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NWN MODULES

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Title  Saleron's Gambit: Chapter 1, v. 2.00
Author  Tiberius209
Submitted / Updated  10-16-2004 / 06-07-2007
Category  Dungeon Adventure
Expansions  CEP-1.53 Requires Community Expansion Project
Setting  Forgotten Realms - near Silverymoon
Gameplay Length  2-4 hours
Language  English
Level Range  New character
Races  Any, but human is preferred
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - spell casters may need to have a strong familiar or Summon Animal I as an initial spell
Scope  Small
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Any
Gameplay Hours  02
Description
You've grown up an orphan in the care of your abusive uncle who has steadfastly refused to provide any information regarding your parents or where you have come from. When a mysterious stranger comes to town, however, you are provided a few tantalizing clues as to your past... and the means to escape your miserable existence.

Features:
For new 1st level characters
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
Entire chapter played at 1st level
No respawning possible

New Major Improvements in Version 2.0!
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew several maps - no more 16x16 areas
* Placed many new placeables and sound objects
* Adjusted lighting on most maps
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Reworked many of the heavily scripted encounters to be much cleaner and more professional
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Added new class-specific goodies
* Reworked many of the journals
* ... and more!


Interviews

SubmittedTitleAuthor
2007-05-28Hall of Fame Interview - Tiberius209 (Saleron's Gambit)Berliad & QSW

Files

NameTypeSizeDownloads
Salerons_Gambit__Chapter_1_v2_00.zipSalerons_Gambit__Chapter_1_v2_00.zip
Submitted: 10-16-2004 / Last Updated: 07-27-2006
zip1004.42Kb10240
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
SG Series HakPakVarious2006-07-23--This is a hak full of goodies I've culled from the Vault that will be useable on all of the Version
SCORE OUT OF 10
9.46
111 votes
View Stats
Cast Your Vote!

AWARDS



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SCREENS

The old version of the inn in Guerron's Cross


The new and improved version of the inn in Guerron's Cross


One of the many cool new nuggets added to the game: Ranger Tracking





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Comments (30):

1 2 3

Posted by Lore at on11/29/09
I'm definitely not a PNP player, but I found the style of this adventure quite refreshing, and the balance between RP and action just right. The low-magic low-wealth setting was really well done, and is frankly much more realistic than having a 1st level character running around with magic swords and full plate armours. Recommended to everyone.

Posted by Gwydion669 at 20:53:37    Voted9.50
I'm planning on replaying this tomorrow (5th time? 6th?), but will use the toolset to try and "weld on" the latest CEP. If anyone's curious, I'll post what works and what doesn't. (Shiny metal colored robes are usually a given ... but that's what character customizers are for.)

Posted by Dwayne at 13:32:49    Voted10.00
Glad I could help. I thought exactly like you and had the same trouble. The cep team really should include all the old files in the latest release. This would prevent a lot of frustration.

Posted by theskibum at 2009-08-2405:26:09    
Thank you Dwayne. I didn't realize that and figured that the most current CEP would contain all the content of the previous versions

Posted by Dwayne at 18:06:53    Voted10.00
This module does not use the latest cep. You have to install the 1.53 cep and the 1.68 update cep for the module to work. The latest cep does not have the right files for this module.

Posted by theskibum at 2009-08-2017:23:27    
I tried to load up the module and it tells me I am missing a required talk table. Anyone know what I may need to do? I have the .hak file installed in my hak folder and have the latest CEP and updated NWN to 1.69. Any help would be appreciated. thanks

Posted by Copperhawk at on07/11/09
Great atmosphere with good attention of details.

Posted by nona90 at on06/21/09
Beautiful, now to part two :)

Posted by amers1015 at on04/22/09
Very nice work! I, for one, loved that the PC stayed at level 1 for the entire first chapter. It feels more 'real'. I thought the castle was very interesting and the storyline as a whole made me really want to keep playing the series. I'm getting close to finishing chapter 2 now and will vote on that when I'm done. I am very glad that you added the option to use the original NWN resting/recovery. I think gradual hitpoint recovery is a great idea for hardcore players, but I play games to relax, not to get irritated. So kudos for giving us options, it was a great addition! Thanks for your hard work, great job! _________________________ The less you know, the more you believe.

Posted by jml at on04/10/09
I forgot... Warnings and spoilers: * * * General: A spellcaster could easily destroy some major plot placables with heavy area spells, 'thinking of the the Lost Shrine of Bordoc in Part IV. So I never met my PC's true mother... ;-) for Part 5 mostly but maybe not only: A couple of triggers are a bit uneasy to fire, if you run a bit fast over them to start some other action maybe, and could leave you with some unfinished quests... 'just remembering that Aegilaus wizard body, part 5, for instance. I hate those area triggers anyway most of the time...) _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

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