Optimized min max builds may find this module less challenging
Races
All races welcome
Tricks & Traps
Non-existent
Roleplay
Light
Hack & Slash
Heavy
Classes
Spell casters and Rogues may have some issues if solo
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
04
Min # Players
02
Min Character Level
27
Content Rating
Teen
Alignments
Alignment depends on earlier modules
Description
Having escaped from hell where the Sun God banished you, a strange being known as the Laughing God now guides your steps as you prepare to confront the Sun God. Before you can challenge a god, however, you have to seek the approval of his peers, traveling around the planes doing their will. Once you reach your goal, however, what will become of you? Is your goal justice or vengence? This module is the final in the MTS Mines of Twin Summit Trilogy and it is strongly recommended that the players have participated in the first two installments. It is intended for a group of players using a server to host the game, preferably in a LAN game environment.
I have just finished the trilogy. In general, a very good epic campaign. And MTS 3 is even better than previous 2 modules. But unfortunately, there is a bug regarding ancient note quest. It was really annoying for me. If the author has been dealt with that problem, I would have given 1 point higher rating to this mod.
Posted by Shin at on03/13/11
I am having the same problem as surfboar on the 6th note. The dialogue box only appears for a moment and I cannot interact with it. Is there any way to solve this?
Posted by dj1 at on07/03/06
We played this trilogy ages ago as an alternate continuation of our original campaign characters though, unfortunately, we neglected to vote. We remedy that now. We have searched far and wide for excellent multiplayer mods and this is, by far, the best epic quest on the vault. _________________________ "In life, one and one don't make two. One and one make one." -The Who "Bargain"
Posted by 90killiou at 2006-06-0222:03:42
thanks
Posted by Fyson at 2006-04-0204:46:28
Brilliant mod! Took me a few months on and off to finish the entire campaign 1-3.
Posted by slobberknocker at on03/24/06
Very good. Maybe a little to tough at times.
Posted by Oblivion at on02/08/06
great work! nice terrian, good custom monsters, great quests, cool plot, i loved this mod, but i hated the download time....
Posted by surfboar at 2005-11-2211:47:37
I am having a real problem triggering the chat dialog on the fifth musical note on the ruins near the pirate captain. I pass back and forth over the spot and I get a single frame with the dialog box, but I can't catch it fast enough to interact. Any ideas?
Posted by Q at 2005-11-1522:14:30
There is a thread with the seven notes locations buried in this thread. As for the two item drops, people have been having version conflicts when using the updated CEP and version of NWN. As much as I would like to, I do not have the time to fix things every time the CEP people muck with their pointer tables, especially if I want to get my next trilogy prepped for design.