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NWN MODULES

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Title  Saleron's Gambit: Chapter 1, v. 2.00
Author  Tiberius209
Submitted / Updated  10-16-2004 / 06-07-2007
Category  Dungeon Adventure
Expansions  CEP-1.53 Requires Community Expansion Project
Setting  Forgotten Realms - near Silverymoon
Gameplay Length  2-4 hours
Language  English
Level Range  New character
Races  Any, but human is preferred
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - spell casters may need to have a strong familiar or Summon Animal I as an initial spell
Scope  Small
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Any
Gameplay Hours  02
Description
You've grown up an orphan in the care of your abusive uncle who has steadfastly refused to provide any information regarding your parents or where you have come from. When a mysterious stranger comes to town, however, you are provided a few tantalizing clues as to your past... and the means to escape your miserable existence.

Features:
For new 1st level characters
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
Entire chapter played at 1st level
No respawning possible

New Major Improvements in Version 2.0!
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew several maps - no more 16x16 areas
* Placed many new placeables and sound objects
* Adjusted lighting on most maps
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Reworked many of the heavily scripted encounters to be much cleaner and more professional
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Added new class-specific goodies
* Reworked many of the journals
* ... and more!


Interviews

SubmittedTitleAuthor
2007-05-28Hall of Fame Interview - Tiberius209 (Saleron's Gambit)Berliad & QSW

Files

NameTypeSizeDownloads
Salerons_Gambit__Chapter_1_v2_00.zipSalerons_Gambit__Chapter_1_v2_00.zip
Submitted: 10-16-2004 / Last Updated: 07-27-2006
zip1004.42Kb10240
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
SG Series HakPakVarious2006-07-23--This is a hak full of goodies I've culled from the Vault that will be useable on all of the Version
SCORE OUT OF 10
9.46
111 votes
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SCREENS

The old version of the inn in Guerron's Cross


The new and improved version of the inn in Guerron's Cross


One of the many cool new nuggets added to the game: Ranger Tracking





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Comments (30):

1 2 3

Posted by jml at on04/10/09
I had the most wonderful time with this entire Saleron's Gambit story, from 1 to 5. It's amazingly smart because it's so easy going on the technical side that I only felt like playing all along. Easy going doesn't mean simple as it's probably the most complicated but masterminded module I ever enjoyed. XPs come as they should, no matter how you went through each quest. Monsters aren't everywhere but only where they're meant to be, but still waiting for you... even with Tony K's AI. No magical gear. It's all about you, almost naked but with your own experience of " life " and nothing else. When I start a new module my first concern is always which class I should pick. Most of the authors don't say much about it, which I can understand, but... I'm glad I chose to play as a wizard...ess here, as it fits the module so fine. And then it gets really magical, even if it is already by itself. Magic and magical gears are different things. I learned there how important it is to choose any one of your spells very carefully... even the low levels ones. As I had to use all of them in many occasions. Even if resting is not a problem. It's beautiful. Those cities are the finest I ever visited... in NWN. So real. A true dive in history. And that surprising music was always around to give you the mood... if not the creeps. Thanks Mr. Tiberius209, I believe your in the rocket thingy and from now on, I won't be so scared any more of flying into space 'knowing you're somewhere behind it. That comment goes for any of the five parts of the module. Which one I like the best? I wouldn't have enjoyed the fifth one so much if I hadn't played the ones before... before. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by Mareti at on03/21/09
This series is in each and every aspect the most brilliant, entertaining and rewarding experience I have found in the NWN multiverse so far. An absolute must!

Posted by Dundalis at 2008-11-0600:05:39    
I actually meant the official patch 1.69, not CEP. There's been some reports of conflict with some modules with the new patch (with the addition of horses and stuff).

Posted by Tiberius209 at 2008-11-0512:53:03    
Don't know anything about 1.69. I haven't done any updates since 1.53. If the CEP isn't back-compatible with earlier versions, then no.

Posted by Dundalis at 2008-11-0320:43:32    
Do all these mods work proper with 1.69?

Posted by Tiberius209 at 2008-10-1220:31:07    
I just downloaded the hak and tried it, and it works just fine.

Posted by toborx at 2008-10-1121:27:44    
I'm told that the hak is damaged when I try to download it (and, indeed, it doesn't work) =(

Posted by Eva at on10/01/08
Wow! I haven't had this much fun with a fan based (heck! official) campaign in a long time! The bugs were so few and minor that I never took note of them. I've played through all 5 parts (had some difficulty with the 4th and 5th, but, managed through) with a wizard and it was amazing. Reminded me of my days sitting in our living room with paper, pen and dice in hand. Thank you! _________________________ Well...who would have thought THAT would happen? NWN Reviewers Forum: Link

Posted by colourwolf at on09/05/08
Good fun.

Posted by Tiberius209 at 2008-08-1118:43:23    
No. I've moved on to NWN2.

1 2 3

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