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NWN MODULES

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Title  S1 - Tomb of Horrors
Author  Ghool
Submitted / Updated  05-13-2004 / 07-06-2007
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  World of Greyhawk
Gameplay Length  Depending on play style, and if it's a heavy RP group. It could be anywhere from 4 - 10 hours.
Number Players  Designed for Multi-Player, but can be played single player, with my recommendations.
Language  English
Level Range  High Search/Spot skills are ESSENTIAL, as is thorough investigation of areas, and placeables.
Races  Any
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Medium
Classes  A balanced party is HIGHLY recommended. Single players should have some means of disarming traps, opening locks, and they MUST have some way of increasing strength to 23 temporarily, or permanently.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  32
Max # Players  06
Min # Players  01
Min Character Level  22
Content Rating  Everyone
Alignments  Any
Gameplay Hours  06
Description
Somewhere in a lost and lonely valley of grim and foreboding aspect, and feeling, lies a labyrinthe crypt. To slay the unwary and uninvited, it is filled with terrible traps and not a few strange and ferocious monsters. They guard rich treasures, both precious and magical. Be warned that the Tomb was built by the demi-lich Acererak, who still wards his final haunt. This being is said to be possessed of powers that make him nearly undefeatable. By all accounts, it is quite unlikely that any adventurers ever find the chamber where his bones lie, for the passages and rooms of the Tomb are fraught with terrible traps, poison gases, and magical protections. Futhermore, Acererak has so well hidden his crypt that even those who avoid the pitfalls are not likely to locate it. Only the bravest and strongest should even consider the attempt, and if they do locate the Tomb, they must be prepared to fail.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2007-07-07MurlynLAN8.05A superb module that's been carefully and expertly crafted.What could have been achieved with custom content?

Interviews

SubmittedTitleAuthor
2007-01-31Hall of Fame Interview with GhoolSteve Savicki
2005-07-01Hall of Fame Interview with Ghool (S1 - Tomb of Horrors )Maximus

Files

NameTypeSizeDownloads
S1__Tomb_of_Horrors1071.rarS1__Tomb_of_Horrors1071.rar
Submitted: 05-13-2004 / Last Updated: 01-19-2007
rar3.8Mb26277
Maps, DMReadme, and avatar are all inside the .rar
S1__Tomb_of_Horrors_Readme.txtS1__Tomb_of_Horrors_Readme.txt
Submitted: 05-13-2004 / Last Updated: 05-15-2005
txt6.55Kb19898
--
SCORE OUT OF 10
9.61
74 votes
View Stats
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Comments (30):

1 2 3

Posted by Berngaard at on09/03/08
Hey, Ghool or anyone? I made it through to the Big 'Ace,' but I can't nail him. Since I'm familiar with demiliches for D&D 3.x, I feel dumb asking this, but... how do you destroy one? Nothing my character can do does more than scratch him. (I've even got the siren with me, and I've outfitted her with a +20 sword (!))No help there. Thanks for any tips, Tiffinki

Posted by Tlactar at on05/21/08
Really a great and fun module. I wish there were more good modules like this out there for epic level characters!

Posted by BariTony at on02/08/08
Ghool, Awesome PnP conversion! I cut my teeth on the old D&D Basic rules and although I never played the original S1 PnP version, I was the victim of many a Gygax module. It certainly felt like a GG module as I was playing it! Spoilers... I soloed this with an epic shadowdancer (fighter 6 / rogue 6 / shadowdancer 18) and actually didn't have any troubles completing it. Obviously I could find / disarm traps and open locks, I bought a belt of storm giant strength in HoTU, and had equipped an epic amulet of health which I never take off. (IMHO, the latter along with cowl of warding should be standard equipment for epic rogues and fighters.) This is probably the only character I had lying around that could handle this module solo. It was nice to see my old PnP instincts hadn't decayed too much - I actually had to go back to an earlier save several times just to see what nasty thing would happen if I had taken the obvious traps. (i.e. Should I take the curtain of mist, the demon mouth, pull the lever in the trapped chest or just take the secret door in the wall? DUH!) Others may rate this module much lower and complain about the arbitrariness of some of the traps - but I had a great time and actually laughed out loud more than once when something particularly nasty happened to my character.

Posted by Ghool at 12:46:00    Voted10.00
OH yes, you can always just kick the crap out of my avatar and just take the key. But, rest assured it'll be a tough battle. Thanks for the feedback and vote! I'm glad you enjoyed it. -Ghool

Posted by Ghool at 12:44:01    Voted10.00
SPOILER!!!! The answer is curiousity (sp?). If you spell it wrong, he'll still let you into Ghool's World. Cheers! -Ghool

Posted by freenow4u2 at on02/03/08
Me and my husband had a great time playing this. took us 3 days to finish. Although it was hard for me not thinking in D&D terms, because i've played D&D very little. but still awsome. Although had a question for you Ghool. I can't figure out your riddle. If there a clue you can give us?

Posted by aesclealm at on12/27/07
I HATED THIS MODULE. It has everything I despise about old school DnD - hours blundering around after secret doors, monsters impossible to kill unless you deal just the right type of damage - if you haven't got a particular attribute/skill/spell you're screwed. Having said that, as you're an epic level character you can often buy/enchant/bludgeon your way around these limitations (e.g. buy a Ring of Clear Thought +10 and helm of the watchman for searching for secret doors) so in hindsight it wasn't too bad. Most of the encounters are fairly faithful to the second version of the PnP module so if you liked that you'll wet yourself. After saying all that it was executed beautifully. The author didn't overeach himself too much and actually managed to transcend the Gygaxian rubbish it was based on. My one criticism would be that the ending felt a bit anti-climatic. Having the object to remove all the annoying undroppable items was a cool touch though, modules like "Darkness over Daggerford" take note! I'm looking forward to DMing it sometime in the future.

Posted by Ghool at 14:34:36    Voted10.00
Ah woops, forgot to answer one thing; I did have plans to build 'Dungeonland', and it's sequel, 'Land Beyond the Magic Mirror' for NWN, and NWN2. What I found was that NWN required me to make a bunch of custom models (which I can't, and simply don't have the time for) to make the adventures look and feel the way they were supposed to. NWN2 was a big letdown for me, as multiplayer is virtually unsupported, and the DM client is sketchy at it's best. I have since left it behind until it has better MP support, a fully functioning DM client, and at least -some- 'Wizards' as NWN did. Until then, you won't see anymore modules from me. ;)

Posted by Ghool at 14:27:53    Voted10.00
I still watch and update my modules all the time. I only post when some one has a question, or difficulties. ;) That said, let's move onto your problem; SPOILERS FOLLOW: The Venerator, which can be found in the Illithid Lair - Dark Temple, is a 'boss-type' Illithid. He *should* drop a device (Micellaneous: Thin. It looks like a gold contraption with a red gem in the middle) which will open a locked Control Panel in the same room as he's found, which contains a black, 'Malformed Statuette'. This is the same room where you found him and several Illithids sacrifice a girl, after which a bunch of 'Mindless Husks' burst forth from some tubes of green goo standing in that very same room. If this sounds unfamiliar, then you've missed him. One question I have to ask is this; Have you installed the CEP hak into the module? If you have, then be aware that it causes a bug which can cause some NPC's to *not* drop the inventory they're supposed to. I'm unsure if it's also a bug without attaching the CEP, but I can't say for sure. If you've already slain the venerator, and he hasn't dropped the device you need, there is an easy fix; have one of you jump in as a DM, and bring up the 'Creator' interface. From there, look on the 'Items' tree, and in that window, you want to fin the 'Custom' tab. What you are looking for is on the 'Custom 1' tree, and is named 'The Venerator's Device'. Click on that item, and hit 'Create'. Target one of your party members, click on them, and voila, they'll have the Venerator's Device. If that's too complicated, you don't NEED to complete any of the side-quests. They will simply make your trip through Acererak's final haunt much easier. I hope that helps, and if you have any more questions, simply post, and I'll answer. Cheers! -Ghool

Posted by Daddy at 2007-11-2410:10:19    
I really hope someone reads this, since the last post was long ago. I am playing this wonderful mod with my wife, son, and daughter... so far we love it. BUT, we have spent hours searching the Illithid Lair, and we cannot figure out how to free Alia. She mentions the Venerator's Device, but we have no idea where that is. We killed a few "boss" type mobs back in the Dark Temple, but I don't beleive any of them were named The Venerator. In any case, we have looted and interacted with everything before and after the maze, and none of us have this mysterious device. Can anyone help us? We are really enjoying it, and I'd hate to switch mods because of this. *** Sincere thanks for the mod, Ghool... now I want you to make LAND BEYOND THE MAGIC MIRROR!!! =)

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