World of Magnamund (copyright of Joe Dever, 1984-Current)
Gameplay Length
4-6
Number Players
Single Player Only
Language
English
Level Range
You will automatically be placed at Level 2 upon entering this module
Races
All are Human
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Light
Classes
You may carry over your character from Lone Wolf Chapter 1: Test of the Sun, or create a new one.
If you do not carry over a character from Lone Wolf Chapter 1, you must create a new character using the supplied custom Kai Lord class. You will create your character in the normal fashion, but this custom Kai Class will be the only one you can choose.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
02
Max # Players
01
Min # Players
01
Min Character Level
02
Content Rating
Everyone
Alignments
Kai Lords start as Lawful Good, but this can change depending on in-game decisions.
Hakpak
The .hak is included in the .zip file.
Gameplay Hours
05
Description
---- READ ME ----
---- LONE WOLF CHAPTER 2: MYSTERIES IN THE NIGHT ----
This is the second chapter in my series 'The Chronicles of Lone Wolf', based on the Lone Wolf gamebook series of the '80's.
This module was revised as of 8/7/2005. To play this module, you will need to carry over a character from 'Lone Wolf Chapter 1: Test of the Sun', or create a new character, using the custom Kai Lord class provided with the module. You will also need to make your character Male, and use the name 'Lone Wolf'. This is done for story purposes. Other than that, you are welcome to customize your character as you see fit.
The Kai Lord class grants you one special feat per level from a 'Kai Discipline' feat list. You will have to use this extra feat on the Kai Discipline list. Please refer to the in-game descriptions for the abilities granted from these Kai Disciplines.
If you have any questions, feel free to email me at [email protected]
To get the acid damage added to your weapon you must edit a variable, it seems that when you give him the flower it arrives at the state it should be at after you have gotten the upgrade. To get past this give him the flower then copy/paste into the chatbox: ##DebugMode 1 ##dm_setvarint N_ADDED_ITEM_MOD 0 Click on Master Soul Seeker ##DebugMode 0 you should then have the upgrade option when talking to him. A lot of work for 1 acid damage.
Posted by Raina at on06/10/08
Story was fascinating, much better than the first part. But I still can't approve 0 exp. system, like I said when I commented on the first module. (Anyway, I'm pleased that I get the chance to kick Swift Blade ^_^) Thanks and well-done.
Posted by Argoyne at 16:12:17 Voted10.00
The issue with not being able to open in the toolset seems to stem from the LW_Main_2DA.hak if you rename or move it and then take any of your other haks make a copy and give it the same name as the hak you'll be able to open it in the toolset. Not sure what it is about that hak thats causing the issue but you'll probably have to find out if you want to make any changes to the mod. Your best bet is to remove 2das from the hak till you find the one that makes it go boom.
Posted by Mantis at on11/30/07
While it is mainly a single storyline module, this is one of the best built stories and modules. Fun for the entire family, great for a long weekend. I only regret that their won't be more chapters. ~sigh~ At least there are Lone Wolf books out there. (not to be confused with Lone Wolf and Cub)
Posted by dwong1207 at on11/07/07
I have some serious issues with this module. I'm normally not this critical, but it's been quite annoying. First, the cloak design is just bad. I have to stop moving before the cloak looks right. When I move, the real cloak flaps yellow while the green part just stays there. Second, trying to fight the burrowcrawlers in the cave is almost impossible. They absorb 5 points of damage and I have a weapon that does 8+str. bonus and the characters are only 2nd level. Third, I brought the ingredient that Soul Seeker asked for and there was no option to add the acid damage to my weapon. Besides these, this is an okay start for beginning players.
Posted by jb4479 at 2007-07-2416:22:35
I believe that Altaris went off to Bioware, like several other good authors, and unfortunately this will never be finished. He did write Shadow Guard,
Posted by alocormin at 2007-07-0903:28:44
Is he dead? :/ Last time I heard he was working on a premium mod or something.
Posted by Hashinto at on05/07/07
awesome mod i wish the third one would come out and that i could play the kai lord in different mods i tried to export my char and he counted as a paladin in other mods
Posted by Mr_Cheese at on03/13/07
It's a great module, and I love it. At the end of the game, there's mention of a continuation to the series, but I can't find it. Has it been released? If not, is it in the works?
Posted by Midnight16 at 2007-02-0221:11:57
...what rogues? _________________________ Stupidity should hurt...a lot...