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NWN MODULES

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Title  Return to Ravenloft
Author  Firestarter
Submitted / Updated  06-18-2003 / 04-18-2007
Category  Roleplay
Expansions  NWN-1.30
Setting  Ravenloft Borderland.

This module is intended to introduce players to Ravenloft as laid out in the TSR boxed set, Realm of Terror published 1990.
Gameplay Length  15
Number Players  Adjusts for solo, multiplayer or multi party.
Language  English
Level Range  Item strips and sets level 1 on entry.
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Light
Classes  Any

Link below for Part 2, Beyond the Gate.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  Any
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  15
Description
I have travelled to an outpost of civilisation called Stone Leigh. The town was built to support a garrison which protects the land from a Ravenloft portal. Without the guards many monsters would creep out of the Gate to infest the area with evil. A terrible storm overtook me just as I was hiking the last few miles. I made it through; soaked and tired, and have found the Temple of Stone Leigh.

This module item strips and sets exp' to 100 on player entry. It uses a powerful Stone of Recall type device called the Returnal Mirror. Multiplayers must aquire this item before they exit the game or they will be item striped again when they re enter.

Features: No hak used. Multiple henchmen (by 69MEH69 modified). Bashable Doors (by Lilac Soul). Illusions (by David Etheredge & Firestarter modified). DMFI wandpack.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-12-06Silas Hand7.56There are a few hard nuts to chew on in my opinion, and better use of the given toolset options would have made it even better.

Interviews

SubmittedTitleAuthor
2006-07-04Hall of Fame Interview - Firestarter (Return to Ravenloft)Steve Savicki
2005-07-26Hall of Fame Interview With Neil aka Firestarter (Return to Ravenloft)Maximus

Files

NameTypeSizeDownloads
BOOKQUEST_Return_to_Ravenloft.rtfBOOKQUEST_Return_to_Ravenloft.rtf
Submitted: 06-18-2003 / Last Updated: 09-05-2006
rtf5.83Kb3179
Mini-SPOILER. Covers just the finding of Walek's Ravenloft books.
SPOILERS_Return_to_Ravenloft.rtfSPOILERS_Return_to_Ravenloft.rtf
Submitted: 06-18-2003 / Last Updated: 09-05-2006
rtf18.31Kb7662
****SPOILER**** Contains all information for playing the module. Notes, bookquest, puzzles and quests all laid bare.
Firestarter04Return_to_Ravenoft._Non_spoiler_readme.htmlFirestarter04Return_to_Ravenoft._Non_spoiler_readme.html
Submitted: 06-18-2003 / Last Updated: 02-04-2004
html5.94Kb18139
Online Readme
Return_to_Ravenloft_v1.33.zipReturn_to_Ravenloft_v1.33.zip
Submitted: 06-18-2003 / Last Updated: 02-27-2005
zip3.7Mb28842
Module version 1.33. Downloadable zip file.
SCORE OUT OF 10
9.17
117 votes
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Comments (30):

1 2 3

Posted by mcg448 at 2008-04-3017:06:11    
Hey all, I'm really loving this mod so far, but am having BIG problems technical-wise. I have NWN Diamond edition (patched to 1.68), and was able to run the OC with no crashing or weird behavior at all. But ever since I left the city and went through a portal in a certain person's basement I've have been having terrible problems with saving and loading. Sometimes my save gets corrupted or something-the save bar goes to about 99% then stops. At that point, the game freezes and I have to Ctrl-Alt-Delete to get out. It also seemed like there were certain locations in the Old Vampire's Crypt where I couldn't save at all, but strangely enough if I went back to the portal at the beginning, I could save. The same seems to be true in an alternate version of Stone Leigh; the area with the mobs and the plot quest I can't save either. Loading anything in-game is also messed up, the game freezes even if it's a perfectly good save file. However, if I restart NWN and load the file, there's no problem. I'm not sure how relevant/helpful this is, but for some other mods I have two versions of CEP installed: 1.52 and 2.00. Do you guys have any idea what might be going on here? This is driving me crazy because so far it's been great.

Posted by rawbee at on03/31/08
I made the mistake of playing Beyond the Gate prior to this starting module. My expectations were a little too high. This is a good beginning story which leads nicely to the sequel. It however, pales in comparison to the outstanding creativity that is present throughout Beyond the Gate. A good couple hours of fun though.

Posted by Firestarter at 2008-02-2214:45:27    
>>>iridium>>>..all citizen turn to enemys and starting to attack me. >>> This is another faction problem. While out questing someone from the same faction as the villagers has probably been hit, possibly unintentionally, by your character. It happens mostly with mages when someone gets caught in the area of the mage's spell. The only solution is to get yourself killed by something out-of-town, away from the villagers, as this *should* reset the factions. Also setting the difficulty to 'Hardcore' will inflame the faction problems. My modules are difficult enough when set to Normal. The faction problems (many of which I've cured) in this module made me ultra careful with the factions in my next module, Beyond the Gate, and I have never had a faction bug reported for that. _________________________ ------oOo------oOo------oOo------ Do be careful! Don't lose any of that stuff. That's concentrated evil. One drop of that could turn you all into hermit crabs.

Posted by iridium at on02/14/08
Thanks for the great module. Just the following Problem I am struggeling with: I've done the wraith-quest before visiting the prison, but when I return to the village after slaying the wraith, all citizen turn to enemys and starting to attack me. My NWN Version is 1.68 and I've installed SuO and HotU.

Posted by Firestarter at 2008-02-1315:15:00    
>>>Infinite_kydeem>>>Book + Scroll => generic class item..I've tried this several times and it never works..>> It should work, I rechecked the script, with any scroll + any book. There are some miscellaneous items that are books (at least book-shaped) but are not recognised as such by the game. Arthur can help you with clues for specific items but will do so only if you're good (alignment). There is a hound (dog) and a cloth merchant in town... Getting those items is tricky though. email me from my signature and I'll reveal all. _________________________ ------oOo------oOo------oOo------ Do be careful! Don't lose any of that stuff. That's concentrated evil. One drop of that could turn you all into hermit crabs.

Posted by infinite_kydeem at 2008-02-0606:58:45    
I don't know if anyone still checks this list anymore. But I am having problems with the blacksmith's forge. Book + Scroll => generic class item I've tried this several times and it never works. Does it require a particular book or scroll? With the specific formulas from the note I can't find or figure out Morgan's Gold, shrew's reward, spider's cloth, hound's hair, and hector's arrow. I assume they are not the actual item names but are supposed to be clues to the item. I must not be very bright because I can't figure out what the clues mean. I can't find anyone or anything named Morgan. I've found many items of Hector, but none of them seem to have any relation to an arrow. I never encountered a spider or hound that had a cloth or hair. I had several ideas for the shrew, but none of them seem to work. I'm stumped, can anyone help? _________________________ Always have been and always will be a newbie

Posted by Morgennes at on02/04/08
Not a bad mod. But not so scarry. Some good ideas, but problems with the henchmen. Minor bug : we can fire the piles of corpses undefinitely, and have each time 100 XP.

Posted by neskind at 16:05:01    Voted10.00
Hi me again ive decided too dump the clunky PRC addon and play this module again. The only addon ive got now is CEP version 2.0 but there is is a problem. Im playing a neutral good shifter but Pericles is always hostile to me. What gives? Also revnants are too powerfull for low level chaacters and there is no such thing as a Balinok wolf especialy when its breath weapon damage is way too high for its challenge rating, Sorry talking PnP rules. Great game overall

Posted by LordNoctifer at 2007-11-2715:23:08    
Great mod so far. I'm playing it with some friends and we came to the point, where we've killed the wraith. We were returning to Stone Leigh and got attacked by many people, even the governor attacked us, so that we can't finish the quest... is this correct?

Posted by Firestarter at 2007-11-1615:32:39    
>>>dirtsheep>>>...However, upon reaching her he starts beating the crap out of her! This doesn't really make all that much sense in the story...>>> Sorry, havn't checked this page in a while. Your problem is a faction issue. Though I've not heard of this particular event happening before and I've 'resolved' the marriage partners many times while testing. He should just stand there by his wife. However the game mechanics take over if two factions are hostile to each other and Rond and his wife do belong to different factions. Somewhere along your adventure the Commoner faction (mainly townsfolk) have been antagonised by the Effected faction (people like Rond who have been 'effected' by Ravenloft). If a Commoner got caught in the area effect of a spell aimed at you by an Effected it would be enough. It may not be possible to tie down when it happened. Unfortunately there is probably no way to fix it either. You could try getting yourself killed as that resets the standard factions (including Commoner). _________________________ ------oOo------oOo------oOo------ Do be careful! Don't lose any of that stuff. That's concentrated evil. One drop of that could turn you all into hermit crabs.

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