero and must be treated with care.
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any class
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  13
Max # Players  03
Min # Players  01
Min Character Level  10
Content Rating  Mature
Alignments  Any, including evil
Description
While travelling through an unfamiliar land, on your way from one campaign to the next, you come across a dying, mutilated innocent. There is obviously turmoil in this land. A hero may come to its aid, while others may find opportunity to gain wealth and power from its inhabitants that are at once strange, malicious, and desperate.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-06-21QSW6.5Well made areas with a lot of attention to detail. Skill checks not visible, a lack of emotional connection to the NPCs.

Files

NameTypeSizeDownloads
Glorious_Rejuvenation_HotU.zipGlorious_Rejuvenation_HotU.zip
Submitted: 12-25-2004 / Last Updated: 02-09-2005
zip1.5Mb3274
--
RJBrightland10GR_Readme.docRJBrightland10GR_Readme.doc
Submitted: 12-25-2004 / Last Updated: 02-09-2005
doc59.5Kb2250
--
SCORE OUT OF 10
9.06
41 votes
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Comments (30):

1 2 3

Posted by LoCash at on10/06/06
While the areas were detailed and well-visualized, the story is uninteresting and there is nothing that really draws us into the plotline as player characters. For most of the module, I was bored, and it had nothing to do with the difficulty level of the combats. Perhaps the "main quest" of this module would do better as a sidequest in a larger module since it doesn't offer enough to constitute a model on its own.

Posted by Mirgalen at 2006-08-2408:41:05    
I really enjoyed this module but got stuck at the end and could not complete it properly. I will probalby have to replay with a Neutral/Evil Character as strictly Good character may get stuck at some point. * Spoiler * Played Robin Hood style sneaking everywhere and speaking with most NPCs. Was trying the redemption path (forgiveness is the key). Near the end however, while trying to save the Mage, my character tried to speak to the "Big Boss" (did not trust the "lady)". Could not defeat him and according to journal was trying to find a way to send him back but neither the Mage nor the Monk offered any advice. Closing the portal did not send him back so he must be roaming the land destroying eveything.

Posted by ChaironDeCeleste at on08/21/06
Well done :)

Posted by cegli at on06/22/06
Well done though a little short.

Posted by herrjeff at on06/05/06
Interesting setting and plot, with nice use of CEP items especially the giant left hand in the temple, although the NPCs could be developed a bit further. My druid7/shifter3/fighter2 appreciated the various opportunities to preserve the balance, without requiring to fight her way through every encounter. I noticed a few typos (deathbirnger, stange mushroom), and some dialog inconsistencies. In particular, Grushenka and the gnome wizard should have dialog options acknowledging that the PC might have met the hag's sister and Svetlana, the gnome's ally, before meeting them.

Posted by herrjeff at on06/05/06
Interesting setting and plot, with nice use of CEP items especially the giant left hand in the temple, although the NPCs could be developed a bit further. My druid7/shifter3/fighter2 appreciated the various opportunities to preserve the balance, without requiring to fight her way through every encounter. I noticed a few typos (deathbirnger, stange mushroom), and some dialog inconsistencies. In particular, Grushenka and the gnome wizard should have dialog options acknowledging that the PC might have met the hag's sister and Svetlana, the gnome's ally, before them.

Posted by DoucheBaggins at on04/27/06
?If I have one vice, it?s collecting books?

Posted by sad_eyed at on03/20/06
Fine and not-too-short roleplaying module.

Posted by hannya at on02/12/06
A very impressive package you've put together for us. Perfect atmospheric touches (smoggy and weird lighting, houses with doors ajar, etc) really gives you the "something'swrongiwannaleavemommy?'" feelings.

Posted by robert_t_walker at on01/19/06
I loved the wide range of factions, from individuals through families and tribes to large organizations; each with their own objectives. It made the world feel marvellously complex. And the layers were rewarding; I'm *pretty* sure I finally got to the root of things, but it took a while.

1 2 3

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