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NWN MODULES

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Title  MTS2- The War of the Fallen
Author  Q
Submitted / Updated  04-11-2004 / 04-12-2004
Category  Uses Stone of Recall / Town Portal
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Custom Campain Setting - See Player's Guide for details.
Gameplay Length  10-20
Number Players  Optimal party composition is 2-3 level 23 characters.
Language  English
Level Range  This module is designed for 2-3 balanced characters averaging level 23.
Races  No race restrictions, though see the players guide for details on races.
Tricks & Traps  Non-existent
Roleplay  Light
Hack & Slash  Heavy
Classes  No required classes, but very little tricks and traps. Characters should be designed for combat, but not insanely overpowered builds.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  24
Max # Players  04
Min # Players  01
Min Character Level  22
Content Rating  Teen
Alignments  Any alignments are allowed. Two main courses to complete the story, one good and one evil.
Description
This story begins where MTS1- The Mines of Twin Summit left off. The players were cast into hell for their knowledge of the Sun God's plots. They must evade the armies of an ambitious Viscount on their way to safety. Along the way, they will be reunited with some past aquaintences and face some old foes. They will also have to make a choice between two warring celestial brothers, Lord Shin and Sanguinius, to gain the assistance needed to escape from hell and begin the final confrontation with the Sun God.

Files

NameTypeSizeDownloads
Q1081724781622MTS2.zipQ1081724781622MTS2.zip
Submitted: 04-11-2004 / Last Updated: 04-11-2004
zip3.1Mb11659
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
MTS2Q2004-04-11--This is the required hak pack for MTS2.
SCORE OUT OF 10
9.07
41 votes
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Comments (29):

1 2 3

Posted by KragCulloden at on12/16/08
A fantastic series. Voting today for all three modules after playing them over and over for years now.

Posted by ericdoman at 2007-09-1912:26:51    
Just finished MTS 1 started with a 17th lvl character am now 27th hope it will be OK to do this mod as hell here I come, actually I am already in hell so hell here I am.

Posted by rmfii at on07/29/07
Never mind my previous question -- Fluffy had the key. I'm on to MTS3 now!

Posted by rmfii at on07/29/07
Oh, and if anyone can help -- I'm standing at the gate to Fire Lake in Avernus, and I don't have a key. I have scads of other keys, but not this one. Where is it?? (I sided w/ Shin, but not until AFTER I had already killed his brother.)

Posted by rmfii at on07/29/07
There aren't a lot of good campaigns out there for mid-level characters, so the MTS series is a rare gem. It's more hack-and-slash than I generally prefer for solo adventuring, but I bet it really shines in multiplayer. I only had one BIG gripe: The items are ridiculous! I haven't seen stats like these since the final levels of the Pyramid of the Ancients. Seriously, items that max out stats (eg. +12 strength) should only appear when you're Level 40 and kill some kind of god. And you certainly shouldn't be finding items that are +12/+12!! Minor Gripes: (1) The economy seems a little wrecked, but that's probably because of the value-capping that was necessary in the face of all those uber-items. Tone the items WAY down, and raise those sell-back caps. (2) Spelling! It seems such a minor thing, but it really breaks the mood. (3) Journal Entries: I had to take a couple weeks off to finish some work projects, and I completely lost track of what I was doing. Sadly, there was next to nothing in the Journal to help. (4) Seems like there should be some dialogue progressions for a lot of the NPCs. I was disappointed that most of them didn't even acknowledge my completion of major quests. Overall, though, a fun module! Played it with a straight Sorceress w/ a splash of Ranger. I initially intended her to become an Arcane Archer, but decided she'd be better served with a higher spell DC... and yeah, she rocks!

Posted by MikeLM9215 at on05/11/07
A good solid module with multiple respawn points. Uses a lot of CEP creatures. No real reason it is necessary before MTS 3. Should have just skipped ahead to that part. _________________________ The road to Ravenloft is paved with good intentions.

Posted by ams16 at on07/24/06
I found the fights boring and repetitive. And there were a lot of spelling errors.

Posted by dj1 at on07/03/06
We played this trilogy ages ago as an alternate continuation of our original campaign characters though, unfortunately, we neglected to vote. We remedy that now. We have searched far and wide for excellent multiplayer mods and this is, by far, the best epic quest on the vault. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"

Posted by Space at on05/24/06
A good, straightforward hack-n-slash with an interesting setting.

Posted by Geddy at on02/08/06
Very fun to play, deffinatly a hack and slash. I liked the items you get off the bosses you killed.

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