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NWN MODULES

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Title  S1 - Tomb of Horrors
Author  Ghool
Submitted / Updated  05-13-2004 / 07-06-2007
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  World of Greyhawk
Gameplay Length  Depending on play style, and if it's a heavy RP group. It could be anywhere from 4 - 10 hours.
Number Players  Designed for Multi-Player, but can be played single player, with my recommendations.
Language  English
Level Range  High Search/Spot skills are ESSENTIAL, as is thorough investigation of areas, and placeables.
Races  Any
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Medium
Classes  A balanced party is HIGHLY recommended. Single players should have some means of disarming traps, opening locks, and they MUST have some way of increasing strength to 23 temporarily, or permanently.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  32
Max # Players  06
Min # Players  01
Min Character Level  22
Content Rating  Everyone
Alignments  Any
Gameplay Hours  06
Description
Somewhere in a lost and lonely valley of grim and foreboding aspect, and feeling, lies a labyrinthe crypt. To slay the unwary and uninvited, it is filled with terrible traps and not a few strange and ferocious monsters. They guard rich treasures, both precious and magical. Be warned that the Tomb was built by the demi-lich Acererak, who still wards his final haunt. This being is said to be possessed of powers that make him nearly undefeatable. By all accounts, it is quite unlikely that any adventurers ever find the chamber where his bones lie, for the passages and rooms of the Tomb are fraught with terrible traps, poison gases, and magical protections. Futhermore, Acererak has so well hidden his crypt that even those who avoid the pitfalls are not likely to locate it. Only the bravest and strongest should even consider the attempt, and if they do locate the Tomb, they must be prepared to fail.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2007-07-07MurlynLAN8.05A superb module that's been carefully and expertly crafted.What could have been achieved with custom content?

Interviews

SubmittedTitleAuthor
2007-01-31Hall of Fame Interview with GhoolSteve Savicki
2005-07-01Hall of Fame Interview with Ghool (S1 - Tomb of Horrors )Maximus

Files

NameTypeSizeDownloads
S1__Tomb_of_Horrors1071.rarS1__Tomb_of_Horrors1071.rar
Submitted: 05-13-2004 / Last Updated: 01-19-2007
rar3.8Mb26277
Maps, DMReadme, and avatar are all inside the .rar
S1__Tomb_of_Horrors_Readme.txtS1__Tomb_of_Horrors_Readme.txt
Submitted: 05-13-2004 / Last Updated: 05-15-2005
txt6.55Kb19898
--
SCORE OUT OF 10
9.61
74 votes
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Comments (30):

1 2 3

Posted by Yrkoon at on02/02/09
For the first time ever, I'm going to give out a 10.00 rating. This is, by far, the best Mod I have ever played. The 'professional' feel to it is clearly heads and shoulders above the 2 dozen or so other Hall of Fame mods I've played. It feels like a Premium Mod, or an official expansion pack, complete with a detailed user manual and strategy guide. Amazing. No, check that. IMO this mod was better than Kingmaker, Witches Wake or SoU. The atmosphere and detail is dazzling and mindblowingly creepy. The game forces you to slow down, concentrate, and pay attention to everything... under penalty of death. That's the way it should be. My old Pen and Paper DM would have had our characters grusomely slaughtered if we employed the mindless "seek and destroy" mentality that typical CRPGs these days reward players for. And the detail in this game, the obvious "labor of love" here... wow. Deep in the bowels of the tomb you'll find a throne or two... sit on one of them and see what happens LOL "all hail lord Yrkoon" :D You'll enter a room, and text will come up describing everything you're seeing, feeling and smelling. Incidently, I played this mod as a single player. I don't see why you're making it a point to advertise it as "designed for multi-player" or whatever. You shouldn't sell it short. Just call it both and leave it at that. Let the DM readme guide tell the rest. All that being said... here's my other thoughts: -The Maze was tedius. I got through it but I didn't enjoy it... --apparently I missed Executioner quest at the mindflayer temple-place, and so I didn't get the weapon. (is it a multi-player only thing?) Not that it matters. I probably wouldn't have used it much anyway. I imported my Fighter/Weaponmaster from HoTU and had my fully-upgraded-by-Rizolvir Greatsword. I was using that instead ;) (Acererak has damage reduction? really? Didn't notice! :P ) -The Shackles of the Servant are awesome. Earlier on this thread you said that in addition to regeneration, they give you an extra attack. I don't think that's true. I'm pretty sure they *double* your attacks. My fighter was attacking as fast (or faster) than an epic-level monk using his fists. -I never got the Genie to appear at the urn. Here's what happened. I got to the Urn. clicked on it... got the dialogue, failed a lore check, then chose the option to exit the dialogue (so that I could save my game, and quaff a potion of lore, etc, then try again). But when I did that... nothing. I got no dialgue choices. Anyway, that's my .02 plus some change.

Posted by Ghool at 09:33:39    Voted10.00
Berngaard: That's all there is. Just save your character, and exit the game. BariToni: Back in the Laboratory, there's an item named 'Jar of Greasy Jelly' with a single use 'Unique Power'. If you use this item first, you'll have a 100% chance to find the second half of the 'First Key'. Otherwise, you have to keep entering the conversation after it ends in order to have a one time 10% chance of finding the half of the key before the acid burns you. Due to the way the scripting works, conversations automatically end when damage is applied to the PC object. Thus, you must re-enter the conversation each time you wish to grope around for the half of the 'First Key', or simply use the 'Jar of Greasy Jelly'. As I've stated in the module description; Thorough investigation of placables and areas is essential. :) I don't check this thread often, but if there's any other questions, I'll answer them, although maybe not in such a timely manner. ;)

Posted by Berngaard at on09/03/08
In my previous post, I should have called out, "Hey, Ghool, or anyone who's completed the mod," how does one escape from the Arena and Ghool's world? Berngaard

Posted by Berngaard at on09/03/08
Hey, Ghool? After one defeats Acererak, how does one escape from 'Ghool's World?' Berngaard

Posted by BariTony at on02/08/08
Help with glitch. Spoilers. I'm having a problem getting the second key out of the acid vat in the laboratory. As memory serves, you have to grope around for it, but when I choose the 'keep groping around' option, it exits conversation mode. I've already used my wish with the Efreet. Is there a workaround for this? Thanks

Posted by Ghool at 13:29:31    Voted10.00
Thanks for the votes! It's been a while since I've checked on this thread, and if memory serves correctly, there were a few glitches I ran into once in a while with Acererak. For the most part though, he worked as intended, and BePower is correct about the Oil of Etherealness; it will make your battle versus Acererak much easier. If I recall correctly, Ethereal Visage will also work to circumvent the Demilich's defenses. Cheers! -Ghool

Posted by Berngaard at on09/03/08
BePower, Thanks for the tip; I missed the reference about oil of etherealness. I believe my character does have it. Thanks for the other tips, too! Tiffinki

Posted by BePower at on09/09/08
SPOILERS Are you using the oil of etherealness? Somewhere in the module it says that's required to hit him. There are 2 places where you can find it, one of them being where you found the siren, the other I forget. In case you are using it, I hope you have spent some points in Use Magic Device as a rogue. If so you can use scrolls to prep up, including spell mantle that would protect you against curse, doom or ray of enfeeblement and maybe even a black blade to watch him waste his spells before you join the fray of battle. Shadow shield and major globe of invulnerability are also good choices. Pack up some greater restoration scrolls and restoration potions, that should end those penalties. And you could use a potion of speed with a scroll of true strike for 9 seconds of bliss, rinse and repeat as necessary. If you haven't invested in UMD... then I don't know :P IIRC there's an item in the module that gives you +8 STR and +5 CON, good stuff for melee. Other gear that is worth considering would be a greater amulet of health and the dragon slippers, then you only need to find a helm that protects you against mind-effects or stockpile on clarity potions, since you will be wanting some gloves that gives attack bonuses. Yours is a great build, I love playing with monk/rogues. Sometimes I dip in wizard or sorc for 1 level, just to have true strike whenever I want. That said rogues are not very useful when you go against undead/constructs, all those immunities simply kill the class so I usually take only 1 level in rogue later on to crank up UMD. Have fun!

Posted by Berngaard at on09/03/08
Hey, BePower? My character is a monk (Monk 26, Rogue 7), but it's very, very hard to hit Big Ace (I think my monk needs a natural 20 to strike him). I didn't look, but I'm suspicious that Big Ace cast a curse or something - one that reduces Strength to 4 or imposes a massive penalty on attack rolls or something along those lines. I could easily be wrong about that, though. Any advice on preventing that, if it's so? And, are there any measures that an epic monk with rogue levels could take to increase attack bonuses? Perhaps I've overlooked something. In this case, there may also be a glitch in the program. An epic monk's unarmed attacks are supposed to be considered Epic for the purpose of bypassing DR, but as I followed the action, it didn't look like that was so. Along the same line of thought, the siren was scarcely able to hit him, even with a +20 sword (though I'm aware that her BAB and other bonuses might be pretty wimpy). Thanks for any advice, Tiffinki

Posted by BePower at on09/09/08
Ghool, you died. Easily. :p This is a great module, but it really showcases that some things are broken. I don't know if it's epic d&d or bioware implementation of it but aside some evil traps (you're a sadistic %^%$&^lol) the module was just too easy. All you really need is some choice immunities (just buy it) and you're set. It took me a while to realize some subtleties about the door system. At first I thought unlocking it was worthless and changed nothing, only later on I saw it lowered the open DC. Silly me. @Berngaard: *** MAJOR SPOILERS *** Mordenkainens Disjunction + Black Blade of disaster to make him waste his spells while you sit and watch. Then another MD and pelt him with Isaac's GMS (you might want to memorize it also with still/silent/empower/whatever just to have tons of it). Another way is to wield a good weapon, haste, belt of strength, true strike and lay waste to him, I was doing 100+ damage per round this way. Be prepared to watch him heal himself to full hp... Greater stoneskin/spell mantle comes in handy, as 32+ SR (monks should do really well).

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