Read the attached players guide for ideas on race.
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Heavy
Classes
Combat oriented characters will fare better
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
17
Max # Players
04
Min # Players
01
Min Character Level
13
Content Rating
Teen
Alignments
Any alignment, though the plot is geared around more nuetral characters
Description
The mercenary party travels to their mentor's home town, home to a rich mithril mine and two nearby dragon lairs. On the way, their mentor is murdered. The players involve themselves in the future of this frontier town while they try to identify their mentor's killer. The ultimate goal is revenge, but the party just might free the town in the process. This module features seven major dungeons to explore and an open ended environment. A moderate amount of quests are present, but the primary focus of the module is high level combat. Characters should begin at level 15 and complete the module at level 23. This is the first module in an intended series of three modules, but the story is self contained. Please read the players guide for more information about the game world and environment.