Entering characters will be set to level 1 and stripped of their inventory
Races
No restrictions, though the common race in this world is human
Tricks & Traps
Non-existent
Roleplay
Medium
Hack & Slash
Light
Classes
All except monk. It works but wouldn't fit in
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
01
Max # Players
06
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
No restrictions
Description
'Do you have it?' 'Yes, it is now in my possesion.' 'It is a great burden for the one who carries it, but I think they have chosen the right one.' 'I hope so.' 'You are quite young. So was I, when it was given to me. Remember, the faith of mankind was entrusted to your hands. You can only hope for peaceful times as long as you are the one who has to carry it' This campaign uses parts of the hardcore ruleset as well as Sentur Signe's lootable corpse system and the XP, dialogue and message trigger system from Bioware's 'Witch's Wake'. A unique container system will make sure that in multiplayer no one comes away empty-handed, and stores will not buy everything but only items they are really interested in. The story takes place in a custom made medieval world, comparable to the time of the Dark Age, where an old order had broken and a new one was about to emerge. I would be glad to receive remarks and reports about bugs, as well as ideas which could improve the module.
Posted by Shargast at 2012-04-09 01:43:26 Voted 9.50 on 04/09/12
I really liked the cutsceens and the plot development. I think that this mod could really be polished up into a gem!
Best
Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Posted by lennon at 2011-10-23 16:04:14 Voted 9.00 on 10/23/11
Atmospheric, shame about part 11, but there have been more abrubt and unsatisfactory endings
Posted by werelynx2 at 2011-04-16 14:31:55 Voted 8.25 on 04/16/11
basically I agree with Mirgalen, astonishing piece of work. Pity it never got finished. _________________________ Thanks Rolo:)
Posted by Mirgalen at 2010-05-08 05:24:32 Voted 9.50 on 05/08/10
I only have one negative comment about this module: Sometimes it feels like a survival module and some other time more like a classic one. The combats however, would one fail to sneak around are too difficult or too "cheesy" to allow a generic character to succeed. I had to create a scout type character (rogue/ranger) and started over to really enjoy this module.
Vote of appreciation (real score would be somewhere between 7.5 and 8.5).
Posted by Jamro at 2008-03-07 15:06:09 Voted 9.00 on 03/07/08
This is a very promising prologue or a teaser. But there's not going to be a follow-up, is there?
I didn't much appreciate the sneak-or-die thing this had going on, especially since a rogue probably would be a way bad choice given the difficult combat. Or the silly buy and sell where I could sell off a shortsword, but not an extra longsword.
But what we got to see of the plot was just great. And that's what counts in my book.
Posted by herrjeff at 2007-09-05 20:06:56 Voted 8.00 on 09/05/07
Good prologue for a promising story, if further developed. The areas were very basic, with limited treasure and trading opportunities. As mentioned in prior posts, it would be fair to grant some xp for fights that were hard to avoid.
Posted by Vidal at 2007-03-22 13:03:33 Voted 9.00 on 03/22/07
This is a very good mod, with a lot of interesting features. Most of the narrative is done through cutscenes, and they are great. The story is also curious, what with the different relationship between gods and mortals and so on...
It is a pity the author couldn't finish this series... hopefully he will manage to return to it someday... it would look very nice as a NWN2 module.
Posted by Goggie at 2006-08-30 10:28:27 Voted 9.00 on 08/30/06
Pretty good but too short. And too easy if you have stealth skills (I played level 1 ranger). Cutscenes were most impressive.
Posted by Stefan Fischer ( 62.214.xxx.xxx ) at 2006-06-03 03:51:58
Thanks for your feedback meba. I will create a version of the mod with the NWN 2 toolset and then continue the series. Right now I just do not have enough spare time.
Posted by meba at 2006-05-10 23:54:04 Voted 9.75 on 05/10/06
I have to say that this is the most frustrating, challenging and downright satisfying module I have ever played.
There are some great things about this module - the cut scenes are very effective and made the story atmospheric. The XP system makes a lot of sense and for once I wasn't rushing blindly into combat. I loved the way that loot and trading was handled (through conversation)... very slick! Normally I am a bit of an explorer and need to uncover every inch of a map but this time I was just happy to find the exit ... lol I don't usually play HCR stuff but found that the hardcore stuff that was used increased my sense of urgency.
There were a couple of niggles - mainly getting stuck behind placeables and having to reload a previous save to escape and such like but all in all they are relatively minor points.
Stefan - you say that English isn't your main language but there weren't many errors and I loved the way you write coversations. All in all a great job.
Posted by meba at 2006-05-10 16:05:19 Voted 9.75 on 05/10/06
I have to say that this is the most frustrating, challenging and downright satisfying module I have ever played.
There are some great things about this module - the cut scenes are very effective and made the story atmospheric. The XP system makes a lot of sense and for once I wasn't rushing blindly into combat. I loved the way that loot and trading was handled (through conversation)... very slick! Normally I am a bit of an explorer and need to uncover every inch of a map but this time I was just happy to find the exit ... lol I don't usually play HCR stuff but found that the hardcore stuff that was used increased my sense of urgency.
There were a couple of niggles - mainly getting stuck behind placeables and having to reload a previous save to escape and such like but all in all they are relatively minor points.
Stefan - you say that English isn't your main language but there weren't many errors and I loved the way you write coversations. All in all a great job.
I can't be bothered with anything these days, but such is life. I don't care. So it goes. More or less nothing seems worth thinking about. I've just been hanging out waiting for something to happen, but that's how it is.
Posted by subwayguy at 2006-01-28 12:27:21 Voted 10.00 on 01/28/06
I have to say...never seen a module this good.
Posted by subwayguy at 2006-01-28 12:26:11 Voted 10.00 on 01/28/06
Wow...That was the best module i've ever played!
I Wont part II!
Posted by jaege ( 69.251.xxx.xxx ) at 2005-10-24 10:04:25
I played the mod thru and really enjoyed it. Cut scenes were cool, but I liked the way the events flowed from one to the other. Nice job instilling a sense of urgency, especially in the beginning. In my opinion one of the better mods out, and I have played a few of those "highly rated" but low quality ones. Personally I like the way you did the gaining and selling of items. Seems a little more realistic to me. Good job! I eagerly await the next installments.
Posted by Stefan Fischer ( 62.214.xxx.xxx ) at 2005-08-26 08:07:23
Thanks for your comment. I started to work on part II, but somehow my concept did not work as I wanted it to. I'll continue on the series with the release of NWN II. The graphics and sound of the game are way to outdated by now in my opinion.
Posted by lebowski at 2005-07-03 23:52:40 Voted 8.50 on 07/03/05
The mod is quite good to play, especially with a very stealthy characters.
I'd improve a couple of things:
SPOILERS
Telling the player that the tavern in the village is a good place to rest, and then putting them two archer inside that have fair chance to kill the player was actually very evil :) At least give a message like "looks like a place to rest but there's some noise coming from the inside"
The final knight is honestly way too difficult to kill, at least for some classes like monk and rogue, don't know about wizards, suppose they can but they'll have quite a difficult time to reach him... I believe he should be debuffed a little, especially his AC of more than 21 is way too much.
I liked the finding system, faster than usual NWN, and without many useless random junk, of course after a while you'll need to open and order your inventory but that's no problem. The buy/sell system was good too but I had other things to sell, like a long bow and a leather armor that I couldn't give to the hunters. Quite strange.
And of course I loved you cutscenes, in prologue and during the game. News about part II?
Posted by lebowski at 2005-07-03 16:23:12 Voted 8.50 on 07/03/05
Good prologue mod, some fight are bit tough but there's no XP for them so a stealthy character is advised. The story seems interesting enough and there's a very good and frequent use of cutscenes. It feels quite cinematic and areas are well designed too. _________________________ The hottest new modules you can't miss - player suggested
Contributor to Overlooked Module Reports
An interview with me about NWN mods
Posted by Stefan Fischer ( 62.214.xxx.xxx ) at 2005-06-05 07:17:40
Well, with a familiar summoned and color spray you should have no problems.
Posted by DR_S ( 84.169.xxx.xxx ) at 2005-05-20 04:44:00
I played a Mage and I wasn't able to pass the 3 rats at the start with 5HP (and losing 2 of them by falling down the trap door) no armor and not enough spells its impossible to survive, even running away is no solution because you have to talk to the door to open it.
Posted by Stefan Fischer ( 62.214.xxx.xxx ) at 2005-03-26 06:29:00
At the beginning, close to Captain Neredun is a weapon rack from which you can actually get a quarterstaff, but that's the only weapon usable by mage class characters. Perhaps I am going to change that. As I had no opportunity to test the mod in multiplayer so far, i couldn't take notice of the issues you mentioned. But in the upcoming revision of the mod I will distribute the xp to the entire party and include a lot more food. That should elimaninate all the issues you mentioned.
Posted by TroiElend at 2005-03-23 02:30:16 Voted 9.75 on 03/23/05
Awesome work. Fix some grammar and it's a 10.
Posted by CoyotePrime at 2005-03-22 21:44:00 Voted 5.00 on 03/22/05
I really want to like this module, but we played it multiplayer - and I played a wizard. And I'm not very fond of HCR in the first place, as I feel it's tedious more than challenging.
Anyway - if you are a wizard, you are screwed. There are no mage-usable weapons in the game (at least as far as we played), nor scrolls or other things to make a mage's life more liveable. Fortunately familiars were still useful combatants in this implementation, so it's not all bad.
While there are some containers that distribute goods to everyone, the largest sources of 'bread' for resting do not scale up for party size. The dialogs aren't bad, but they are LONG, and EVERY MEMBER of the party has to go through all possible dialog options to get XP - so you have long queues of people standing around watching the text scroll.
Anyway - hopefully future modules will be more multiplayer friendly. I am looking forward to giving this one another try in single-player at some point.
Anyway, I'd like to give this one a try in the futur
Posted by CoyotePrime at 2005-03-22 21:32:41 Voted 5.00 on 03/22/05
This looks like it would be a fun single-player module. But I played it in a group, as a wizard, and the module was just extremely unfriendly to either.
If you want to play a melee class, you don't hate HCR, and you are playing single-player, this module doesn't seem half-bad. The story seems interesting (though a pain when you have to listen to it over and over again as EACH MEMBER OF THE PARTY MUST LISTEN TO IT in order to get their XP), though it's wordy and could use some editing.
Posted by Stefan Fischer ( 62.214.xxx.xxx ) at 2005-03-22 02:47:00
You have chosen the most difficult class. A rogue will probably never have a chance against the bear, for example. You have to sneak as often as you can, and lure some of the opponents to NPCs. You can kill the rats at the beginning with the caltrops, if you managed to create some of them. I chose not to reward XP for combat, because fighter class characters would have a huge advantage then. However, killing the knight at the end of the module will grant your more XP in the following conversation.
Posted by Stefan Fischer ( 62.214.xxx.xxx ) at 2005-03-22 02:47:00
You have chosen the most difficult class. A rogue will probably never have a chance against the bear, for example. You have to sneak as often as you can, and lure some of the opponents to NPCs. You can kill the rats at the beginning with the caltrops, if you managed to create some of them. I chose not to reward XP for combat, because fighter class characters would have a huge advantage then. However, killing the knight at the end of the module will grant your more XP in the following conversation.
Posted by TroiElend at 2005-03-21 14:06:00 Voted 9.75 on 03/23/05
Okay, first off, your use of cutscenes is awesome. Absolutely and totally; the best I've ever seen in a module, and I'm including the official campaign ones there.
My only problem is that it's so difficult to stay alive. Even as a 2nd level rogue (which I took twice to maximize my sneak potential for the watchfires area), I had tons of trouble staying alive. Unfortunately, everybody I met seemd able to take me out hands down, and no matter what tactical choices I made, I got killed anyway (expect one I managed to lure a gate guard back to the cave and get the lumberer guy to kill him for me--but that's about it).
I was able to survive the rats (on my second try) and the wolf cubs (also second try), but those seemed like the easiest of the lot....perhaps I need to stay in stealth mode at all times so that I can just avoid as much fighting as possible?
One minor difficulty I have is with the lack of kill xp. Don't get me wrong, I applaud your choice not to rely on kill xp for leveling up, and to use what seems to be a fairly low-combat module overall. It seems that awarding zero xp for combat is a bit counter-intuitive, though, at least for fighter-type classes, for whom it would seem combat would be one of the primary ways of gaining xp.
All in all, wonderful work. I'm still struggling to finish this one, but I'll be likely to download and play the next one, too.
Jason
Posted by barbarellas_realm at 2005-03-15 07:26:46 Voted 7.25 on 03/15/05
I really like the way the story is told by a bard as a storyteller in the intro, and with the small films in the module. In this first part it is definitley an advantage to be good in stealth, as you are supposed to avoid enemy contact rather than engage.
Posted by ChaironDeCeleste at 2005-03-13 07:24:48 Voted 9.50 on 03/13/05