I have travelled to an outpost of civilisation called Stone Leigh. The town was built to support a garrison which protects the land from a Ravenloft portal. Without the guards many monsters would creep out of the Gate to infest the area with evil. A terrible storm overtook me just as I was hiking the last few miles. I made it through; soaked and tired, and have found the Temple of Stone Leigh.
This module item strips and sets exp' to 100 on player entry. It uses a powerful Stone of Recall type device called the Returnal Mirror. Multiplayers must aquire this item before they exit the game or they will be item striped again when they re enter.
Features: No hak used. Multiple henchmen (by 69MEH69 modified). Bashable Doors (by Lilac Soul). Illusions (by David Etheredge & Firestarter modified). DMFI wandpack.
Posted by TymonTheThief at 2011-10-24 09:18:33 Voted 1.00 on 10/24/11
The whole item stripping and resetting to level 1 regardless of anything on this kills the enjoyment of the game. Two reasons... One. if I really wanted to have a level 1 character with no gear, I'd make a new one, not import a preexisting one, and two, multiplayer on this is a damned nightmare, save the game, try to re-enter the game at a later day... OH LOOK, MY LEVEL 3 CHARACTER IS NOW LEVEL 1 WITH NOTHING AGAIN. More hassle than it's worth.
Posted by Mirgalen at 2011-03-23 16:40:13 Voted 7.50 on 03/23/11
Overall a decent module worth a try.
Very Good: Visuals and attention to details. Great scripting.
Good: Story. Module is "Evil Friendly"
Not so good: some conversations trees, some encounters (e.g. 7 revenants or those who can drown the party in one round), factions bug, hired the three girls (they die all the time) neither bard nor barbarian would join. Treasure/Magic reward is a bit low (e.g. elf Queen gave a robe of light!). Forge is not intuitive same for the "magic tree" (never used them).
Played Wolfgar, a druid vampire hunter. Finished lvl 8.
7: A good module with some issues, but worth the download for almost anyone.
Posted by Mirgalen at 2011-03-22 02:05:47 Voted 7.50 on 03/23/11
So far... not so good.
I hope that this is a minor defect only I created a non paladin undead hunter to play this campaign (I played the original PnP Ravenloft but not this version). Found books 1,2,3,4 and 9. Next, I got into a fight in a "dark alley" with the crazy guy. Guess what, he's got a BAB of 4! Wait a minute I'm lvl 1. So you die, obviously, press respawn (just to see how the module handles that) and you are back with penalties. Killed that guy found three book "5" on his body. Puzzled.
Posted by Delf at 2010-11-14 10:32:39 Voted 9.50 on 11/14/10
I really enjoyed this module. It is very atmospheric, has challenging combat, and really draws one in with role-playing choices that are interesting and meaningful, as one must choose to resist or give in to the corruption of Ravenloft. The few flaws (like the kludgy pre-HOTU henchman system) can be easily excused by its age.
Posted by jfoxtail at 2010-05-04 07:46:44 Voted 9.25
I find myself drawn to Ravenloft, the pull washed over me like a tide....
Wow. If you were to make a mod list of the highlights of NWN all time and the 'must plays' - Firestarter's work on the two Ravenloft mods must be on that list.
The elegence of these mods made: (1) without haks (2) simply a strong sense of character development and (3)great scripting is still a marvel.
I never liked the Ravenloft setting in PnP and yet revisiting and playing these mods after all these years still affirms these are two of the all time greats.
(below - hint use the mirror but dont look into your soul ;) ) Once the quest is solved the prison is designed to present escape.
I'm finding myself stuck in the Asylum and can't get out. I've killed Scaffen (sp?), talked to Silk-whatever-her-name-is, and used the rod to destroy the machine. Now the door out of the prison/asylum is locked and I can't seem to find another exit. There is another locked door in the asylum cellars, but I can't find the key. What am I missing?
Thanks in advance.
Posted by snowdog at 2009-09-03 05:18:57 Voted 7.50 on 09/03/09
Finished and on to BTG. Voting 7.5, shows age, but there are signs of talent, nice intro. But looking forward to sequel.
*Potential spoiler warnings in comments*
Figured out maybe Angel Arm sword was useless against Golems, bought a magic hammer, finally killed them.
Figured out how to use henchmen by reading forum. Still a pain though.
Some fights are ridiculous, are we supposed to run away? I did (Revanants wiped out entire party in seconds). reload run away.
I had two glowing Peracles globes following me for a while at the end.
Ancient Branch + MM scroll did nothing.
Some crashes which are not normal for me playing main campaign.
Still no mighty bows anywhere.
Basic complaints same as others about my Paladin basically needed to wander into peoples houses looking for books and eventually basically just rifling the contents of everyone's houses with no downside.
Posted by snowdog at 2009-09-01 18:18:52 Voted 7.50 on 09/03/09
Frustrating so far. I have played a lot of top rated modules, this one really shows it's age. Henchmen are a pain.
* Spoiler warning *
I wanted to have some archery orientation and I haven't found a mighty bow anywhere (not even a +1 composite). The shops don't have one, even the Chest that lets you pick your weapon doens't have one.
My Rogue1/Palidin4 is getting pounded to death buy flesh golems in Jail/Asylum that he can't even seem to damage at all. I couldn't turn any undead when on the final book quest either and went through every potion and a few reloads to finally make it.
I hear BTG is good, but this proving so frustrating, I am thinking of just making a new character and trying BTG.
Posted by DavidtheGnome at 2009-05-11 20:16:42 Voted 9.50 on 05/11/09
This is a really well done module with an engrossing storyline. As others have mentioned, the initial book collecting quest becomes a bit tedious, but the story / action does pick up as you get into it. I knew next to nothing about Ravenloft world before playing this so its a good intro. Really my only complaint is I wish there were a few more opportunities for role-playing (i.e., there doesn't seem to be many options for non-good characters) but it was a fun quest to play with a Paladin / Champion of Torm. On to part 2!
Posted by beh at 2009-02-05 11:17:37 Voted 8.25 on 02/05/09
I played this module in december, along with its sequel, and i was not disappointed. It definately lacked the polish that the sequel got, many of the dialogue options needed more substance, and the opening book finding quest was painful. Other than that, i was able to feel immersed in the storyline once it got going, and by the end i couldnt wait to dive into the sequel.
Posted by Hinotori at 2009-02-01 13:19:08 Voted 4.00 on 02/01/09
I can appreciate the obvious effort that went into this (I was especially impressed by the complexity of the commoners daily patterns); however, setting aside the fact that the opening book finding task has to be one of the dullest, most artificial "quests" I've ever been forced to do in a module, I can't help but feel that a lot of the scripting is sloppy, even for a module this old.
*spoiler*
A noteworthy example early on was when I couldn't tell anyone that Patson had locked his wife up in the basement, even though I had searched all the rooms, opened his torture equipment and stolen coffin, retrieved the blood stained dagger, freed his wife from her chains, and talked to her several times. It turns out I needed to follow a very specific dialogue path for her to suggest a cure (requiring me to actually state an intention to kill him) before I could even tell Walek what was going on.
Then there's Gavist, who I nearly killed because just about ALL your dialogue options are hostile. You can only find out about his potential for redemption if you select one of the more passively hostile dialogue options, but there's no real way to find it without simply guessing.
Then there's the simpler, but similarly sloppy examples like the bard who keeps saying he's going to the inn despite BEING there.
Or the completely, utterly pointless psuedo-quest where you relay messages between two NPCs literally FIVE FEET AWAY FROM EACH OTHER in the governor's hall for 200 xp.
*/spoiler*
These kind of oversights and examples of shallow design are frustratingly common. I don't mean to be harsh, but I don't feel this module deserves to be anywhere near the Hall of Fame.
Modules like Stefan Gagne's elegia eternum and excrucio eternum (released not much later than this) demonstrate that the toolset is capable of far better than this.
Posted by amers1015 at 2009-01-14 21:36:59 Voted 9.75 on 01/14/09
Fantastic work! I was starting to get bored with modules (it seemed like maybe I'd played all of the 'good' ones) but yours was a breath of fresh air! The only reason I didn't give this one a 10 is because the second installment was flawless and I wanted my vote for that one to reflect that.
Great job all the way around. _________________________ The less you know, the more you believe.
Posted by ChrisH at 2008-11-25 10:05:13 Voted 9.50 on 11/25/08
Nice little intro mod for the Beyond the Gate sequel. The sequel is much better!
Hi. I've been enjoying this game heaps so far! However I am now stuck!
--spoilers--
I'm in the forest back in time where you meet the queen. I've been given my task. But I don't know how to get back. I can't see a 'north portal' anywhere! I've scoured that little patch of forest over and over but still can't find a thing. Where should I be looking? (Using the mirror just kills me.) Help please. =\
Posted by LeslieMS at 2008-11-06 19:16:19 Voted 10.00 on 11/06/08
Well I don't believe in voting perfect tens because I feel there should always be room to improve or add.
However, after playing this module, it doesn't need improvement that I could see, and there certainly was nothing missing!
It was absolutely wonderful!
I really loved it =) _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Be Well and Be Safe,
Leslie
Posted by Blitz74 at 2008-09-29 20:29:07 Voted 9.50 on 09/29/08
This is a very well done module. Here are my thoughts:
Race: Human
Class: Paladin (7), Champion of Torm (1) upon completion
Henchmen: None
Story: I thoroughly enjoyed the dialogue, and the history and lore. The books were very well done. There also wasn't an over abundance of dialogue response choices, but just enough to give different character perspective. Clean yet simple.
Area layout: All of the areas had just enough to make each one its own. Nothing over done, nor too scarce to be boring.
Graphics and visuals: Excellent use of both. Convincing use of creating Stone Leigh and it's common folk to be a town that is alive. I enjoyed the day/night shift of the merchants, and the graphics used within the quests, as well as the animations.
Battles: I really only struggled on a couple. But once I took the time to exhaust my resources, I was able to move through within a couple of tries. They were challenging, but enjoyable and not too difficult.
Overall: I enjoyed this module. The quests are done well, the transport system works great, and I didn't have any major bugs or complications. It delivers a tabletop DnD feel, adds a great use of visuals and animations, yet keeping the subject directly in front of you. I will definately continue with the next chapter.
Posted by Copperhawk at 2008-08-22 18:59:53 Voted 9.25 on 08/22/08
Among those games that require the player to start from lvl 1, this game is very fun to play. However, this game is not without frustration:
The rogue henchman often wanders somewhere else even if you yell "Follow me" multiple times.
The bard henchman will come to heal you when you only "barely injured", and then usually he will be killed by one or two melee hits.
Similarly, the sorceress henchman also tends to buff you up during close combat, not knowing that she has only a handful of HP, not to mention that I asked her to stay away and save her spells already.
For unknown reasons they still change to melee weapons even if I told them to use range weapons.
They don't drink healing potions themselves even if they have and "near death".
Keeping your henchman alive is very challenging. If not for the stupid henchman A/I, I would rate it higher.
Posted by Raven35000 at 2008-07-12 10:26:48 Voted 10.00 on 07/12/08
Awesome module. Very fun to play.
Posted by Razide0506 at 2008-06-20 07:30:03 Voted 8.50 on 06/20/08
Although this module is showing its age, it's obvious that this was innovative when it was first released, and it still holds up fairly well today. Yes, the henchmen have little personality, and the henchmen system is clunky, and you can walk into people's homes and steal their stuff as they watch without reprecussion, and I admit, the opening quest - to find ten books of knowledge scattered around town - seemed so tedious and contrived that I nearly quit playing right at the start. But I'm glad I didn't, because I ended up enjoying this module. Despite using no custom content, the author did a great job creating a visually interesting, highly atmospheric module, particularly the very creepy asylum. I also liked the various small but innovative features: the chest that gives you a magic weapon of your choice, the mists that suck you into the catacombs, the returning mirror, the oil tree, the alchemist who makes custom potions, and so on. The module is generous with experience, but fairly tight with treasure and magic items, and although the combat varies, it's generally fairly challenging. The story isn't exceptional - in fact, it's really more of a prelude than anything else - but it was enough to keep me entertained. Overall, this module wasn't a masterpiece, but I enjoyed it all the same.
Posted by MikeLM9215 at 2008-05-05 05:49:14 Voted 7.25 on 05/05/08
Not as fun as the original. Somewhat confusing at times. More bugs than original. Fights can sometimes be too tough. _________________________ The road to Ravenloft is paved with good intentions.
I'm really loving this mod so far, but am having BIG problems technical-wise. I have NWN Diamond edition (patched to 1.68), and was able to run the OC with no crashing or weird behavior at all. But ever since I left the city and went through a portal in a certain person's basement I've have been having terrible problems with saving and loading. Sometimes my save gets corrupted or something-the save bar goes to about 99% then stops. At that point, the game freezes and I have to Ctrl-Alt-Delete to get out. It also seemed like there were certain locations in the Old Vampire's Crypt where I couldn't save at all, but strangely enough if I went back to the portal at the beginning, I could save. The same seems to be true in an alternate version of Stone Leigh; the area with the mobs and the plot quest I can't save either.
Loading anything in-game is also messed up, the game freezes even if it's a perfectly good save file. However, if I restart NWN and load the file, there's no problem.
I'm not sure how relevant/helpful this is, but for some other mods I have two versions of CEP installed: 1.52 and 2.00.
Do you guys have any idea what might be going on here? This is driving me crazy because so far it's been great.
Posted by rawbee at 2008-03-31 18:12:13 Voted 8.25 on 03/31/08
I made the mistake of playing Beyond the Gate prior to this starting module. My expectations were a little too high. This is a good beginning story which leads nicely to the sequel. It however, pales in comparison to the outstanding creativity that is present throughout Beyond the Gate. A good couple hours of fun though.
>>>iridium>>>..all citizen turn to enemys and starting to attack me. >>>
This is another faction problem. While out questing someone from the same faction as the villagers has probably been hit, possibly unintentionally, by your character. It happens mostly with mages when someone gets caught in the area of the mage's spell. The only solution is to get yourself killed by something out-of-town, away from the villagers, as this *should* reset the factions.
Also setting the difficulty to 'Hardcore' will inflame the faction problems. My modules are difficult enough when set to Normal.
The faction problems (many of which I've cured) in this module made me ultra careful with the factions in my next module, Beyond the Gate, and I have never had a faction bug reported for that. _________________________ ------oOo------oOo------oOo------
Do be careful! Don't lose any of that stuff. That's concentrated evil. One drop of that could turn you all into hermit crabs.
Posted by iridium at 2008-02-14 14:19:45 Voted 9.00 on 02/14/08
Thanks for the great module.
Just the following Problem I am struggeling with:
I've done the wraith-quest before visiting the prison, but when I return to the village after slaying the wraith, all citizen turn to enemys and starting to attack me.
My NWN Version is 1.68 and I've installed SuO and HotU.
>>>Infinite_kydeem>>>Book + Scroll => generic class item..I've tried this several times and it never works..>>
It should work, I rechecked the script, with any scroll + any book. There are some miscellaneous items that are books (at least book-shaped) but are not recognised as such by the game.
Arthur can help you with clues for specific items but will do so only if you're good (alignment).
There is a hound (dog) and a cloth merchant in town... Getting those items is tricky though.
email me from my signature and I'll reveal all. _________________________ ------oOo------oOo------oOo------
Do be careful! Don't lose any of that stuff. That's concentrated evil. One drop of that could turn you all into hermit crabs.
I don't know if anyone still checks this list anymore.
But I am having problems with the blacksmith's forge.
Book + Scroll => generic class item
I've tried this several times and it never works. Does it require a particular book or scroll?
With the specific formulas from the note
I can't find or figure out Morgan's Gold, shrew's reward, spider's cloth, hound's hair, and hector's arrow.
I assume they are not the actual item names but are supposed to be clues to the item.
I must not be very bright because I can't figure out what the clues mean.
I can't find anyone or anything named Morgan.
I've found many items of Hector, but none of them seem to have any relation to an arrow.
I never encountered a spider or hound that had a cloth or hair.
I had several ideas for the shrew, but none of them seem to work.
I'm stumped, can anyone help? _________________________ Always have been and always will be a newbie
Posted by Morgennes at 2008-02-04 02:36:20 Voted 8.00 on 02/04/08
Not a bad mod.
But not so scarry. Some good ideas, but problems with the henchmen.
Minor bug : we can fire the piles of corpses undefinitely, and have each time 100 XP.
Posted by neskind at 2007-12-21 16:05:01 Voted 10.00
Hi me again ive decided too dump the clunky PRC addon and play this module again. The only addon ive got now is CEP version 2.0 but there is is a problem. Im playing a neutral good shifter but Pericles is always hostile to me. What gives? Also revnants are too powerfull for low level chaacters and there is no such thing as a Balinok wolf especialy when its breath weapon damage is way too high for its challenge rating, Sorry talking PnP rules. Great game overall
Great mod so far. I'm playing it with some friends and we came to the point, where we've killed the wraith. We were returning to Stone Leigh and got attacked by many people, even the governor attacked us, so that we can't finish the quest... is this correct?
>>>dirtsheep>>>...However, upon reaching her he starts beating the crap out of her! This doesn't really make all that much sense in the story...>>>
Sorry, havn't checked this page in a while. Your problem is a faction issue. Though I've not heard of this particular event happening before and I've 'resolved' the marriage partners many times while testing. He should just stand there by his wife.
However the game mechanics take over if two factions are hostile to each other and Rond and his wife do belong to different factions. Somewhere along your adventure the Commoner faction (mainly townsfolk) have been antagonised by the Effected faction (people like Rond who have been 'effected' by Ravenloft). If a Commoner got caught in the area effect of a spell aimed at you by an Effected it would be enough.
It may not be possible to tie down when it happened. Unfortunately there is probably no way to fix it either. You could try getting yourself killed as that resets the standard factions (including Commoner). _________________________ ------oOo------oOo------oOo------
Do be careful! Don't lose any of that stuff. That's concentrated evil. One drop of that could turn you all into hermit crabs.