Single and multiplayer support for up to 8 concurrent games.
Language
English
Tricks & Traps
Non-existent
Roleplay
Non-existent
Hack & Slash
Non-existent
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
08
Min # Players
01
Min Character Level
Any
Content Rating
Everyone
Description
The Demon Card game is a mini-module from the upcoming Demon module. It is a unique game played in a completely graphical environment, allowing you to pit your deck of cards against computer or human opponents. You can buy and win cards, assemble a deck, then battle it out with your foe. Special thanks to Jazael for his considerable scripting contributions and the CODI team for testing and support. For a quick player's guide, take a look here: http://nwvault.ign.com/modules/tutorials/Adam/
I really liked this idea ad the way you made it work... _________________________ ======================== The SAGA Project ======================== Link Friendship based RP club ========================
Posted by PIPBoy3000 at 2005-03-0109:19:00
Okay - I just finished a big update. This incorporates bloodsong's fixes and changes, as well as a bunch of my own. The biggest change is that cards are now items and decks are containers. This makes deck management, trading, and buying and selling much easier. It also solves the persistency problem - cards don't disappear if you export your character. There's also multiplayer improvements. PVP games can have variable bets, including a range of gold and ante. Spectators are also supported, allowing anyone to look in on another's game.Adam Miller - author of Shadowlords, Dreamcatcher, and Demon campaigns.
Posted by Altaem at on01/05/05
Sure wish I could make NWN do things like this :D
Posted by Module at 2004-10-3021:40:00
I give this game a 10 . Anyways the creator of the summoning and dark lecacy I know and his scripting and he is making a module for 60-500 hours though his goal is 400 hours today is 10/30/04 and he has been working on for about an month . He says it will take about 1 or maybe 2 years .So far it is pretty fun I give it a 8.8 .You have to get these 4 keys and then you go to Air elemental town and you get to get an hotel for 25 people .The game is for mutiplayer . He only so far made 6 hotel rooms the first room is best .I can't wait until its finished .He has impoved alot. I mean he made lots of henchmen .By the 4 temple quest you should become a level 30-40 . It took me 4 hours just to do the 4 temples . Download the game because I am .
Posted by Spike_Spegeil at on10/28/04
A fun little distraction. _________________________ Old School
Posted by Anonymous at 2004-10-2620:57:00
It was alright, but it lost all appeal to me when I realized that my deck that still couldn't guarantee more than about four wins in every five games against the 'pushover' girl was able to completely slaughter most of the other gamers. No combos (rat king+rats, liche with undead, etc), no counterspells, not even any extremely rare cards required. It might have been more interesting in the Demons module, but I sort of stopped playing the series back at that busted trigger in Shadowlords 4.
Posted by San at on10/22/04
Impressing.
Posted by San at on10/22/04
W think its an amazing thing and want to use it on our PW, if allowed.
Posted by Seraphia_ at on10/21/04
Quite cool game. Sadly its not in my mother-tongue, so some of the players dialects are a bit hard to understand. But that had no influence on my vote. "Just" 9.75 points, because some things could even be more userfriendly, e.g. that one knows to put in a card deck on that stone-socket while creating a card-deck, and THEN can "Move all Cards". I found out after some trials, wondering why it always shows an error. But still: great work!
Posted by AsaShalee at on10/20/04
AAAAUGH! This was wonderfully done, interesting take on Magic the Addict-Gathering (sorry! ;)). My twitch? The game its based on. *must... feed... carboard... addiction... again...*