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NWN MODULES

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Title  The Book of the Loremasters - Chapter I: Dark Age
Author  Stefan Fischer
Submitted / Updated  02-09-2005 / 02-11-2005
Category  Dramatic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Custom setting
Gameplay Length  1-2
Language  English
Level Range  Entering characters will be set to level 1 and stripped of their inventory
Races  No restrictions, though the common race in this world is human
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Light
Classes  All except monk. It works but wouldn't fit in
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  No restrictions
Description
'Do you have it?' 'Yes, it is now in my possesion.' 'It is a great burden for the one who carries it, but I think they have chosen the right one.' 'I hope so.' 'You are quite young. So was I, when it was given to me. Remember, the faith of mankind was entrusted to your hands. You can only hope for peaceful times as long as you are the one who has to carry it' This campaign uses parts of the hardcore ruleset as well as Sentur Signe's lootable corpse system and the XP, dialogue and message trigger system from Bioware's 'Witch's Wake'. A unique container system will make sure that in multiplayer no one comes away empty-handed, and stores will not buy everything but only items they are really interested in. The story takes place in a custom made medieval world, comparable to the time of the Dark Age, where an old order had broken and a new one was about to emerge. I would be glad to receive remarks and reports about bugs, as well as ideas which could improve the module.

Files

NameTypeSizeDownloads
Book_of_the_Loremasters_I_1.01.rarBook_of_the_Loremasters_I_1.01.rar
Submitted: 02-09-2005 / Last Updated: 02-11-2005
rar1.1Mb2047
--
SCORE OUT OF 10
9
24 votes
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Comments (29):

1 2 3

Posted by DR_S at 2005-05-2004:44:00    
I played a Mage and I wasn't able to pass the 3 rats at the start with 5HP (and losing 2 of them by falling down the trap door) no armor and not enough spells its impossible to survive, even running away is no solution because you have to talk to the door to open it.

Posted by Stefan at 2005-03-2606:29:00    
At the beginning, close to Captain Neredun is a weapon rack from which you can actually get a quarterstaff, but that's the only weapon usable by mage class characters. Perhaps I am going to change that. As I had no opportunity to test the mod in multiplayer so far, i couldn't take notice of the issues you mentioned. But in the upcoming revision of the mod I will distribute the xp to the entire party and include a lot more food. That should elimaninate all the issues you mentioned.

Posted by TroiElend at on03/23/05
Awesome work. Fix some grammar and it's a 10.

Posted by CoyotePrime at on03/22/05
I really want to like this module, but we played it multiplayer - and I played a wizard. And I'm not very fond of HCR in the first place, as I feel it's tedious more than challenging. Anyway - if you are a wizard, you are screwed. There are no mage-usable weapons in the game (at least as far as we played), nor scrolls or other things to make a mage's life more liveable. Fortunately familiars were still useful combatants in this implementation, so it's not all bad. While there are some containers that distribute goods to everyone, the largest sources of 'bread' for resting do not scale up for party size. The dialogs aren't bad, but they are LONG, and EVERY MEMBER of the party has to go through all possible dialog options to get XP - so you have long queues of people standing around watching the text scroll. Anyway - hopefully future modules will be more multiplayer friendly. I am looking forward to giving this one another try in single-player at some point. Anyway, I'd like to give this one a try in the futur

Posted by CoyotePrime at on03/22/05
This looks like it would be a fun single-player module. But I played it in a group, as a wizard, and the module was just extremely unfriendly to either. If you want to play a melee class, you don't hate HCR, and you are playing single-player, this module doesn't seem half-bad. The story seems interesting (though a pain when you have to listen to it over and over again as EACH MEMBER OF THE PARTY MUST LISTEN TO IT in order to get their XP), though it's wordy and could use some editing.

Posted by Stefan at 2005-03-2202:47:00    
You have chosen the most difficult class. A rogue will probably never have a chance against the bear, for example. You have to sneak as often as you can, and lure some of the opponents to NPCs. You can kill the rats at the beginning with the caltrops, if you managed to create some of them. I chose not to reward XP for combat, because fighter class characters would have a huge advantage then. However, killing the knight at the end of the module will grant your more XP in the following conversation.

Posted by Stefan at 2005-03-2202:47:00    
You have chosen the most difficult class. A rogue will probably never have a chance against the bear, for example. You have to sneak as often as you can, and lure some of the opponents to NPCs. You can kill the rats at the beginning with the caltrops, if you managed to create some of them. I chose not to reward XP for combat, because fighter class characters would have a huge advantage then. However, killing the knight at the end of the module will grant your more XP in the following conversation.

Posted by TroiElend at on03/23/05
Okay, first off, your use of cutscenes is awesome. Absolutely and totally; the best I've ever seen in a module, and I'm including the official campaign ones there. My only problem is that it's so difficult to stay alive. Even as a 2nd level rogue (which I took twice to maximize my sneak potential for the watchfires area), I had tons of trouble staying alive. Unfortunately, everybody I met seemd able to take me out hands down, and no matter what tactical choices I made, I got killed anyway (expect one I managed to lure a gate guard back to the cave and get the lumberer guy to kill him for me--but that's about it). I was able to survive the rats (on my second try) and the wolf cubs (also second try), but those seemed like the easiest of the lot....perhaps I need to stay in stealth mode at all times so that I can just avoid as much fighting as possible? One minor difficulty I have is with the lack of kill xp. Don't get me wrong, I applaud your choice not to rely on kill xp for leveling up, and to use what seems to be a fairly low-combat module overall. It seems that awarding zero xp for combat is a bit counter-intuitive, though, at least for fighter-type classes, for whom it would seem combat would be one of the primary ways of gaining xp. All in all, wonderful work. I'm still struggling to finish this one, but I'll be likely to download and play the next one, too. Jason

Posted by barbarellas_realm at on03/15/05
I really like the way the story is told by a bard as a storyteller in the intro, and with the small films in the module. In this first part it is definitley an advantage to be good in stealth, as you are supposed to avoid enemy contact rather than engage.

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