Optimized min max builds may find this module less challenging
Races
All races welcome
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Heavy
Classes
Spell casters and Rogues may have some issues if solo
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
04
Min # Players
02
Min Character Level
27
Content Rating
Teen
Alignments
Alignment depends on earlier modules
Description
Having escaped from hell where the Sun God banished you, a strange being known as the Laughing God now guides your steps as you prepare to confront the Sun God. Before you can challenge a god, however, you have to seek the approval of his peers, traveling around the planes doing their will. Once you reach your goal, however, what will become of you? Is your goal justice or vengence? This module is the final in the MTS Mines of Twin Summit Trilogy and it is strongly recommended that the players have participated in the first two installments. It is intended for a group of players using a server to host the game, preferably in a LAN game environment.
Hi, Thrasher- My apologies for not getting back to you sooner. I've only recently had the chance to go back into MTS3 to take a look at this. I believe I have fixed the problem (a tag/resref mismatch). While I am not yet at the point where I can test the script that spawns the Stone, I believe it should spawn properly now; I was able to get one using the DebugMenu console. The module has now been updated to version 1.12 (which hopefully fixes the Gaia Stone issue). Do let me know about any issues you still come across (including this one, if it's still a problem). _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack NWN2: GLWizard Spellpack with Extra Invocations
Posted by Thrasher91604 at 2009-03-0912:55:46
GLWizard - Thanks for the update! I'm playing through it now, with version 1.69 of NWN plus CEP 1.68 and the Gaia Stone doesn't drop...
Posted by KragCulloden at on12/16/08
Just played it again for the umpteenth time and had to vote finally. I love this series, and this is the best of the three...some really beautiful places here. Thanks for the many hours of fun.
Posted by happyfisharcata at on05/04/08
I played this mod long ago and I wanted to get a friend into playing it but I don't seem to have a specific talk table to be able to play the mod. How do I find out what is missing and how would I get it?
Posted by MikeLM9215 at on05/11/07
Fun to see all those different tilesets, some I haven't seen since. Uses a lot of the CEP creatures. Enjoyable in many ways. Funnest of the three as votes show. _________________________ The road to Ravenloft is paved with good intentions.
Posted by smdkeef at 2006-11-2310:54:11
Q --- I realize and appreciate that you don't have the time for further fixes, but could you please post where are the items are found (e.g., the Prismatic Thread)? A lot of people seem to be having problems finding various items, and given your post about NWN/CEP version issues, it would be very helpful to know where items are. Thanks, Keith.
Posted by Morte at 2006-10-1715:37:27
"I'm having similar trouble to a previous poster - I can't leave an entry area, this time in the Heart of the Beast area. I've tried the jump to point / move to area commands, but these stick me off the map! Can anyone help, or failing that advise how to spawn in the necessary items for completion? Ta" Do a dm_jumptopoint "60.0 60.0 beast2" You must use floating point notation for the coordinates.
Posted by Morte at 2006-10-1715:31:55
Any chance of a spoiler for the first musical note quest (the hint is about "a fallen king of the wood")? Igot the other 6...
Posted by Eveningstar at 2006-09-2111:37:26
I'm having similar trouble to a previous poster - I can't leave an entry area, this time in the Heart of the Beast area. I've tried the jump to point / move to area commands, but these stick me off the map! Can anyone help, or failing that advise how to spawn in the necessary items for completion? Ta
Posted by benjaminsdaddy at 2006-09-1513:23:25
I am stuck at the Koa entrance. Can't get in. at all. I tried the suggestion of DebugMode, dm_jumptopoint. I tried using numbers after the jumpto command...I even went into the toolset and used the x,y coordinates for the numbers to get into the area, but no luck. Can anyone offer a cure? I hate to stop now. I am playing the Diamond edition, it that has any baring on the problem. Thanks