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NWN MODULES

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Title  RTS - Harvest of Souls 1.25
Author  Deva Winblood & Jeremy Greene
Submitted / Updated  04-12-2004 / 08-01-2005
Category  Capture The Flag
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Custom
Gameplay Length  3+
Number Players  Recommend playing with 4 or more players
Language  English
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  Any
Min # Players  Any
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Alignment will be shifted in game based on team you choose
Hakpak  Link
Description
You have escaped the outer planes where you have been imprisoned for eons! You will once again control this world! Unfortunately, others have likewise escaped through those shadowy places and have the same plans as you. Module features a hybrid melding of Roleplaying and Real Time Strategy. You CAN control a large army in this module or you can adventure with no reguard for armies. It is likely you will do both. This is an extremely updated version of a module which was released over a year ago to a lot of aclaim. It is listed as not final due to some very distant plot quest related things needing to be completed. It is likely you will never notice them missing until I have made the changes. The original version was Coauthored by Jeremy 'Diabolus' Greene. Maps, Strategy Guide, and more included with the module. Copy the MOD into MODULES, TLK into TLK, and HAK into HAK. Extract additional HAK to HAK directory.

Files

NameTypeSizeDownloads
RTSHarvest_of_Souls1.25final.rarRTSHarvest_of_Souls1.25final.rar
Submitted: 04-12-2004 / Last Updated: 03-09-2005
rar3.6Mb8678
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Harvest of Soul...ed HaksVarious2004-09-05--This is a combined download for all hakpaks required for Harvest of Souls: Myconids, Beholder in a
SCORE OUT OF 10
9.56
32 votes
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Comments (30):

1 2 3

Posted by Exterus at on01/05/06
I'm still not getting it to work. This is driving me nuts. I would REALLY appreciate some help. :(

Posted by capitalist at on02/12/06
I'm going to try hosting a few games during the month of February (2006). First game Sunday Feb 12th, 7:30PM EST. 8 players max. It will be password protected at first to allow some of my friends to connect, but at 7:30 password will be off ( so there will probably be 7 empty slots!...) Will make the game 2.4 hours. Check back here to see if I host anymore games. If it works good, will try more people, longer game, etc... Look for it under Team play, Harvest Of Souls

Posted by capitalist at on02/12/06
"Isn't it possible to load this module on a dedicated server" Yes, I have done it many times. I've had the idle, login disabled before, it was something silly I forgot to do I think.

Posted by Exterus at on01/05/06
I love this module. It is one of the greatest things I have ever played multiplayer, period. Unfortunately, it's heavy on the computers, and I was hoping to be able to run it on a dedicated server. But when I try to load it with the nwn dedicated server program, it just says "Idle, login disabled", and the dropdown list of modules gets un-shadowed. I have CEP and all the haks on the server. Isn't it possible to load this module on a dedicated server=

Posted by Exterus at on01/05/06
I love this module. It is one of the greatest things I have ever played multiplayer, period. Unfortunately, it's heavy on the computers, and I was hoping to be able to run it on a dedicated server. But when I try to load it with the nwn dedicated server program, it just says "Idle, login disabled", and the dropdown list of modules gets un-shadowed. I have CEP and all the haks on the server. Isn't it possible to load this module on a dedicated server=

Posted by Doomed2Die01 at on12/10/05
Amazing module and quite orignal if in not the idea, then the gameplay. The only problem is that this mod is not quite as reconised than i would of thought. i.e almost no servers on online. While its good in sp its not the same as online and lan. I think ive played this module 48+ hours and eventually got sick of nwn not harvest of souls lol. As i said before this is an amazing module and i wish you good luck on 1.26 p.s anybody looking at this quit reading and DL THIS MOD NOW!!!!11.

Posted by Doomed2Die01 at on12/10/05
Amazing module and quite orignal if in not the idea, then the gameplay. The only problem is that this mod is not quite as reconised than i would of thought. i.e almost no servers on online. While its good in sp its not the same as online and lan. I think ive played this module 48+ hours and eventually got sick of nwn not harvest of souls lol. As i said before this is an amazing module and i wish you good luck on 1.26 p.s anybody looking at this quit reading and DL THIS MOD NOW!!!!11.

Posted by DevaWinblood at 2005-08-0922:55:25    
I am working on getting the 1.26 beta stuff up. It will be a different link. I want THIS link here to always be to the current stable release. However, for those brave souls that want to beta test I will have it elsewhere. I would appreciate any VOTES be done on this site. I do not want votes on betas that I am working on.

Posted by Mysterious at 2005-08-0321:18:54    
I found out that theres a server on bioware online ( team section of course) for this module but we need more people on it..(for all you people who like it plz go on there )

Posted by DevaWinblood at 2005-08-0317:32:48    
Also, I have not seen any issues with vampires. Are you referring to playing as a level 5 PC Vampire? If so, that is possible. I've only seen people get to that level a few times so, we could have missed something important.

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