Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Demon Cards (v. 3.0)
Author  Adam Miller
Submitted / Updated  02-06-2004 / 07-19-2005
Category  Puzzles
Expansions  NWN-1.62
Gameplay Length  1+
Number Players  Single and multiplayer support for up to 8 concurrent games.
Language  English
Tricks & Traps  Non-existent
Roleplay  Non-existent
Hack & Slash  Non-existent
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  08
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Description
The Demon Card game is a mini-module from the upcoming Demon module. It is a unique game played in a completely graphical environment, allowing you to pit your deck of cards against computer or human opponents. You can buy and win cards, assemble a deck, then battle it out with your foe. Special thanks to Jazael for his considerable scripting contributions and the CODI team for testing and support. For a quick player's guide, take a look here: http://nwvault.ign.com/modules/tutorials/Adam/

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with Mark 'BloodKnight' Iradian (Amulet of Zeran)Maximus
2005-07-01Interview with Adam Miller (Module of the Year / Demon Cards)Maximus

Files

NameTypeSizeDownloads
Adam_Miller01DemonCards.txtAdam_Miller01DemonCards.txt
Submitted: 02-06-2004 / Last Updated: 03-01-2005
txt28.59Kb16479
--
DemonCards3.0.exeDemonCards3.0.exe
Submitted: 02-06-2004 / Last Updated: 03-01-2005
exe1.6Mb19245
--
SCORE OUT OF 10
9.34
72 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (26):

1 2 3

Posted by Anonymous at 2004-09-2714:36:00    
Dumb. Bring on the adventure!

Posted by Anonymous at 2004-09-2714:36:00    
Dumb. Bring on the adventure!

Posted by system at 2004-08-1513:56:00    
Great Game! I really enjoyed it for several hours in the dreamcatcher campaign and now i wanted to play it with my brother in LAN, but a stupid bug made it a bit complicated. It happens often after a game that my brother (he won) got stuck in the game area and couldn't get back to the "game center". I had to restart the server to continue. That happened every second game or so. (We use servervault if that's important.) Additionaly i have a request: What about enabling playing for jink and cards also in PvP. That would be great. Also saving the Player stats in a database would be nice. And the uber-feature would be to have a persistant ranking. Thanks for your effort! Designing a TCG in NWN was a genious idea!

Posted by KB at 2004-08-0511:29:00    
Ahem. I forgot my props preface. This is, bar none, the best mini game (game within a game) that I have seen, in any game thusfar. It's addictive, it's fun, it's nearly as good as playing the PC version of Magic (the original old-school one, not the recent battelgrounds flop) and unbelievably, it runs within another game entirely, overcoming the scripting and engine limitations of that game (NWN). I am in awe that a game this good can be created entierly within another game. There we go, that should just about finish off my 'good game' blurb.

Posted by KB at 2004-08-0511:13:00    
I think it's very key NOT to standardize values. Or at least, to broaden the formulas that determine the values of a card. For instance, rarity of the card has to be considered, flexibility in it's use, limitations, etc. THis is one of the prime reasons (imo) that Spellfire (The TSR card game) failed vs Magic the gathering. Magic was very well balanced initially, but there were always those cards that existed as unbalanced, but with limitations not reflected in a first glance of the statistics. For instance, if you add a higher defense to undead than is typical for their cost, they seem unbalanced. Until you release a Spell: Turn Undead. Then the balance is restored again, as undead would still bear unbalanced characteristics, but would bear a heavy vulnerability now, that ofset the advantages of their cost. The trick to successful card games was never to create perfect balance, it was to create so much variety that balance became a matter of ingenuity and prediction, rather than simple formulaic balance. In Magic, extremely unbalanced overpowered decks could be built (generally with a heavy toll on the pocketbook), but there were always enough possibilities and card combinations available to engineer a skillful counter. So far, the Demon game seems o be coming along very well. In the module, I built a flux-based deck, whith the key cards being various heals, flux, scorched earth and many many generators, and was able to clean house on the AI opponents. But, had just one of those AI used a Dispel magic or 2, the entire power of the deck would have been undone. This was an example of good game engineering. Don't build balance into the game. Rather, destroy that balance a million times over, in a million different directions at once. If a few cards prove to be overpowered in one version, then let the next version contain a few counters. Eventually, it will get to the point where there are too many powers and counters to choose from, so that one needs to start playing the odds, guessing which cards his opponent is most likely to use. It puts the human element back into the game. Games with perfect balance, are generally quite boring, as they remove the involved strategy of building consistent success from chaos.

Posted by RentACop at 2004-08-0100:03:00    
It's a side-quest.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Models


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters